The Treant: Drops/Loot: Unrefined wood x6 Leaves x6 Vines x4 Red apples x1~2 Green apples x1~2 Oranges (rare) x1~2 Environment/Habitat: Anywhere with trees. Mostly found in forests/jungles. Stronger at Day. Spawn Rate/Spawning Conditions: There must be at least 5 trees in the area. Treants do not spawn frequently. Treants have 12 Hitpoints, 3 Armor and no mana. They take more damage from fire-based attacks. At day, they have 15 hitpoints, 3 Armor and no mana. They still take more damage from fire-based attacks, but less. Movement: It walks. (duhhh) Attacks/Damage: Treants attack slowly (once every 1.3 seconds) in melee range by swinging its branches. Each attack does 4 hitpoints of damage. At day, each attack does 5 hitpoints of damage and the treant has increased attack speed (attack once every 0.8 seconds). Every 10 seconds the Treant can use 'Root', a spell that does no damage but stops the movement of all players within a 3-step range of the Treant for 2 seconds. At day, players are rooted for 3.5 seconds. Pictures;Visuals: Author's note: I'm quite new to the game so I'm not sure if I balanced this mob well enough or not, so I'm willing to take constructive criticism and will make necessary changes to the mob. Please don't flame the thread if the things I wrote doesn't make sense. Thanks!