1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

The Overall Feeling Of Starbound.

Discussion in 'Starbound Discussion' started by 7Vec7Zus, Feb 7, 2014.

  1. LilyV3

    LilyV3 Master Astronaut

    I make a second post now, since the first is already a big wall-o-text

    this second Post is now about my feeling in starbound and especially compared to Terraria, and why and what terraria does better.


    the first basic difference is ressources and how they appear.

    Terraria offers only one limited world. But still I can create a second world at any time.
    So while both games offer an endless amount of ressources. SB has a oversaturated plentiness that terraria doesn't.
    Why? because of the effort it needs to get the ressources.
    Gold in Terraria is rare on the surface, you have to dig deep and search for it.
    Gold in SB is rare at the beginning and worthless later since its basically everywhere on higher tier plantes.

    Gold in terraria is needed for many stuff and especially for bricks to build beatiful golden houses.
    Gold in SB is later only good for pixels from the Refinery.

    Gold in terraria takes time to farm, no matter what end tier equip you have
    Gold in SB comes fast in the end.

    The whole pacing betwen the games is extremely different.
    in SB everything is superfast, maybe created by the 3x3 mining the drills offer.
    but there is rarely a reason to "return to vein X deep in the planet" because you can easily fly to any desert planet Y and get everything a lot faster. This counts for all the ores.

    dig down to the core of a huge SB planet, and do it in small world in terraria.

    Time in terraria is a very limited ressource. And evertyhign you do in terraria, even with End tier Equip does takes time. therefore you have to plan to do things efficient and effectively.
    Time in starboudn is as constant as in Terraria, therefore also a limited ressource. But SB is paced 10x faster. (by feeling)

    Why? because of the time to access. And Time to gather.

    In terraria I can mine 1 tile at a time. In SB I can mine 9. so mining is 9 times as fast.

    A friend and me yesterday gathered many many light metal for his (totally oversized) spaceship. I DID NOT bother mining the front light metal of the asteroid bases. Why should I? There I can mine only 3 tiles while drilling. I only mined the background tiles, because here I can Mine 9 within the same time. It is a lot more efficient to mine 9er tiles and go to the next base doing so too, than starting to mine the outlines. And why? Because mining is so fast and efficien that switching the locations is more efficient than mining single tiles.

    In terrria on the other side you can only mine one tile. And therefore it does not matter which tile you mine. But switching the location from A to B is an "unproductive and not efficient" procedure. Therefore ways are a important factor in a logistically efficient mining.

    Why should I mine on a moon or atseroid filed where ore X is 4x as much but mining a tile takes like 8x the time than going to a desert planet? Aside from the "fun feeling of beeing an asteroid miner" there is no reason to do so.

    And this leads to another factor where both games differ. Availability.
    In SB every ore is also available at the surface. if a desert planet would only offer these ores deep in its layers, Asterod mining would be more attractive, since the initial effort to find the ore deep in the desert planet would equalize the longer instant access mining on asteroids. But it doesn't. And thats where the different options to mine in SB are very imbalanced, too imbalanced.

    in Terraria, you need to get to a specific depth to have access to specific ores first, otherwise the ore is too rare for "random digging" beeing profitable.

    this so far for ores and stuff.

    But the same superfast pacing applies t the facilities and stuff.

    When I want to find a bee hive in terraria, I know they are randomly generated in the Jungle. Even with end tier equip it takes time to go there, and to find them. it often does not matter if I dig in wirld X or Y, because the chance to find them is quite similar.

    If I want to farm tehc chests in SB i do the following:

    I go to any planet between tier 8-10. port down rush to the right until I meet the "one always there" encounter. Is the the Apex lab with the "Jump and run" parcour or the glitch facility with the matter genreators? No? If not its unlikely or random to find a tehc chest, therefore, drop the planet, go to the next one.
    if one of the facilities is there, head down, grab the tech chest. this way I can find what I want within a very short time without random components changing this a lot. I could now even hop through X multiplaer servers visiting the same planet knowing this facility WILL be there. this making it even more efficient and of course "plain boring" But extremely efficient.

    And this generates a completely different feeling, a feeling of "getting in and out as quick as possible".
    And what does this create? theres plentiness of techs that actually no one needs anymore because aside ow newbies, everyone already has every tech.

    Terraria completely negates this "raid barbarian" gamestyle by a random non predictable componnent.
    Well not entirely non predictable. You knwo the hives are in the Jungle. As you know the tehc chests are in these facilities. But access to the hives is time consuming.

    So what would SB need to bring a the pacing down to a non " raid barbarian" feelin?

    Well imagine now, we would ALWAYS know that ther eis a apex facility in a JUNGLE world. We would also ALWAYS know its in the CAVERN layer. But we do NOT know the location.
    We would still rush to a Jungle planet, we would still rush down to the cavern layer. BUT now we have to find this facility. And this would take time. because we do not know where it is. And swithcing to another jungle planet and its cavern layer would NOT speed up anything. because the chance to find this facility in both would require the equal effort to search it by mining. It would also make sense to group up and search these facilities together, because it would speed up the process to explore the cavern layer.

    people may now go and only do this on tiny jungle planets, because they would be more fast to explore in the minign layer. but even this could be countered by hiding more of these facilities in the cavern layer within larger planets.

    So yes everything about ressources in SB is made fast, too fast. it generates an awkward feeling.

    and then there is the inconsitency of the whole opposite striking you in Starbound:

    finding a home planet. All those randomness in Starbound makes it very hard to find a homeplanet with specific conditions.
    Like: finding a specific forest planet

    A not ugly background light.
    A not ugly background tree (because brain trees or cloud trees in the background look so NICE and natural)
    A not ugly dirt color. (why is there so many purple dirted planets?)
    A not f'cked up weather condition (constantly snowing in on a forets planet really?)

    So while you can estimate the color of the dirt by the color of the planet, the rest is random luck.

    But hey, I just complained about the game beeing fast paced. Isn't this now finally the slower paced component?
    Well it is not. It is completely randomized and I have 0 influence to what is happening. It is a brain dead boring process I descried in the previous post. It is in no way anykind of exciting, challanging or entertaining. It's just boring.

    And here comes somethind where Terraria and SB have something in common by totally different causes:

    I HAVE NOT YET BUILT A REAL HOME IN BOTH GAMES

    Not in terraria, because the game kept me constantly distracted with entertaining stuff and a hunt for ressources that I may need for the Home i want to build.

    Not in SB becaus since the Wipe I have gathered a ton of ressources building 5 homes, but still not having found ANY suitable planet that in the end is not getting trollstroyed by giant rocks from space.

    SB misses to keeps me bound to it. Terraria was like, let me just finish this, and oh this and this and oh damn its 5am I should go to bed.
    Once I find a home, I will have this feeling too, but the way there is not entertaining.

    Little Story of experience: I play on a multiplayer server offering Clantags and claiming a clanworld. I found a beatiful possible clanplanet, And I just wanted to wait for the friend to hop in too before claiming it. So I decided to put a small farm up. Just a few crops in a row. And all I did was more ore less afkaing around on this planet for 2 evenings while chatting and doing other stuff in the internet. On the third day I decided, hey why not starting to build some stuff. And right before I wanted to do this, 2 giant meteors striked in. Somehow this world (when giant meteors are not a public across all planet wheather) is now unsuited. What if I would have already put like 4 hours work in this to get it just crashed away? What about more casual gamers not spending all evenings in the game? Should their little work be entirely blowable by some random appeareance?

    BTT:
    Finding a suitable homeplanet AND checking that it is "clean" from freaky stuff is a massively annoying and inconvinient boring task that should not be like this.

    When I think about "Should i play Terraria" then my brain responses: OMG all the stuff still todo.
    When i think about Should I play SB" oh ym the next two days is checkign this planet for crappy weather.

    maybe I combine both and start SB in the background while playing Terraria.
    Actually Terraria never alowed you to afk around, since even the lowest mob would be able to kill you with 1 dmg hits. While in SB youc na idle around withing 6 tier 1 mobs not doing any damage. Another reason why Terraria kept you entertained even if you were standing around in the wild. This is something I miss here in the game.

    Also a difference: in SB you have too strong endgame equipment, farming ressoucrs is rarely a threat for your health, and if, travelling is so fast it does not care. While in terraria returning to the ressources where you died is a punishment and keeps your with the thrill of "not wanting to die" because once not paid attention you could die rather fast even with end equipment. or you have to take some time, building up a small room with a bed as respawn location. Just another reaosn why SB is so fast paced and filled with "doesn't cares" mentality.

    Well this so far to the basic difference in the feeling of how the game plays. While now the game is a good sandbox one, it needs to tweak this gaps for a constant entertainment. Otherwise after an initial hype the game may rather fast be dropped again by the players.

    But SB is still beta and so as already said. I hope in the end the puzzle will make a complete picture.
     
    Madzai, D-16 and SynyB like this.
  2. D-16

    D-16 Spaceman Spiff

    dont have the bosses stats as set numbers. have them scale to the tier you are on.
     
  3. NamiGami

    NamiGami Guest

    I really hope they add some event soon that either attacks your base or sends enemies towards it. The game feels really lifeless at the moment and I think events would help.
     
    Last edited by a moderator: Feb 7, 2014
    vmajor likes this.
  4. 7Vec7Zus

    7Vec7Zus Void-Bound Voyager

    Note : Edited Op.
     
  5. LilyV3

    LilyV3 Master Astronaut

    A few other things to add:

    Bosses in Terraria came afetr a while, you could not endlessely gather another hearth for increasing your HP. this trigegred the story by its own, by randomly appearing this boss. And bosses were there to also gather ressources and rare drops. While SB bosses are "do it once to aadvance and forget about this"

    Also, when failign a boss, you should not eb able to simply "beam down" and kill the remains of it. The boss then should disappear.

    Somehow, SB does not offer your surprises or rue challanges, everythign es somehow delivered on a silver tablet. Yes you may die a few times when going the first time on a planet offering titanium. but this feels not penalising.

    it really misses the "OMG PANIC" experience a lot other games have.

    Ok, the permadeathmode may offer them, on the other side, some random crap (Especially in multiplayer) can instantly kill you without beeing your fault at all.
     
  6. Dwagon

    Dwagon Hard-To-Destroy Reptile

    Well, until 1.2, one boss came after you upon reaching some threshold. (and possibly King Slime, albeit, extremely rarely)
    Still, I agree that random bosses and events do add a hint of suspense to the usual dull resource slog.
     
  7. MyLittleBurger

    MyLittleBurger Scruffy Nerf-Herder

    So basically kill the harder ones off first, and save the easier to kill ones for last?
     
  8. cuorebrave

    cuorebrave Void-Bound Voyager

    I like this, it seems positive - let's make THIS the stick thread! So without further ado, here's my shit... sorry it's so long. I'll see if I can't come up with a TL:DR version of it later.

    1) Weapons and armor "progression" are some of the most blande I've seen in the genre. And they are forced on you in a very specific, linear way. You MUST make this one before you make the next one. And even so, it all ends up feeling pretty pointless. I don't want new iron armor that offers some vague, uninteresting defense-stat boost and a cosmetic makeover and a new steel 1h sword that does 20 more damage than my previous iron sword. The MOST BEAUTIFUL thing about Starbound is that it takes place in a vast, infinite universe with untold, countless alien flora, fauna, artifacts, etc...... USE THAT! I want an armor that you can chop only out of those metal trees on that one kind of planet that has them! And I want them woven together with living vines carved from the carcasses of an underground living-vine empire's soldiers I just killed! And I want stronger-than-steel plates adorning it, torn from the back of roving dinosaurs that only inhabit Arid worlds in sector 3!!! And I want a ball-and-chain weapon where the chain-links are made from the eyeball sockets from the robotic drones of an advanced AI that inhabits a planet only in sector VII, and the "ball" at the end is the severed head (but still alive) of a zombie-like wildebeest from the grasslands biomes!!! That spits lava when you swing it!!! But you know what I get?!? I get to combine 8 iron bars to make an iron spear. This is not only inexplicable, but frankly not as creative as I'd hope from a game that sets its sights SO HIGH with the perfect foundation for this. Guys. Please get creative with this stuff. The main complaint from the forums is that everything feels dull and lifeless. The crafting system foundations are PERFECT - let's spice it up with INSANE things that could only be found in a raging-mad universe full of unique life and endless possibilities!!!!!!!! It's the ENTIRE UNIVERSE people! The best you can come up with is a titanium axe?!?!?!?!

    2) This linear, uninteresting progression is SERIOUSLY hampering the ability to enjoy this game. I can barely take it. It's uninteresting, unexciting and completely kills any sense of "Open World Survival" that Terraria helped define as a genre. It's become more like some kind of pseudo-MetroidVania knock off, and I literally can't tell you how damaging that is to this game's possibilities. If I can compare this to Terraria for a moment - maybe the comparison is unfair, or Terraria isn't a focal point for Starbound's development, but the fact of the matter is - Terraria did something so incredibly right. And that, specifically, is: You can get AHEAD in the world if you put in the work. With just the clothes on your back or some copper armor, you can put in the WORK to drop dynamite on those shadow orbs and spawn that meteorite at the time YOU DECIDE - hence, open world. Then put in the work to find enough gold to make a gold pickaxe and hack at that meteorite while fighting off Meteor Heads (and die 50x) to get enough to whip out your shiny new phase blade and space gun and meteor armor. Boom, those little zombies aren't your problem anymore. In Starbound, that sense of putting-in-the-work to get ahead doesn't exist. You WILL make copper armor. Then you WILL make iron armor. Then you WILL spawn the penguin UFO and you WILL kill them to get to the next sector, then you WILL.... etc. etc. ad infinitum. This can't happen in the final game, guys. I hope every day you're working on taking this system of YOUMUSTDOTHIS-THEN-YOUMUSTDOTHIS out of the game completely. It has to be reworked and rethunk.

    3) The bosses make LITERALLY, zero sense (and the background stories that drop don't help). The first one, maybe. It's kind of a nice surprise that you're trying to make a radio beacon to... do whatever it is you're supposed to do, and some penguin aliens intercept it and try to destroy you (for no reason)... but everything after that? You, yourself have to make a robot companion, turn him on and immediately kill him for the micro-chip that.... you just created and could have taken out before he tries to kill you? Why make the robot in the first place? Because your magical anvil tells you to? And don't get me started on the dragon. You clairvoyantly know there just so happens to be a random dragon on whatever planet you're on at the moment (or maybe he's in a galaxy far away and flies) who somehow smells a metal princess from 10,000 light years away and is dumb enough to be fooled and makes the trip to get killed instantly by a steel sword? And somehow his bone empowers you unlock a new sector of the starmap? This is not only unbelievable, but also completely ridiculous. Hey let me drop this endomorphic jelly on a microchip and I can somehow unlock a whole galaxy! Wow! And again, the LINEAR progression is madness. Why not let me fight them in ANY ORDER I WANT? And instead of unlocking the NEXT galaxy + 1, why don't they just open up a DIFFERENT part of the galaxy, with not necessarily harder enemies, but DIFFERENT ones with DIFFERENT rewards, and you can experience them in any order you are skilled enough to make happen? I don't want my hand held, except that right NOW in the game, when I unlock a new sector? Here's what happens: I immediately check in my magical workbench which somehow psychically knows how to "build the next boss item". FFS, how does my workbench even KNOW there's a mystical dragon in this sector and that making a metal princess will bring him straight to you?!? WHY?!?! Yet, there it is - an inexplicable bound-princess for no reason.

    4) This may be a minor gripe or go completely unnoticed by some people - but I'm begging you guys at Chucklefish: Please don't make the enemies you kill POOF into thin air for no reason. I hate it. There's no sense of accomplishment when you slaughter every crewmember of an airship and instead of their carcasses lying on the ground to step over as you loot and deconstruct their base, everyone's just mysteriously vanished for no reason. Clean and silent. Ruins the immersion (which is a common theme here, if you can't tell). I want to see my kills' dead bodies splayed on the ground. Remember Warhammer 40K: Dawn of War?!? The first one? Orcs mount a massive attack on your well-defended base and your Space Marine army slices them to pieces and when the dust settles? 240 carcasses lay mutilated at your doorstep and you lean back in your chair and wallow in your blood-soaked victory. Modern games unfortunately get rid of bodies because the 3d bodies of hundreds of enemies chilling around everywhere could slow your comp to a crawl. But this is 2D, people! Sprites can't be that much of a difficulty to render. The new Nitrous engine just showed a tech demo this week of a battle with 10,000 space ships! I can't imagine 14 dead Avian sprites would break the computer. Let them disappear after a while when I go offscreen for awhile, I don't care, but don't make them POOF with a puff of smoke. It's just lazy. I know, I know, there are hundreds of different sprites and you can't animate all their deaths... but at least make them break apart into pieces like Terraria and show their remains on the ground or something!

    5) And I know this one's been done-to-death and they vow to correct it, but I want the developers to know that it's so important - the Underground. It's dark, empty and pointless. It's not even harder the further down I go!!! 100% not worth it. I get to a new planet and just run straight across the surface, find the easy metal, encounter all the interesting events and places on the planet, easily pick up enough metal to make whatever distressed princess this "level" required me to build and then get the hell to the next sector as fast as possible. Rinse. Repeat. There is nothing interesting or relevant or exciting or useful enough to make me spend all that time digging... that I can't do 10x easier by just flying to the next planet and running across the surface again. It's okay to model after games that got this right... diamonds in Minecraft only available at lower levels... hellfire ore only available in Hell in Terraria... MAKE me go down there if I want the best stuff.

    6) Meaningful interaction - there's a great questing system in place, yet there's zero meaningful interaction between you and the inhabitants of the planet - I literally just kill every single thing I meet and take their stuff. Did I miss a developer answer on this subject? I feel like I might have, since there's a whole questing system that goes completely dark after the penguin boss. But meaningful interaction with the inhabitants of a planet you come across would add LOADS to this game. Maybe you come across an Apex city under attack by rebels and you can choose to help either side? Or maybe Florians are attacking a Hyolotl settlement and you can repel them? Or a Glitch team of archaeologists searching for a long-lost AI underground and you can help them? Or a city that's being overrun by rapidly procreating wild animals that you can find the source of and stop? Everyone should play Star Control II and take note - they did it perfectly. Each race you meet has their own race-specific plight, and it ranges from arachnids who worship their Dark Gods who you can impersonate, an entire race on the brink of suicide because their most sacred artifact was broken, a race that exchanges knowledge and tech for captured biological species, a fungal species that terraforms planets into lavaworlds whether there are civilizations already there or not... the list goes on and on. But it really illustrates the idea that the universe is probably filled with varied, insane and creative problems to solve. But Starbound is filled with a bunch of random humanoids whose only problem is that I stab them with my spear until they blink out of existence. Also, a reputation system would be nice with each of the races. Ranging from helping you against attackers and travelling with you randomly and selling to you cheaper, to shooting you on-sight. Right now, I can kill half a village, leave for a bit and come back to their open-arms. It's silly and breaks..... what? Immersion.

    7) 7) I'd like to tackle the massive subject of base-building while I'm at it, too. The current problem people are expressing across the forums seems to be that there's not enough incentive to build any sort of base on any of the actual worlds. And my God, I couldn't agree with that statement any more if I tried. I mean, there are those who retort "I like building! I always build a base on the planet I'm on!" And to that, I say: Great! But wouldn't you like a compelling reason to do it, other than "I like to build"? Like many other people have stated - if you can build all your main functional stuff, as well as storage, on your ship, why drop down roots anywhere planetside? I mean, that's what I do - I planet hop over and over, find a nice, intriguing one, build a little hut or take over another one I find, gather enough metal to fight the boss, and then hop to the next one. But ALL my crafting is done on my ship, and all my fun decorations I steal from planetary installations are also stored on my ship so I can take them with me. I've never once found a compelling reason to plant my roots on any one planet... ESPECIALLY because once you can jump to a new sector, the PREVIOUS sector is 100% useless. Why go back to a planet that only has copper and iron, when your new planet has the components to make durasteel? Right? And why store ANYTHING on a planet, when you could store it in your mobile ship, never lose it, never forget where it is or which planet you left it on, and can warp right back to your ship WHENEVER you want!!!

    This is a very difficult problem to find a solution to, ESPECIALLY since Chucklefish made the design decision to encourage you to NOT stay on any one planet for very long, and not providing you any motivation to do so. So what to do? The only thing that comes to mind is something like from the movie Pitch Black. Like, with the onset of NIGHTTIME, the monsters/aliens normally docile during the day, come out in full-attack mode at night. The best video-game example of this is Don't Starve, where if you were caught with the lights out at night even for 10 seconds, you were dead meat. Shades of it even happened in Terraria, with the whole zombies attacking during the night. And so maybe in Starbound, if you don't get BEAMED UP to your ship before they arrive, you better have an awesome base built or you WILL.BE.OVERRUN. Sure the meany-monsters come out at night already in this game, but they don't launch an attack on you or your base. Building up a base for that first night, or needing to get beamed up to your ship before dusk COULD add a huge level of suspense to the game. Other options include finding out SOME sort of way to motivate players to keep ONE base and add on to it could really help (like by getting followers in Terraria to come and stay with you... love that nurse ;o)

    8) Every new sector is an exact repeat of the previous sector, with new skins and a slightly new boss. But there's no REWARD for beating a sector and moving on, crafting-wise... because GUESS WHAT!! All the new recipes for weapons and armor do the SAME EXACT PERCENTAGE OF DAMAGE and PROTECTION as the previous sector! I'll explain it like this - use the tier 1-5 2h-axe in all situations: a) Starting weapons basically 3-or-4-shot all enemies in Alpha Sector - build the new weapons offered and you can 2-shot most mobs. Yeay! You've done it! AND you took down the penguin boss! Time to open up all the awesome new tech for Beta Sector and move on! b) You're in Beta Sector, gather 5 pieces of ore and you've got you're sweet-ass new weapon that..... oh, just 2-shots most enemies. Use that the whole time in Beta Sector till you gather enough and beat the robot boss... Excellent! New upgrade tech for Gamma Sector! c) Gamma sector, here I come with my new 2h-axe I just built to slaughter all the enemies here................... IN TWO HITS?!? I'm beginning to see a pattern here, but I just made this princess decoy and killed the bone dragon, so...... Delta! d) Durasteel, sweet! I've still got some titanium and coal leftover, gonna jump right in with my freshly upgraded tech to take on Sector 4's enemies........... and kill every.single.one.of.them.in.2.HITS. God!! What's the point of it all? You never get more powerful. You never feel improved. You never get AHEAD. It's constant. It's static. And quite frankly, is incredibly boring. The whole POINT of upgrades is to get STRONGER and MORE POWERFUL - and yes, Terraria nailed this, but so does just about every single other RPG in existence. This wouldn't be such a huge disappointment for me if there was ANY REASON EVER to visit older sectors where the new weapons can one-shot everyone! Hey you could wield your flashy Durasteel clobberer back in Alpha Sector and annihilate! But there is no reason to. None. No reason whatsoever. Nothing special to find. No drops that could be useful in later sectors. Nothing. If only there was some ingredient I needed to hunt for back in Beta Sector to make a killer weapon in Sector X.........
     
    vmajor and MindsEye like this.
  9. cuorebrave

    cuorebrave Void-Bound Voyager

    I know it's long! But give it a read! You'll see I've thought it out and recommended how to really make the fundamental changes :D Let me know what everyone thinks.
     
  10. cuorebrave

    cuorebrave Void-Bound Voyager

    Oh, whoops... did I get this wrong? I'll put it in "Proposal with Purpose" too... but uh... does anyone EVER read the "suggestions" board?!
     
  11. Akado

    Akado Oxygen Tank

    I believe it was Tiyuri, during the AMA, who specifically said that they read the suggestions forum, and that they notice suggestions with lots of upvotes but also ones without a lot of them. (implying that it's their own forums, since no mention of downvotes was made).
     
  12. Starboundcommunity566

    Starboundcommunity566 Pangalactic Porcupine

    So many walls of text.

    Anyway first off Gold in one game is NOT gold in another. If one game has gold make the end game gear then it should stay rare, if gold just gets you a drop in the bucket of money than it should be common.

    Maybe gold and diamonds being so common is just a place holder because all the other ways to make big money aren't in the game yet. Maybe its there for players to play another way.

    If you complain that diamonds in minecraft are better because they aren't common, that is a terrible compare. One makes your end game everything and in Starbound after a diamond tool they are basically currency. Minecrafts endgame grind is breaking gear, starbounds end game grind is the 3d printer and loot searching for legendaries.

    In minecraft you make your legendaries.
     
  13. MindsEye

    MindsEye Subatomic Cosmonaut

    Its pretty good. I agree with almost everything you said. One thing I really dont want to see is super gorey deaths.I dont mind terraria style but I dont need massive humps of dead bloody bodies all over.I do like sb is a friendly game.
     
  14. D-16

    D-16 Spaceman Spiff

    boss difaculty would depend on when you fought that particular boss. in addition to scaling attacks, you could have bosses that have attack patterns or special properties unlocked by what general order you face them in (assume every boss will have at least 5 attack patterns, you could then seal 4, and unlock a new pattern every other boss)

    fighting bosses would be more megaman than terreria.
     
  15. LilyV3

    LilyV3 Master Astronaut

    it doesn't cares if you call it gold or imperium. and since diamonds are the highest tier tool ressource,t hey are end tier. and guess what? I have tons of diamonds by not even intentionally farming them. Endgame ressources beeing worthless by plentyness? This is something that isn't good.

    It's a lot like cuotebrave said you don't feel much progression, the feeling runnign around with fully copper on lvl 1 is the same as running around with imperium on lvl 10 planets.

    Actually the titanium/durasteel "age" is the only one done right. here I suddenly have a feeling of something gets better and changes. I can build the creature capture station, the crappling hook, the survival system. he Skyrail. And titanium is for example a well doe ressource, because it motivates the player to go back to a lower tier planet to gather titanium for building a skyrail.
    All the ores should be like the titanium ones.

    Lets talk about techs. Why do I find a tech blueprint and can instant use it? after finding a blueprint, a tech should also be built first. Here it could require specific components related to the techs tier. rare components, not those I dig through 3 pits fine sand and I am done ressources.

    "Dear tech station build me a crappling hook"
    "Nope, built one noob"

    "Dear tech station give me a 3tonnage armed mech"
    " k, hf "

    pls take a good amount of time to rework all these features by the way they "connect" to the universe. It feels clsutered and like an asteroid field.

    Make soem contests and let some fans write the stories for the bosses.

    I could instant spit out an idea for the robot. let people not just farm pixels.

    like:

    Story: I have found the molten core now (which should not be used for a metalwork station) and was able to craft an engine upgrade on my ship to reach the delta sector. For further exploration i would need an Ai to calculate my route. --> now you begin building that artificial brain as an own station. The brain the "demands" ressources that you have to gather. And later after some of these quest given by the brain, it evolves into that hostile robot, because of the brain having typical human interest (greed and galaxy domination) which made it built weapon components for itself. tehrefore you have to destroy it and gather the microchip that now contains vital calculated data the brain stored on it.

    Just anything fitting. The story now has no relation to the player. So the glitch have made that fatal circuit? great, I may never have seen a glitch before crafting the robot. Nor may I have been at a desert planet finding any blueprints. I just build a robot for no reason because I had a blueprint given by the station.

    pls work on these stuff, not on spacestations available. People can already built spacestation like stuff because its a sandbox game and they can set this up in a asteroid field.
     
    D-16 likes this.
  16. Aeon

    Aeon Phantasmal Quasar

    The tiny white text burns my delicate virgin eyes. but seriously you have many valid and interesting points. and if the developers take a few ideas from this i would be rather happy.
     
  17. SynyB

    SynyB Orbital Explorer

  18. FLOknows

    FLOknows Subatomic Cosmonaut

    OP, your post in unreadable.
     
  19. UKFX

    UKFX Star Wrangler

    The Overall Feeling of Starbound to me:

    Empty. Lacking variety. Linear progression. Little incentive to invest time. Little reason to dig deep into planets.
     
    Madzai, vmajor and D-16 like this.
  20. UKFX

    UKFX Star Wrangler

    What he said. That and what I said before at the bottom of page 1. :(
     

Share This Page