The star marines

Discussion in 'Fan Fiction' started by iblob, Feb 29, 2012.

  1. iblob

    iblob Big Damn Hero

    Dammit not again!
    Internal date 29/5/2093
    Im Sina of the star marines a division of the main interplanatery police group created to take out some of the most dangerous criminals in the known galaxy!

    But this job gets boring at times as we have to deal with another one of "these" cases when they camp out on a level 100 planet thinking that anybody who tries to take them out will be turned to ashes by the harsh landscape.

    Ah well i guess its another one that will just have to learn the hard way.

    -Hostile conditions detected safeguards initiated-
    So we get on this violent drawf planet the ground shakes with each explosion that comes from the lifeless ground i can see small but heavily reinforced and firmly locked shed on a distant mountain we send the scouts to set up the teleporters as we cant get over there in this heavy armour.

    -Teleporters a and b can now be accesed-
    Just what i want to hear lets do this!
    We approach the shed just a simple biimetric lock wont take a second (A small and mysterious ooze is placed on the lock that appears to compose of many slime based creatures a small buzzing sound emits from the lock before a chink of the bolt releasing)

    So first May a trap specialist who i kinda have a crush on bounds foward in her usual exictable pace dissapearing down a corridor and after a stream of loud and painful sounds of lasers and sawing blades she tells us its all clear and we move in.

    We go in to the main area which as it turns out is strangly deserted. Back outside we find out we have been ambushed! We try using our weapons ajd experience but they seem to have powers unlike anything i have ever seen! We were easily overwelmed and drugged with only time for me to send a distress signal.

    God knows how long later i awake strung up with the others along with the others everything that isnt bonded to my body has been removed which means i can easily cut the rope. Big mistake

    These guys arnt as dumb as we thought rigging up a trap knowing we would escape a robot arm holding a syringe pulls up with lightning speed giving me little time to dodge a quick slash later and i see that this is a relativly basic sleeper chemical it works in gas form so i add it to my stun laser and everyone else down.

    The scouts instantly spring to a service tunnel and after various attempts hook up another teleporter man i love those things.

    After a generouse amount of exploring we find our suits heavily guarded by the same creatures who dragged us here my upgraded stun laser gets rid of a few of them before we get found but before we get captured again we make it to our suits use one of the guards laser rifle to unlock them and mow them down.

    -Warning dangerous individuals detected!-
    The warning sends every armed thing on the ship after us and slowly defeats us. This may seem like the end but the distress signal had been going of all the time we were here and a gigantic spaceship pulls up just outside the window kindly exppaining that they either give in or fight. And after a short battle they are captured and we are congratulated once again for a good job of flushing them out.

    -End mission log-
     

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