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The New Cold/Heat/Radiation Protection System.

Discussion in 'Starbound Discussion' started by bailesaur, Dec 24, 2014.

  1. Cipherstar

    Cipherstar Scruffy Nerf-Herder


    I feel like I should clarify that the heaters/coolants I mentioned are for peaceable objects. Furniture items. You're too cold you literally just plop a super industrial heater down. A campfire isn't going to do jack on a frigged ice planet orbiting a frozen star. Likewise a little AC unit isn't going to help when you're sitting a few hundred feet from lakes of lava on a burning planet.
    You then build around these sorts of items to create safe houses. And so you don't just set one down in the middle of nowhere, perhaps they work on a room by room basis. They recognize a house or cave and warm/cool that small area. If it's in the open then it all just disperses ineffectively.


    I just felt like I didn't make that too clear.
     
    SweenMachine, Tamorr and bailesaur like this.
  2. bailesaur

    bailesaur Pangalactic Porcupine

    Well im just saying even if you didnt use the suit, there were other ways of warming up like fires. That needs to return.[DOUBLEPOST=1419660714][/DOUBLEPOST]
    I like being able to put a campfire outside and warm up. Maybe have special room heaters and also torch/campfire warming
     
    n1t3n likes this.
  3. n1t3n

    n1t3n Big Damn Hero

    I totally agree with three points :
    1) tech suits should be able to protect a bit from hazardous environments (let's say level 1 protection) and there would be a level 2 protection for really harsh conditions, because it is stimulating, fun, rewarding and hell people we are in space my argument is just valid.
    2) superb progression : a) protective suits (for level 1) then 2) or accessories (if you just want to wear your super giga +1000 for all armor all the time) ; b) some item placeable with enhanced radius and little influence on what you see (i.e. snow melting outdoors) ; c) some terraforming (do you really want to annihilate the entire ecosystem btw...) I'm not totally sure about that but I get it, it is practical and badass.

    Protective suits for level 1 protection should be useless until let's say tier 3, after that and with several missions you get a suit and upgrade it for several protections in the same time level 1 (because getting snow + air seems legit in space... just absolutely legit). BUT you might find environments where you just can't go until you manage to get level 2 protection (suit, or nano suit under your armor as a basic stuff like the matter manipulator, or item with huge effect). And ultimately, why not, in the last tier you find the super unique giga tech nano suit or gem or shiled or whatever under the armor that gives you maximum protection, after completing or even beating the game, you know, for pvp guys and boring relevant and so cool competitors, because after all you are the boss and you can go in space almost naked (seems legit in hl content y'know ?).

    3) Too easy = boring get-the-best-weapon-hackawack games ; survival = challenge ; space = challenge and extreme conditions.
    4) no 4 :pfff:


    (ps : what is /sign please ? I'm sorry did I break some anti flood rule known only by the Super Secret Sponge Council ?)
     
    Last edited: Dec 27, 2014
  4. HI-MAX²

    HI-MAX² Scruffy Nerf-Herder

    The old system could return with some adjustments in the clothes and the addition of items that give buffs for those who don't want to stop using their "supah" armors... Examples below:

    Cold Drink: Adds heat resistance for 6 minutes. (Commonly sold in stores.)
    Hot Drink: Adds cold resistance for 6 minutes. (Commonly sold in stores.)

    Plus, for the hunger meter fans...

    Ice Cream: Reduces hunger, adds heat resistance for 7 minutes.
    Banana Split: Reduces hunger, adds heat resistance for 14 minutes.

    Hot Chocolate: Reduces hunger, adds cold resistance for 6 minutes.
    Curry Pot: Reduces hunger, adds cold resistance for 13 minutes.
    Habanero Pepper Jelly: Reduces hunger, adds cold resistance for 20 minutes.

    Also, the effect time could be cut in half depending on the weather severity. It's just one more suggestion, of course... :(
     
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  5. n1t3n

    n1t3n Big Damn Hero

    It is crystal clear. I agree with that too.
    And of course the leather armor should not be the only protective armor at low levels. Of. Course.
     
    HI-MAX² likes this.
  6. hammer oz

    hammer oz Void-Bound Voyager

    The challenge of landing on planets with certain global hazards added to the fun of the game in my opinion. I agree with those to bring back the old environment system but I also agree with those to bring it back with a few modifications.

    for instance these planets could have different ranges of environmental hazards ranging from a certain percentage. These low environmental hazard planets could benefit from the nano suits but higher percentage planets require some form of clothing or suit but offer alot more/rare resources in return.
     
    n1t3n likes this.
  7. n1t3n

    n1t3n Big Damn Hero

    Yes, the challenge go with the extra space rewards. But instead of possible messy % it would be simplier IMHO to put two levels of protection along two levels of threats, scaling tiers 1-4 i.e. and uppers. So you can go back to old sectors to visit planets you could not before. Eh-he !
     
    Last edited: Dec 27, 2014
  8. common

    common Contact!

    Am waiting for the stable to hit before jumping in to play, but from reading this I like the idea of having to have a wardrobe of clothing items to wear on specific planets. Seems pretty cool in my opinion. Would much rather that than just a tech that completely outs the need for clothing.
     
    HI-MAX² likes this.
  9. HI-MAX²

    HI-MAX² Scruffy Nerf-Herder

    Dude, this reminds me of my first adventure in a cold planet! Luckily I was teleported right next to a Apex base, a veeery comfortable and warm base. Had many campfires and rooms with wardrobes also, I tried to check them in search of warm clothes but my luck ended there... I just found books. (WHO uses wardrobes to store books anyway?!)

    Anyway, it was a pleasant experience (that can never be repeated :().
     
  10. Lmaoboat

    Lmaoboat Void-Bound Voyager

    I agree, in Meteroidvanias you're constantly teased from the beginning with obstacles and items just out of reach, but suits as they are now might as well just be keycards to access the next tier of planet. There isn't any reason to visit those planets before hand, so they could probably do nothing and most people wouldn't notice. I think the thing people really love about survival elements is how they give meaning and context to otherwise frivolous items and actions. There's just something really engaging about going from barely surviving off what you scavenge and constantly dodging monsters to carving a safe, sustaining little foothold you can use to go out and better explore the world. I'd love to see planets so hostile that you'd have to set up sealed shelters that you often have to go back to until you progress enough to gain access to stronger suits.
     
    Snugwugs, Madzai, common and 2 others like this.
  11. Sniperfox47

    Sniperfox47 Starship Captain

    This. So much this. The thing that I liked about cold wasn't that it was hard to make me warm, it's that I had to do it. It provided a nice little distraction from mining and some contextual use for items that were otherwise dumped. Same with the hunger system. It wasn't that I liked it because food was scarce and made it hard to survive. Rather it gave some purpose to my actions other than just farming for pixels. It made me stop and consider if I have enough supplies to go off mining or whether I should run back to my garden and grab some more. And when I had so much food that I never needed to hunt again? It gave me a sense of accomplishment that I had come this far with hunger serving as a subtle but ever constant reminder of how far I had come.

    Also +1 for people wouldn't notice. I didn't even realize the cold planets hurt you until I had been to a fire planet and forgot to switch back to a cold suit before going to an ice planet >.>
     
    arden03, Lintton, Madzai and 2 others like this.
  12. SweenMachine

    SweenMachine Big Damn Hero

    This. When I bought into this game it was planned to be an expansive, challenging, space exploration/survival title. There were tons of discussions to the tone of "This is NOT 'Space Terraria! Here's why!" It seems now, that with the removal of the hunger bar, heat/cold/rad being nullified by tech, etc, that this is the exact direction this game is going. There seems to be an overwhelming number of people wanting these features brought back, why can't CF acknowledge this and make it a selectable option when you make your character (a la New Vegas Hardcore Mode).
     
  13. Sniperfox47

    Sniperfox47 Starship Captain

    As much as I agree with you I have to play devils advocate here. You asked "why can't CF acknowledge this and make it a selectable option" but in the grand scheme of things this is a relatively recent change regarding a new progression system and has only been pushed to the unstable branch for testing. If there's no option by the time it hits stable then feel free to get your panties in a knot, but until then for all we know chucklefish could be working on precisely this.
     
  14. c2h5oc2h5

    c2h5oc2h5 Phantasmal Quasar

    I so much agree with what you said. Old system were giving game meaning. I hope Chucklefish will hear us and current system is not yet in it's final form... or at the very least old temperature will be somehow moddable.
     
    Lintton and common like this.
  15. Silverforte

    Silverforte Spaceman Spiff

    It is unfair and dismissive to insinuate we're 'getting our panties in a knot' when we express calm disagreement with the direction the unstable branch has taken the game. Until we're given a statement from the developers regarding this subject, we'll be led to believe that these changes are permanent, or at least set a dangerous precedent for future changes.

    We need to voice our opinions so that Chucklefish can see how its playerbase feels about the changes. Ever since I posted my original opinion on the matter and continued to test the game, I've seen more people express their expanded opinions on the matter and it only makes me feel more saddened that the game has changed from what it used to be. SweenMachine is totally right. The game was sold to us in concept as a game where we were in space, space was dangerous and we were alone in the elements. We had to survive, stay warm, fed, build shelter, find supplies. A lot of what made those elements fun has been trimmed so that we can get through the game to the quests faster and it isn't fun. Those tiny distractions made the environments feel more realistic. Following the changes (or nerfs), I don't feel like I'm on a cold planet when I land on one because I have tech that removes cold. I don't care at all about food or farming because I don't need to eat. I don't enjoy hoarding ore because the micromanagement factor that accompanied having to build forges to smelt ore is gone, rendering that trivial to me. In fact, all of those game mechanics are now trivial to me. I don't care about any of them because I don't have to. The immersion was removed. I no longer feel like I'm in space, alone, in danger and that I need to survive. I feel like all that threatens me is getting careless with jumping off cliffs and dying from the fall or being swarmed by mobs when I'm not being patient. The environment no longer challenges me.
     
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  16. Sniperfox47

    Sniperfox47 Starship Captain

    We need to be aware that they may be permanent but just assuming the worst of the Chucklefish team isn't fair to them either. Feel free to voice your opinion, but do so in a constructive manner rather than making it out to sound like the team has no community awareness whatsoever. My issue was not with what SweenMachine was saying, but rather *how* he was saying it.

    As far as the game being sold to you, the game was never said to be a survival game. It was hinted that there might be survival aspects but thats very far from a promise. You were sold a game in it's early stages of development, to assume the development would stay in 100% the same direction is asinine.

    Don't get me wrong. I agree completely with everything you're both saying, my comment was simply with regards to SweenMachine's blatant disrespect towards the developers. As a software developer myself I understand just how hard it can be to cater to everyone.
     
  17. Silverforte

    Silverforte Spaceman Spiff

    I thought I did make my opinion constructive. In no way shape or form have I gathered from my own posts or the ones before it that I was insinuating that the devs did not pay attention to us nor did I feel I inferred any amount of insult. I think you're trying to insert drama where there is none. Some people just read text over the internet with inherent aggressiveness.

    The game was sold to us as a survival game. Before it ever went live, we were told we'd have a hunger system, a temperature system which required us to wear protective OUTFITS to survive harsh temperatures and more. Those things were advertised and are now nerfed to near non-existence. Those things are survival game aspects. I never said the devs were lying or incompetent. I think they're doing a fine job, but this feedback forum is meant for us to give feedback and that is literally all I've seen done. I've not detected any vitriol.
     
    Last edited: Dec 27, 2014
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  18. Sniperfox47

    Sniperfox47 Starship Captain

    You did. SweenMachine did not. I never said you were getting your panties in a knot. I said he was. I was commenting on your comment regarding my comment to him.

    Also for the record with the new changes you are wearing protective outfits. They're nanoskins that you wear under your armor! The NPC even says so! :p

    Also do you by chance have a citation for anything regarding survival aspects? I've been around since the start and have yet to see anything where they outright said "This game will have survival aspects. They will be this this and this." A citation would help put a lot of people's arguments to rest.
     
  19. Silverforte

    Silverforte Spaceman Spiff

    Why do I need citations? All of what I mentioned was in the game prior to the recent changes. Did you not play the last Stable update? You're putting words in my mouth. I didn't say they stated 'This is a survival game'. I said the game had survival aspects and, therefor, was in some ways a survival game.

    I just went back over every post... Unless it's rendered invisible to me, I did not see anyone, including Sween, be insulting. I think you're too sensitive and this discussion has been derailed. The topic was about the changes to the radiation system, not who said what.
     
  20. Sniperfox47

    Sniperfox47 Starship Captain

    You did in fact say more than that there were features previously in the game. You said that they said that those would be features of the full game. *That*'s what I'm asking for citations for. Where they told us that. I know they were in the game previously but what you need to understand is that early access in not meant to represent the full game. It's a temporary placeholder of the game meant for early release so the community can test the engine and provide feedback prior to the game being engine complete (much less feature complete). That a feature is in the early access version of a game does not mean, not imply, in any way shape or form that it will be in, or be representative of, the full version. That "the game had survival aspects" in the past is very different from them "[telling us] we'd have a hunger system, a temperature system which required us to wear protective OUTFITS to survive harsh temperatures and more".

    While I don't disagree that they should be in the game it drives me insane that you're claiming not to have said what you said literally the post before...
     

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