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RELEASED the pony modpack V3.2.4 Balanced Stallion

a starbound my little pony: friendship is magic centred modpack

  1. TrailBlazer

    TrailBlazer Void-Bound Voyager

    The Pony Bed will cause a random pony (except for Ponex) to be the tenant, and I got the outfit problem too
     
  2. C0bra5

    C0bra5 Oxygen Tank

    pony bed will guarrenty you a race from the mod, though i'm aslo going to include flags in the next update, i haven't yet due to the amount of work that's going to be needed but it should happen soon
    --- Post updated ---
    i'm fixing that right now
     
  3. coppercore

    coppercore Void-Bound Voyager

    Cool, good to know!

    The outfit problem could be worked around by having all pony crewmembers, then using the tailor to set a uniform to whatever pony gear you're wearing at the time.

    Do you mean like teleport flags, or like flags/tags on items? Cause at least the unicorn race already has a flag?

    Also, know about anything on changing uniforms per crew member? If it's even possible?
     
  4. C0bra5

    C0bra5 Oxygen Tank

    as for how to fix it on you own you'll need a tailor but new crew members will have the correct outfit after the update
    --- Post updated ---
    teleporter flags but i'm probably going to add a this block or thing will spawn race x type of thing once i'm done with this the next update right now i'm fixing the ponybot naming thing, the ferozium armor chest and the crew
     
  5. coppercore

    coppercore Void-Bound Voyager

    Awesome, sounds good. Might I recommend making the item that triggers a specific pony race to spawn a small 1x1 or 2x2 wall item, for sanity sake? Cause it will have to stay the entire time the pony is in the dwelling, like with other colonists who need specific things.
     
  6. C0bra5

    C0bra5 Oxygen Tank

    that's what i was planning
     
  7. C0bra5

    C0bra5 Oxygen Tank

    C0bra5 updated the pony modpack with a new update entry:

    Pre relase 11

    Read the rest of this update entry...
     
    Last edited: Aug 1, 2016
  8. NightMoonNyx

    NightMoonNyx Aquatic Astronaut

    Hello, I seem to be having some trouble getting the mod to run, I tried following the instructions in the readme in the mod folder but my game keeps closing at the initial loading screen. I can't find the ponex.modinfo file as stated in the readme. I would really appreciate some help from anyone, thanks.
     
  9. C0bra5

    C0bra5 Oxygen Tank

    The read me is from the ponex mod I've just never removed it, but to install the mod all you really have to do is to place the folders in the modpack's .zip file into your mods folder and you should be good to go.
     
  10. Snowy iceshards

    Snowy iceshards Scruffy Nerf-Herder

    HELO HELO, IM BACK FROM THE GRAVE. my pc died... but it got better and now im here to solve any spriting problems in your mind
     
  11. C0bra5

    C0bra5 Oxygen Tank

    Didn't you start working on a bat pony ship?
     
  12. NightMoonNyx

    NightMoonNyx Aquatic Astronaut

    Thanks, it's working now, I separated the folders while placing them in the mod folder directory for the game, where I went wrong was placing the WHOLE folder without separating them. Thanks for helping<3
     
  13. Snowy iceshards

    Snowy iceshards Scruffy Nerf-Herder

    that was the other spriters
     
  14. C0bra5

    C0bra5 Oxygen Tank

    O ya that was avering woops
     
  15. HyperMan19680

    HyperMan19680 Pangalactic Porcupine

    So what /enabletech commands should I use to get the techs early?
     
  16. C0bra5

    C0bra5 Oxygen Tank

    The name of the tech are pegasusflight telekinesis echolocation and ponyStomp
     
  17. HyperMan19680

    HyperMan19680 Pangalactic Porcupine

    You sure echolocation works? I tried /enabletech echolocation, and nothing changed. The others worked however.
     
  18. TrailBlazer

    TrailBlazer Void-Bound Voyager

    Echolocation is a little weird.... It will amply any active light, and will "mark" enemies and have them produce light for a few seconds, but any light amplification effect will ONLY take place if there are enemies currently on/directly near your screen. If you use it and then move where an enemy is during its effect, no light effect will take place.
     
  19. C0bra5

    C0bra5 Oxygen Tank

    you can't have both the horn glow and echolocation at the same time since they are both head techs.
     
  20. Kamidarko

    Kamidarko Scruffy Nerf-Herder

    Hey C0bra5. Love the mod man, great work! I was wondering if perhaps you could make a second tier upgrade to the S.T.O.M.P ability that enables double jumping as well as stomping ability, kind of like how wall jumping keeps the double jump ability. It would be a bit op to be able to stomp and double jump just from the get go so maybe just a one level upgrade to help with the lack of jump versatility for the earth ponies and unicorns. Just a suggestion of course, thanks for what you do man.
     

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