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RELEASED The Nightars (Revived) [Deleted]

Discussion in 'Races' started by AbsoluteXeroEX, Mar 10, 2018.

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  1. Joseph K

    Joseph K Giant Laser Beams

    You should make a ghost that's attracted to liquid noxium fuel, I mean, what's fuel mining without a ghost?
     
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  2. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    I actually WAS mulling the idea over; though, I didn't want it to be like a generic version of the Erchius Ghost. I may think of something later~
     
  3. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    Okay, so apparently, people using the Steam workshop version are reporting an issue with one of the materials having a duplicate material ID issue (just after the vanilla scorchedcityfridge.object is getting parsed). The problem is that I've double-checked my material IDs for the .matitem and .material files and there is NOTHING to suggest a conflict or any bad pointers, let alone not even including a duplicate of the scorched city fridge.

    This is from the v0.4 update earlier today:

    Code:
    [Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/biome/scorchedcity/scorchedcityfridge/scorchedcityfridge.object': (MaterialException) Error loading material file /tiles/materials/nightarcastleblock2.material
    Caused by: (MaterialException) Duplicate material id 3602 found for material nightarcastleblock2
    [0] 7ff636a57153 Star::captureStack
    [1] 7ff636a55ede Star::StarException::StarException
    [2] 7ff636d017ea Star::ObjectException::format<Star::String,Star::OutputProxy>
    [3] 7ff6373e0feb `Star::ObjectDatabase::readConfig'::`1'::catch$1024
    [4] 7ffcfc90c1e0 _C_specific_handler
    [5] 7ffcfc902d03 _TypeMatch
    [6] 7ffd1cabe273 RtlCaptureContext
    [7] 7ff636d0e144 Star::ObjectDatabase::readConfig
    [8] 7ff636d046fa <lambda_95d5e6debe45cf2b8dc1b201a32a1bbd>::Operator()
    [9] 7ff636d0463d <lambda_85d3cb3663cff993e632ba182014e8f2>::Operator()
    [10] 7ff636d01b53 Star::LruCacheBase<Star::OrderedMapWrapper<Star::FlatHashMap,Star::String,std::Pair<__int64,std::shared_ptr<Star::ObjectConfig> >,Star::BlockAllocator<std::Pair<Star::String const ,std::Pair<__int64,std::shared_ptr<Star::ObjectConfig> > >,1024>,Star::hash<Star::String,void>,std::equal_to<Star::String> > >::get<<lambda_85d3cb3663cff993e632ba182014e8f2> >
    [11] 7ff636d07f89 Star::ObjectDatabase::getConfig
    [12] 7ff636be92d5 Star::ItemDatabase::addObjectItems
    [13] 7ff636be37af Star::ItemDatabase::ItemDatabase
    [14] 7ff636e045b5 std::make_shared<Star::ItemDatabase>
    [15] 7ff636e09e39 <lambda_c979fe2661440bde921b022a5da87f15>::Operator()
    [16] 7ff636dfb24f std::_Invoker_functor::_Call<<lambda_c979fe2661440bde921b022a5da87f15> & __ptr64>
    [17] 7ff636dff026 std::invoke<<lambda_c979fe2661440bde921b022a5da87f15> & __ptr64>
    [18] 7ff636dfc8e9 std::_Invoke_ret<std::shared_ptr<Star::ItemDatabase>,<lambda_c979fe2661440bde921b022a5da87f15> & __ptr64>
    [19] 7ff636e0bc46 std::_Func_impl<<lambda_c979fe2661440bde921b022a5da87f15>,std::allocator<int>,std::shared_ptr<Star::ItemDatabase> >::_Do_call
    [20] 7ff636e0a337 std::_Func_class<std::shared_ptr<Star::DamageDatabase> >::Operator()
    [21] 7ff636e011b3 Star::Root::loadMemberFunction<Star::ItemDatabase>
    [22] 7ff636dff5f9 Star::Root::loadMember<Star::ItemDatabase>
    [23] 7ff636e106a2 Star::Root::itemDatabase
    [24] 7ff636dfb3a0 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star::CollectionDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [25] 7ff636dfebd9 std::invoke<std::shared_ptr<Star::VersioningDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [26] 7ff636dfc5ec std::_Invoke_ret<std::shared_ptr<Star::Configuration> (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [27] 7ff636dfb42e std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::StagehandDatabase const > (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> >
    [28] 7ff636dfab8e std::_Binder<std::_Unforced,std::shared_ptr<Star::LiquidsDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>::Operator()<>
    [29] 7ff636e0b592 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::TreasureDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call
    [30] 7ff636a4dc1b <lambda_7b083dc4bdd496712d99e51bb49515b5>::Operator()
    [31] 7ff636a4ea42 Star::WorkerPool::WorkerThread::run
    [32] 7ff636a53c5e Star::ThreadImpl::runThread
    [33] 7ffd1a113034 BaseThreadInitThunk
    [34] 7ffd1ca91431 RtlUserThreadStart
    [13:55:11.498] [Info] Application: shutdown...
    [13:55:11.634] [Info] Root: Shutting down Root
    [13:55:12.022] [Error] OpenGL errors during shutdown:  GL_INVALID_VALUE
    [13:55:12.022] [Info] Application: Destroying SDL Window
    [13:55:12.152] [Info] Application: stopped gracefully
    Like I said, there isn't anything with a duplicate material ID of 3602, and I've tested this on both v1.3.3 and the Unstable build. Heck, I even made sure I registered the materialIDs on the wiki.
     
  4. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    AbsoluteXero updated The Nightars (Revived) with a new update entry:

    Hotfix v0.4.1

    Read the rest of this update entry...
     
  5. Joseph K

    Joseph K Giant Laser Beams

    Like a Nightar Ghost, I'll make a concept sprite or something.
     
  6. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    No... Not "Nightar Ghost"...

    N O X E U M
    W R A I T H
     
  7. Joseph K

    Joseph K Giant Laser Beams

    Oh yeah, that's perfect! Maybe you could make a codex found in little ruined huts on blackened planet that mentions it.
     
  8. Joseph K

    Joseph K Giant Laser Beams

    Alright, here's the sprite but there's a problem; I had to fill the thing black for a certain thing I was doing with it and the art program I'm using doesn't have have a delete option for the fill tool. Hopefully you can figure something out...?
    noxiumterror.png
     
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  9. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    Poor Man's Photoshop (a.k.a.: GIMP) can do some amazing wonders; I might be able to work a little bit with this.
     
  10. Joseph K

    Joseph K Giant Laser Beams

    Good, I was worrying about the difficulty of removing the black. Making the sprite was pretty simple though; I made it blue and much more see-through and filled the rest of it black, then a made a layer that's behind it and pasted in some nightar blocks and combined the layers.
     
  11. Joseph K

    Joseph K Giant Laser Beams

     
  12. Forgottensage

    Forgottensage Void-Bound Voyager

    for some reason the latest patch crashes game at start up, even without any other mods installed
     
  13. Forgottensage

    Forgottensage Void-Bound Voyager

  14. Joseph K

    Joseph K Giant Laser Beams

    Apparently there's two items called "nightarkinghead" and that's what's throwing it off.
     
  15. Forgottensage

    Forgottensage Void-Bound Voyager

    i finaly got it working, turns out there was 6 duplicates of various armors. kingslayerhead, maid, nightar_emptyhead, nightarcap, nightarheatprotection, and nightar suite, I looked, and these are also in the release zip
     
  16. Forgottensage

    Forgottensage Void-Bound Voyager

    nightar suit*

    however, it still seems to be conflicting with my other mods now which it did not do before T-T
     
  17. Joseph K

    Joseph K Giant Laser Beams

    Can you give me the storage message thing?
     
  18. Forgottensage

    Forgottensage Void-Bound Voyager

  19. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    Okay, so I took a look at the .zip file I provided, and saw that with the new paths I added, when I added them to the .zip file, it appended everything instead of overwriting, which apparently is causing the duplicate issue. I'm so sorry about that, I'll create a fresh .zip file when I get home from work after tonight.

    My sincerest apologies, everyone.


    EDIT: .rar =/= .zip, ahue
     
    Last edited: Jun 29, 2018
  20. AbsoluteXeroEX

    AbsoluteXeroEX Phantasmal Quasar

    Oh, I'll be including some updates to the ship files, as well. Apparently, there is a boundry size issue with some of the fullbright layers, particularly for (what is considered by the game to be) tier5 to tier8 ships that were causing some horrid offsetting, so you'd be phasing through the floor and not knowing where exactly it was. Thankfully, this will actually be a very easy fix.
     
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