as Inf_Wolf said, there were more than 200, they just removed them so they spent time makign soemthign which they removed which wasn't necessary, aka waste of time, watse of assets. and if you make assets like 30x40 blocks wiht the same "ends" acting as section interfaces but change their interior, how much effort is that to place just a few chests and furniture different? and soem platforms? thats best somethign like 20minutes each. It will then not mess up any anchor points but ends to be a visual variety. that has nothing to do with the scale, a single starbound planet si much like a single terraria wold. and even if you rmeove anything from both games except lush planets and make terraria be all the starting zone biome and give both theur undeaground biomes to this location, you will have more variety in terraria, because assets in terraria are not reused 100% identical 1:1 as Starbound does. The simple fact that the same structur ein starbound exists over and over withn a short area already is whats repetitive and that does not belong to any density issue of the universe. Why can the upper shown house not have furnitre placed randomly and the loot containers? doesn't requires making 100 different ones per hand. This would make the usage of the asset not repeat 1:1. please tlel me where these two differ so tell me where do thes etwo hosues differ? and why do I have to find more than 20x the EXACT same one in a single planet? WHY? Now go and fire up tzerraria and generate 10 large worlds and find me two exactly identical of the broken houses underground. Where even the breakable objects in the hosue are the same. you ar eht eonyl one who is ignorant if you think repetition of using the exact same asset findable by the player mulriple times within juts a few minutes is NOT repetitive. With 1000 variants you will extremely rarely see any repetition. And workload doesn't increase "greatly" not if you now how you propelry utilize modularity. CF had NOT made a decent number, if they would have made a decent amount of differnet ones, you would not see the same one used like 15x+ on the same planet and make thes eeven appaear at every 3rd planet. if there were like 1000 ones it would be a much lower chance finding 3x the same even, and before they all repeat for the 10th time you would have to go through mostlikely 20planets housing them. thats math and probabilities, while you think that 200x with repetition is more repetitve than 20x with restriction of 1x-3x, thats not the case on the outcome of possible combinations.