I'm sure the new balance stuff will be great. But i would just like to say that once again, just like with the Distress Beacon (where the game doesnt tell you that it is NOT part of the tutorial, that you instead should explore other planets BEFORE activating it). It's not really a matter of the armor levels being "confusing", it's just that the game never once did any attempt at telling the player how it works! In most other games armor values are more complex than in this game, and usually dont have simple correlations to enemy levels. For example a player might have 201 armor fighting lvl 30 enemies, and still die. In most other rpg's. What was needed to make this relatively simple armor system in Starbound explained, is if the game just told the player how it works.. Just once. Please. A simple tooltip when hovering over your armor value stating "10 average armor, you're equal to Lvl 10 enemies". That was the problem, not the armor system in itself. The problem was that the game never ever told the player that the armor and weapon damage was in direct connection. It never told us that, never. Never said anything of the sort. A simple tooltip after the weapon armor penetration value stating "8 armor penetration (full damage to Lvl 8 enemies)". That's it, done. Now everyone and their 7 year old daughter would understand it. There's nothing confusing or complex about it. You lovely devs just forgot that none of us knew the code you wrote behind the curtains, there were no tooltips or no mention anywhere in the game about how it worked. That is why it was confusing, not because it was a complicated system, because in reality it is one of the most simple armor systems in gaming. Armor = same armor as same enemy level. Armor penetration = full damage against same level enemy. Couldn't be more simple.