I just hope I'm not penguin again this game, or Alpaca of course. But if I am a penguin or the cultist this game, I already know who I should take out first >;3
Oh, what about the Scientist? They must all be addressed as "Wilfrey", and can perform a terrifying experiment to kill any character, but die 3 turns after!
I know that full and well, I was tricking others into running and breaking their necks! The game hasn't even started, and I'm killing people. I look forwards to my rampage of either undeniable evil, or unsuspecting innocence!
I made a big fat suggestions post there right in time for the nuke I think most of them were impractical, but I'll give you the ones I remember/have the most hope for; The Royal Court: All glitch roles, plus a King and Queen, and 3 Glitch Couriers. The objective is to keep the King and/or Queen alive. They have one roleblock per night. Shadow: Has one roleblock, kill, role reveal, or protect. Wins if he survives with all other civilians dead. Role reveals and roleblocks do not work on him. Penguin Traitor: He only works for himself. He's part of the Penguins, but he wins if he is the only Penguin left alive. I think this one is especially interesting, as it would require some top tier mind-fuckery to manipulate the Civilians into killing any Penguin but him, without any other Penguins noticing. EDIT: (some more traitor stuff) Indeed, they would have a formidable task: framing the penguins without framing themselves, while at the same time staying trustworthy to the Penguins. Also, this would give the Penguin team some of the uncertainty of the Civilian team, leading to more inquiry as to decisions they make. Mule: Can open a group chat with up to 2 other players at once. Once he decides to select a new player, the one added to the chat first is kicked out and the next one goes in. Nobody in the chat (except for the mule himself) would know who the mule is. Would be a little tricky to manage, but could produce interesting results with a sort of mini-elimination going on in the chat. Psychopath: Pretty much the cultist, wins with everyone else dead.
Indeed, they would have a formidable task: framing the penguins without framing themselves, while at the same time staying trustworthy to the Penguins. Also, this would give the Penguin team some of the uncertainty of the Civilian team, leading to more inquiry as to decisions they make.
Oh hey, I have an emoticon! Pretty much when someone finds out I did something. Which is always.[DOUBLEPOST=1450309072][/DOUBLEPOST] Your rather fond of saying that to me, aren't you?
Some details on the roles: This game goes back to the style of the first games, so Boring Humans will be the most common role once again. So Hylotls, Florans and the Interrogators are the main power roles this time. No weird special roles this time, so Agarans and Alpaca are both out. Occultist-Bot might stay to keep the dead entertained. If the game gets enough players, I might include two Cultists. If I do, they will both work alone. But if that'll be the case I throw in an extra Hylotl or Glitch, so the balance is somewhat maintained. ...and following this theme, also wins by dying? I remember these now! Shadow sounds interesting... The psychopath sounds exactly like the Cultist though.
Well, very rarely do I listen to people. Even more rarely do I remember where the door is to get out from!
It's for if you include another cultist, less boring that way as they're functionally the same, and gives a plot excuse for them not to collaborate