Hey there. It's kind of sad to see that these forums (and the games to a lesser extent) are dead... Wanderlust was a big part of my life growing up. I played the original alpha demo for "Wanderlust: The Online Adventure" and fell in love with the RPG elements mixed with wonder and adventure. It's too bad I can't find that demo anywhere, it would be an amazing nostalgia trip and I'd love nothing more than to play it again. I played Wanderlust Rebirth since the early beta and although it was missing a lot of the elements that I loved from the original game, it still ended up being quite a fun experience.. playing solo was fine, but it has that weird port forwarding mess so multiplayer was hard to get working but I think the some of the defining moments of Rebirth are in the Crawl minigame when playing with a full team. Anyway, onto Wanderlust Adventures... I only got the chance to play it recently, but was pleased to find that it had a lot of traditional "wanderlust" elements including adventuring, hidden dungeons, hidden bosses, leveling, skills, etc. There were lots of things that I didn't like too much though, like the music felt a little out of place sometimes... I somewhat wish that the map wasn't laid out for me, and that the outposts weren't labeled either. Because of those things the game is sorta missing a sense of wonder, where I don't know my boundaries. Instead I can just press M and see the boundaries right when the game starts. The quest lines were intimidating upon entering the game. I think most new players just want to explore before they start getting involved in stuff like that. I felt as though the game was a little short... I know it has 3 difficulty modes, and it's meant to be played at each difficulty in sequence, but I was able to beat normal mode in about 6 hours... and the final boss felt a little underwhelming. To be fair, I was playing the "assassin" class which allowed me to dash around a lot, and since I'm sort of a "wanderlust veteran" I can say I found myself purposely whizzing through dialogue and quests. Also there was a little bit too much desert for my liking. I think this game desperately needed a pretty grass field area at the beginning. The price is... okay I suppose.. I think if the game was a little cheaper more people would be inclined to pick it up. Overall the game is worth buying if you think you're into this kind of adventurous RPG. It's sad to see that there's no sequel or DLC planned. Good luck with future projects if you read this, Leth!