Don't worry these weapons have been programmed to state that you will have a 99% chance to hit, but to actually give you a 12% chance to hit.
Thanks, Engineering & Dr. Shen. Are you going to add some items like the Smoke Grenade, Alien Grenade and also stuff from the Long War mod too?
I will most likely not be adding guns from the Long war mod as most of the guns are just re-skins, re-sizes or not very different form the current weapons, but I will most likely be adding most of the grenades.
Atromixx updated XCOM Mod with a new update entry: Armors And XCOM 2 Read the rest of this update entry...
Fix for mute weapons: Weapons uses .ogg files for sound after Glad Giraffe update. Previously it was .wav It should look something like this in your files: "muzzleEffect" : { "fireSound" : [ { "file" : "/sfx/gun/fireblast.ogg" } ] But if you want to use your custom sound file, it can be any type. Not necessary .ogg. You can find all vanilla weapons sounds in: \name_of_the_folder_you_unpacked_game_files_to\sfx\gun
are the weapons mute? what ones are mute? I Can't find any mute ones, Could you Please tell me which ones are mute and all the sounds Should be .ogg.
I've just followed by Enforcer758 review. Not tested the mod by myself yet. If all weapons are ok then ok Juts wanted to give some advice if needed
uhhh, i replaced the old mod with the new one but there no armor!!!yes i cheked the foldeer and when i click:items it says:guns thats it not armor
Hi! Thank you for your great mod.Wantewd to ask - will you make armor sets not decorative? Will it be a fully functional, with stats and so on?