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RELEASED The Orcana

Discussion in 'Races' started by Nemasys, Feb 28, 2015.

  1. Nemasys

    Nemasys Cosmic Narwhal

    Which blocks are you referring to exactly? The only ones I have implemented so far are all made from coral.
     
  2. Skyfry428

    Skyfry428 Master Chief

    The ones that you find on the ship. All the background blocks, the trim, the orcana wall panel, ship support, etc
     
  3. Nemasys

    Nemasys Cosmic Narwhal

    Ah, those. I'm not at my computer so I can't double check. But I don't think that any of the ship blocks are craftable even though the have recipe files. The Orcana ship blocks are the same because I'm developing the mod to parallel the vanilla races as closely as I can. For now though they can be crafted at the wooden workbench in admin mode. They may become craftable normally sometime in the future though.
     
  4. Nemasys

    Nemasys Cosmic Narwhal

    Just a quick note to let you all know that I'm still alive, but unfortunately life needs to take priority right now. Because of that work on the mod has temporarily slowed down significantly, but it is not dead nor have I have not given up on it.

    For those that use Discord I have started a server specifically for the Orcana mod and discussions related to it. Please feel free to stop by and say "hi" once in a while.
    https://discord.gg/uweRu7h
     
    Last edited: Sep 20, 2017
    RAVEPMW, Natural Aura and jonathonspy like this.
  5. Nemasys

    Nemasys Cosmic Narwhal

    UPDATE B.5.6 - CIVILIZATION
    • ORCANA CITIES ARE FINALLY HERE
      • Still in a very early stage of development, but I wanted to let you guys see what I've been doing on that front and hopefully get some feedback.
    • Added new crafting item
      • Coral Glass
    • Added new materials
      • Coral Block
      • Sloped Coral Block
      • Coral Trim
      • Coral Molding
      • Fancy Coral Molding
      • Coral Glass Block
      • Sloped Coral Glass Block
    • Added new objects
      • Orcana Chest
      • Coral Chest
      • Coral Wardrobe
      • Giant Coral microformer
      • Orcana Lockers
      • Locked Orcana Lockers
      • Orcana Water Pump
      • Orcana Alarm Strip
      • Large Hydrolock Door
      • Large Hydrolock Hatch
      • Orcana Slim Door
    • Added new critter
      • Brightfish (manually spawnable, but does not naturally spawn yet. That will change in a future update.)
    • Other changes
      • Slightly tweaked how the clocks work - The day/night cycle now rotates counter-clockwise to better reflect how stars rise and set on planets.
      • Educated the Apex rebel villagers about the nature of the Orcana. They should no longer refer to you as a Human.
     
    Last edited: Apr 21, 2018
  6. Geodeek

    Geodeek Pangalactic Porcupine

    It looks like the most recent update causes dedicated servers to crash on startup due to a missing frames file. Here's an excerpt from the server's logs:
    Code:
    [13:07:34.923] [Info] Root: Loaded ParticleDatabase in 0.0265471 seconds
    [13:07:34.925] [Info] Root: Loaded ImageMetadataDatabase in 2.16509e-06 seconds
    [13:07:35.268] [Info] Root: Loaded MaterialDatabase in 0.371576 seconds
    [13:07:35.273] [Info] Root: Loaded TerrainDatabase in 0.00475853 seconds
    [13:07:35.291] [Info] Root: Loaded BiomeDatabase in 0.0180672 seconds
    [13:07:35.291] [Info] Root: Loaded LiquidsDatabase in 0.000513539 seconds
    [13:07:35.296] [Info] Root: Loaded StatusEffectDatabase in 0.00485729 seconds
    [13:07:35.428] [Info] Root: Loaded DamageDatabase in 0.13175 seconds
    [13:07:35.431] [Info] Root: Loaded EffectSourceDatabase in 0.00287339 seconds
    [13:07:35.434] [Info] Root: Loaded FunctionDatabase in 0.00249471 seconds
    [13:07:35.450] [Info] Root: Loaded TreasureDatabase in 0.0165188 seconds
    [13:07:35.627] [Info] Root: Loaded DungeonDefinitions in 0.177166 seconds
    [13:07:35.627] [Info] Root: Loaded TilesetDatabase in 7.61193e-06 seconds
    [13:07:35.629] [Info] Root: Loaded StatisticsDatabase in 0.00117787 seconds
    [13:07:35.629] [Info] Root: Loaded EmoteProcessor in 5.0355e-05 seconds
    [13:07:35.649] [Info] Root: Loaded SpeciesDatabase in 0.0207651 seconds
    [13:07:35.666] [Info] Root: Loaded QuestTemplateDatabase in 0.0167922 seconds
    [13:07:35.669] [Info] Root: Loaded AiDatabase in 0.00277687 seconds
    [13:07:35.670] [Info] Root: Loaded TechDatabase in 0.001175 seconds
    [13:07:35.675] [Info] Root: Loaded CodexDatabase in 0.00468806 seconds
    [13:07:35.826] [Info] Root: Loaded BehaviorDatabase in 0.151263 seconds
    [13:07:35.828] [Info] Root: Loaded DanceDatabase in 0.00191468 seconds
    [13:07:35.832] [Info] Root: Loaded SpawnTypeDatabase in 0.00317601 seconds
    [13:07:35.834] [Info] Root: Loaded RadioMessageDatabase in 0.00275724 seconds
    [13:07:36.740] [Info] Root: Writing runtime configuration to '../storage/starbound_server.config'
    [13:07:36.758] [Error] Exception caught loading asset: /objects/orcana/hydrolockhatchlarge/hydrolockhatchlargelit.png:default, (AssetException) No associated frames file found for image '/objects/orcana/hydrolockhatchlarge/hydrolockhatchlargelit.png' while resolving image frame '/objects/orcana/hydrolockhatchlarge/hydrolockhatchlargelit.png:default'
    ./starbound_server(_ZN4Star13StarExceptionC1EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0x9e6f66]
    ./starbound_server(_ZN4Star14AssetExceptionC2ENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x52) [0xa0b182]
    ./starbound_server(_ZNK4Star6Assets9loadImageERKNS_9AssetPathE+0xde3) [0xa093c3]
    ./starbound_server(_ZNK4Star6Assets9loadAssetERKNS0_7AssetIdE+0x285) [0xa098c5]
    ./starbound_server(_ZNK4Star6Assets6doLoadERKNS0_7AssetIdE+0x1a) [0xa09d2a]
    ./starbound_server(_ZNK4Star6Assets8getAssetERKNS0_7AssetIdE+0x4b) [0xa09eab]
    ./starbound_server(_ZNK4Star6Assets5imageERKNS_6StringE+0x5b) [0xa0a27b]
    ./starbound_server(_ZNK4Star21ImageMetadataDatabase11imageSpacesERKNS_6StringENS_6VectorIfLm2EEEfb+0x2de) [0xbd027e]
    ./starbound_server(_ZN4Star14ObjectDatabase17parseOrientationsERKNS_6StringERKNS_4JsonE+0x1f3c) [0xd443ac]
    ./starbound_server(_ZN4Star14ObjectDatabase10readConfigERKNS_6StringE+0x28e7) [0xd49927]
    ./starbound_server(_ZNK4Star14ObjectDatabase9getConfigERKNS_6StringE+0x21f) [0xd4c74f]
    ./starbound_server(_ZN4Star12ItemDatabase14addObjectItemsEv+0x84) [0xbf0fe4]
    ./starbound_server(_ZN4Star12ItemDatabaseC1Ev+0xcc) [0xbf66bc]
    ./starbound_server(_ZNSt17_Function_handlerIFSt10shared_ptrIN4Star12ItemDatabaseEEvEZNS1_4Root10loadMemberIS2_JEEES0_IT_ERS8_RNS1_5MutexEPKcDpOT0_EUlvE_E9_M_invokeERKSt9_Any_data+0x43) [0xea7b13]
    ./starbound_server(_ZN4Star4Root12itemDatabaseEv+0xd1) [0xe9d121]
    ./starbound_server(_ZNSt17_Function_handlerIFvvEN4Star13SwallowReturnISt5_BindIFSt7_Mem_fnIMNS1_4RootEFSt10shared_ptrIKNS1_12ItemDatabaseEEvEEPS5_EEEEE9_M_invokeERKSt9_Any_data+0x23) [0xeab4b3]
    ./starbound_server() [0x9e3329]
    ./starbound_server(_ZN4Star10WorkerPool12WorkerThread3runEv+0x5f) [0x9e410f]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x15) [0x9f16d5]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f8dd82686ba]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f8dd788941d]
    [13:07:37.106] [Info] Root: Shutting down Root
    [13:07:37.496] [Error] Fatal Exception caught: (ObjectException) Error loading object '/objects/orcana/hydrolockhatchlarge/hydrolockhatchlarge.object': (AssetException) Error loading asset /objects/orcana/hydrolockhatchlarge/hydrolockhatchlargelit.png:default
    ./starbound_server(_ZN4Star13StarExceptionC1EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0x9e6f66]
    ./starbound_server(_ZN4Star14ObjectDatabase10readConfigERKNS_6StringE+0x3672) [0xd4a6b2]
    ./starbound_server(_ZNK4Star14ObjectDatabase9getConfigERKNS_6StringE+0x21f) [0xd4c74f]
    ./starbound_server(_ZN4Star12ItemDatabase14addObjectItemsEv+0x84) [0xbf0fe4]
    ./starbound_server(_ZN4Star12ItemDatabaseC1Ev+0xcc) [0xbf66bc]
    ./starbound_server(_ZNSt17_Function_handlerIFSt10shared_ptrIN4Star12ItemDatabaseEEvEZNS1_4Root10loadMemberIS2_JEEES0_IT_ERS8_RNS1_5MutexEPKcDpOT0_EUlvE_E9_M_invokeERKSt9_Any_data+0x43) [0xea7b13]
    ./starbound_server(_ZN4Star4Root12itemDatabaseEv+0xd1) [0xe9d121]
    ./starbound_server(_ZNSt17_Function_handlerIFvvEN4Star13SwallowReturnISt5_BindIFSt7_Mem_fnIMNS1_4RootEFSt10shared_ptrIKNS1_12ItemDatabaseEEvEEPS5_EEEEE9_M_invokeERKSt9_Any_data+0x23) [0xeab4b3]
    ./starbound_server() [0x9e3329]
    ./starbound_server(_ZN4Star10WorkerPool12WorkerThread3runEv+0x5f) [0x9e410f]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x15) [0x9f16d5]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f8dd82686ba]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f8dd788941d]
    Caught at:
    ./starbound_server(_ZN4Star14fatalExceptionERKSt9exceptionb+0x42) [0x9e9262]
    ./starbound_server(main+0x7ef) [0x8bd8ff]
    /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f8dd77a2830]
    ./starbound_server() [0x8c7cec]

    Sadly, this issue is fairly common. Starbound clients will handle a missing frames file fine and just throw and error, but dedicated servers? Not so much... because ChuckleFish, I guess.
     
  7. Nemasys

    Nemasys Cosmic Narwhal

    I'm on it.
     
  8. Nemasys

    Nemasys Cosmic Narwhal

    B.6.1 - Bug Fix

    This update should correct the server issue that the last update introduced. My apologies for the inconvenience.
     
    Geodeek likes this.
  9. Heriol

    Heriol Void-Bound Voyager

    In what planets can we find orcana cities?
     
  10. Nemasys

    Nemasys Cosmic Narwhal

    They currently spawn on every arctic planet, but that will change to be just a chance to spawn on arctic planets.
     
  11. Heriol

    Heriol Void-Bound Voyager

    Is this it or there are more atm in artic planets? I could only find this lonely house.
     

    Attached Files:

    Nemasys likes this.
  12. Nemasys

    Nemasys Cosmic Narwhal

    Ah, that’s a little test shack I was trying something with. You can also find watch towers up there on the surface, but to find the cities you need to get wet.
     
  13. qualiyah

    qualiyah Phantasmal Quasar

    I'm really enjoying this mod! I've noticed one very minor bug: When my character is sleeping, her clothes disappear and she shows up naked. The clothes reappear when she gets back up. Is this the Orcana mod itself, or is one of my other mods interfering? (I do have the "Detailed Species" mod, but that only modifies the vanilla species' bodies. I'm not sure what else could be interfering.)
     
  14. Nemasys

    Nemasys Cosmic Narwhal

    First of all, I’m glad you like the mod. The thing about your character’s clothes/armor being removed when sleeping is actually just how the game does things. You’ll find that that’s the case with the other races as well. However some races do have underwear in their base body sprites, but because of concerns with parts of that potentially showing while wearing certain pieces of clothing I decided to not do the underwear thing.
     
  15. qualiyah

    qualiyah Phantasmal Quasar

    Oh, you're right, lol. :facepalm: I haven't played in awhile and could swear it didn't look like that before! But I guess I just somehow never noticed.
     
  16. Nemasys

    Nemasys Cosmic Narwhal

    It’s understandable. Most beds have some sort of covering when in use.
     
  17. Natural Aura

    Natural Aura Pangalactic Porcupine

    You've done a great job with the city so far! Took a while to find, but it was well worth it! :D
    Although, I noticed that there were a few tiles I couldn't get for my hands on. That being the coral molding, fancy coral molding, and the alternate coral platform. -w-
    If you'd like, I could go ahead and fix that right up. That should be simple enough for me to do. (including paint fix for the coral brick) ^-^
     
    Last edited: Mar 30, 2018
  18. Nemasys

    Nemasys Cosmic Narwhal

    Oh, yeah. I failed to get the recipes in place for the two moldings before I posted that update. I'll get those added. I wasn't sure if I was going to add a recipe for the alternate coral platform, but if there's a demand for it I suppose I must. ;) Feel free to add your own recipes in until I can get that updated if you like.

    Wait... What do you mean by a paint fix for the coral brick? Did I bork something up again?
     
    Last edited: Apr 3, 2018
  19. Natural Aura

    Natural Aura Pangalactic Porcupine

    Yeah, i was looking around in your city and I was like "Man, that spiral stairway looks like it'd be awesome in my place" 30 min of struggling later did i realize that they were two different platforms. o3o
    Also, for the bricks, if you notice towards the center of the painted bricks, the crack isn't there but instead straight... I find the more withered look to be a bit more appealing, tho that's just something i noticed while touching up on some quick fixes. I don't actually use the paint function... like... ever. '-'

    PS: I did however fix the coral molding to allow it to be painted and it looks right in game and stuff, so that's a thing. :)
     
  20. HypnoMaster372

    HypnoMaster372 Orbital Explorer

    Good day! I have just recently installed your Orcana mod on steam & I must say it’s probaby my favourite race mod now. There’s something about playing as a humanoid porpoise that just reel me right in, particularly the range of pastel colours they can be (I LOVE pastel colours!!!). I definitely love that it another race mod that have more than just the race. I especially like the addition of the Giant Coral Mini-Biome mainly because it shown me that Ocean, Toxic, etc. Planet Types can have ‘Surface’ (Oceanfloor) Mini-Biomes...it just never occurred to me.

    Anyway, there are some things that peak my interest that I would like to ask ya about, if ya don’t mind -

    Firstly, I’m curious of what differate the Tridents from the other spears. Do tridents deal higher damage, do they have a wider range or is it just a different in aesthetic? I also notice that the Old Rustic Trident that Orcanas begin with lack the three-headed motion blur that the other tridents (to be fair I have only use one other trident so far) have. I don’t know if it is intended since it is a ‘Old Rustic’ Trident after all but just mentioning it incase it wasn’t.

    Secondly (or is it thirdly?), I notice that with the sprites of the weapons located here that the Tridents that are respectfully coloured Cyan & Red have there Boltgun counterparts be coloured in the other colour. Why exactly is this the case?

    Thirdly (fourthly?), the Giant Coral Mini-Biome...can it appear on other Planet Types beside the Ocean Planets? My curiosity tickle me to find it out!

    & lastly, I must say I just appreciate how your piece of work here help give incentive to orbit but most importantly even setting foot on Arctic Planets all due to being the sole place that you can find a Orcana City. I think that’s my favourite thi- NO! it is my favourite thing about The Orcana mod since it help give further uniqueness to the Orcana Race & the Arctic Planets aswell :D

    Anyway, I shall beg you goodbye for now. Ciao-Ciao until again!
     
    Last edited: Apr 15, 2018

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