So i heard lots of new status effects are being added to the game. So i had an idea for a raygunish weapon that basically harnesses status effects and deals them to enemies in higher doses. This might be done by maybe selecting the status infector while having another weapon in your other hand that deals the preferred status effect. Status effects will be much more powerful because they have been concentrated onto the enemy. The actual gun fires one shot and it will burst into some gas upon hitting an enemy or the ground, so it can infect multiple enemies grouped together.
I dont know if I see enemies getting all status effects from inhaling gasses. But at least its a creative idea. Keep em coming.
This is an interesting idea to work off of I will admit. Perhaps a machine of some sort to simulate all status effects or something similar would be neat. Definitely got something going good indeed.