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This game is getting slammed on Steam.

Discussion in 'Starbound Discussion' started by Many Ninjas, Aug 14, 2014.

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  1. Fiben Bolger

    Fiben Bolger Pangalactic Porcupine

    • USER WAS WARNED FOR THIS POST. Reason: Derailing. Expires: 1 month
    Oly chit mang.

    Human being's primary and universal freedom online is the unalienable right to be utter and complete bull goose loonies.
     
  2. (Or I would be changing it right now if I could figure out how to change it. Working on it, though.)
     
    Serenity, krylo, Tamorr and 2 others like this.
  3. Milan Mree

    Milan Mree Ketchup Robot

    Steam's store page is a good way of telling you that someone messed up somewhere down the line. It really has nothing to do with 'oh it's the internet, people are dicks' because there are tons of early access games with nothing but positive reviews and the game isn't nearly as done or filled with content as starbound.

    Anyway, it's too late now to take anything back. Best to just move forward and try your best to recover. Despite people vehemently insisting that 'I will never buy another of X product again!' they still turn around and buy X game every year or the newest of this and that because their friends got it. Point is that most people are just fickle and if you manage to fix things up and patch your broken promises they might swallow their pride and reverse their negative reviews.
     
    Boshed likes this.
  4. Sremaj

    Sremaj Phantasmal Quasar

    I may have missed it being pointed out previously in this thread, but the number of hours people have on their profiles may be inaccurate. I recall playing Starbound when it first hit Steam and it the start-up being a little glitchy (i.e. tried closing it and the program continued to run to some degree in the background and Steam still thought I was in-game). I don't know if "play time" is accumulated on Steam while you're in the start-up screen but I know that I've left that up and gone afk in the past several times.

    I don't put much weight into opinions of random people on the internet but I will look at the overall average "recommended" vs. "not recommended" reviews and that is one factor that helps me form my decision about whether or not I purchase a game.
     
  5. DeltaV

    DeltaV Pangalactic Porcupine

    Yeah, I really don't understand how people with 100+ hours on a game can go and write a terrible review of it. You paid twenty cents an hour for it, people.
     
    Lecic and MrLevi like this.
  6. kratos873

    kratos873 Starship Captain

    AMEN! i rather wating a bit months more, maybe 3 or something like that if they working hard and doing the things right(they are recoding the game,optimizing ,adding features,fixing bugs) and dont forget if they would have to work to solve the ship,player or universe wipes.(maybe universe wipe is inevitable)
     
  7. RedScarWolf

    RedScarWolf Spaceman Spiff

    I'm still not sure why people are taking the majority of Steam reviews seriously. Almost all the ones I've read on multiple games have been things like "I walked two feet and died, 10/10", "This game is dumb, 1/10", or various other quips of that nature with a random score. Very rarely do I see a composed and unbiased review on Steam, so the real question should be: How many of these reviews are actually reasonable and well thought out? Those should be the only ones taken seriously.
     
    Lecic likes this.
  8. Cyyn0

    Cyyn0 Void-Bound Voyager

    (satisfying a lot of players) this comment tells a whole broblem... devs should made a game how they see it! not players
    how many people there was wining for devs and telling what to put on game when terraria or other games was made? none thats why they where successful so let developers make game done whitout sacks of orders
     
    Last edited: Aug 14, 2014
    Hatsya Souji likes this.
  9. se05239

    se05239 Subatomic Cosmonaut

    Same here, although I haven't played Starbound since 2nd of February. The waiting is rather tedious and soon I might as well give up on waiting and make a negative review or something.
     
    Last edited: Aug 15, 2014
  10. Milan Mree

    Milan Mree Ketchup Robot

    This wouldn't be a good reason to give a good review. Some people are just persistent and some games never get started. One's time can be valued quite high, but alternatively it could be valued quite low.

    With that said I have like 261 hours and I've only probably sat down and played the game for 30 or so hours realistically and that's max and only if I consider chatting with friends while they build a house and I stand by doing nothing. The other time spent is due to the the launcher or hosting a server so it's likely that not all the time shown is time spent playing the game. It's a different story for something like a singleplayer game that only counts time with the game loaded up such as psychonauts where you're most likely not waiting on something to happen like growing crops, etc.
     
  11. Snappyr

    Snappyr Big Damn Hero

    For me, I will gladly watch the good critics and the bad critics as well as all the fanatic customers pick apart the chucklefish and make a grotesque display out of its corpse too if that's what it takes to encourage the devs to step up their game and prove those people wrong eventually. A game development team that can't fight off badmouthing with solid, actual progress and improvement has no place in this industry.

    I am still here because I still want to believe the chuchklefish will deliver a game of my dream in the end, whenever that is.
     
    Last edited: Aug 14, 2014
    Madzai and nyan_cyrax like this.
  12. Indecisive

    Indecisive Void-Bound Voyager

    I am pretty sure the problem lies in our current generation. growing up we were used to products being released, and if they had bugs we just went with them. There was no "patches" no DLC, none of that. The current generation has been conformed and brainwashed by corporations to want hings ASAP, they want great polished products in 5 minutes and pay for tons of useless dlc instead of waiting for quality games like we used to. Don't forget most of the current gaming generation is younger and younger and is prone to kids who don't pay attention, or just blatantly ignore warnings like " HEY THIS ISN'T FINISHED" etc etc and then play it for 400 hours and wonder why they hate it.
     
    Hawku, Program_024 and Lintton like this.
  13. kratos873

    kratos873 Starship Captain

    well it would be worse if they released and stable update tomorrow and being full of bugs or having any kind of wipes or anything, if think they dont give a date for the stable release mostly because they have a bit( or lot depending on the point of view you are looking) of work to do yet because of the game recode plus optimizing it for single and multiplayer, also de added content and they have to fix bugs, if at the end they will release a non-bugs big nice patch all the wait will be worth
     
  14. nyan_cyrax

    nyan_cyrax Void-Bound Voyager

    ^This

    Also positive/negative reviews and or forum posts here or on steam haven't turned into any tangible for an update, like it or not they have our money and they will do what they want. We've been told the negativity is harming the progress, and hey nighties=progress, even though were not to report any bugs offer feedback or take it as a last change whatsoever.

    All we can do is stand back, take notes and remember everything thats transpired up to this point and everyone can learn from their mistakes .
     
  15. Rainbow Dash

    Rainbow Dash Oxygen Tank

    i bet you 10 bucks that trolls will say this is coverup
    kids these days, they dont know~
     
    Serenity likes this.
  16. Akado

    Akado Oxygen Tank

    Nah, that's too easy. They'd say that this is CF refusing to admit they made mistakes. Because admitting that about 15 times isn't enough, since it hasn't been admitted in the past 5 minutes.

    I don't think many people that use the internet realize how hurtful words can be, because they're so disjointed from the reality of the situation. "Whatever, it's just a name on the internet". Or some other dismissive rationalization. If the people posting drivel made a mistake, and had hundreds of people yell at them and call them names and make up accusations about how they spend their personal time, I bet they wouldn't say "Duh, that's just part of my job so I should handle it."

    It's so much easier to point out someone else's mistakes and tell them what they should do, because then we don't have to actually examine our own lives and admit to our own shortcomings.
     
    Serenity and Lecic like this.
  17. So do you not think that the features and updates were seeing in the nightlies are legit?

    The point of not taking bug info from the nightly builds is simply a measure to make sure people aren't reporting things that are intentionally broken. The nightly builds are pushed as is from the Git repo. This means if they're in the middle of changing something big, and it's committed half-finished, it'll be pushed while being knowingly broken. You can offer all the feedback you want, just don't take everything you see as written in stone and never changing.
     
    Serenity and Mendacium like this.
  18. nyan_cyrax

    nyan_cyrax Void-Bound Voyager

    Fixed that for ya. And that doesn't pertain just to nighties, it seems anything that's been told to us about this game is "open to interpretations"
     
  19. krylo

    krylo Hard-To-Destroy Reptile

    You aren't to report bugs only because it's likely they already know about them, and there's so many it would be a useless endeavor.

    You are, however, to provide feedback on actual design decisions like combat retweaking, the block mechanics, death penalties, the new push toward digging to a planet center, etc. etc.

    Such feedback has, multiple times, lead to a dev (usually @GeorgeV ) coming in and clarifying things (like ore despawning being unintended) or saying he would bring it up with the rest of the team.

    The fact that nothing there is set in stone is good. It means that if something that's a clear purposeful design decision is received particularly poorly, or, perhaps, just has a good argument on why to replace or tweak it, there's a good chance it will be altered before stable release.

    But locking it all behind nightly builds and working only to create these systems and not to release them stable also makes it easier for them to maintain their focus instead of just kinda going all over the place like they did before.

    I mean, I'm basically with you on Chucklefish needing to grow past the negativity, but they are doing exactly what is necessary to do so in the long term. Caving to demands to release something to stable now is going to just end up with them going back to their old problems of spending so much time fixing systems that aren't even really permanent that they can't release any important things like progression updates.
     
    Mendacium likes this.
  20. Nah, that wasn't what I said, but thanks for playing.
     
    Serenity likes this.
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