1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

The New Cold/Heat/Radiation Protection System.

Discussion in 'Starbound Discussion' started by bailesaur, Dec 24, 2014.

  1. bailesaur

    bailesaur Pangalactic Porcupine

    The new tech systems is amazing so far adding lots of customization between characters, but the one thing I don't like very much is the new protection suit techs. For those who don't know if you wanted to be protected from the cold you either had to be near fire or wear a snow suit. Now with the new tech you just equip one of three heat/cold/radiation and you're good to go. The thing here is you don't get any sense of challenge with the new system. All you have to do is pop on a tech and you're wading through snow or fire. My Idea is we put back the old leather snow armor and make new suits for the different environments. EX: Radiation suit, Flame retardant suits. Just making those harsh environments actually feel harsh.

    Edit: Why not have a coat slot that is different from armor slots. Letting the people who want good armor to keep it, and people who want good cold/heat/radiation protection to get that too. Best of both right? Crafting a jacket/suit that could go in the coat slot would give you some protections you need while letting your armor stay on you.
     
    Last edited: Jan 1, 2015
  2. DivineMalevolence

    DivineMalevolence Big Damn Hero

    But that sounds significantly less metroidvaniaesque.

    Unless you're saying you still need the suits but also need to move in such a way as to not die horribly.
     
  3. killajoke

    killajoke Starship Captain

    Then you just end up with the less than stellar protection of the suit, tossing away all benefits of those armors from higher tiers. At most this just goes back to vanity. What's the difference of switching out techs and suits? The new system makes the current progression system more meaningful and doesn't force you to wear a suit you wear on one type of planet for a short period of time.
     
  4. bailesaur

    bailesaur Pangalactic Porcupine

    Well of course avoiding very hot areas like lava or radiated areas like poison pools would play a part also.[DOUBLEPOST=1419454713][/DOUBLEPOST]
    It just seems very easy to navigate those planets though. Almost as if the heat/cold/radiation doesn't matter. I really didn't mind gearing up for the snow and trying to keep warm. It felt immursive and very fun.
     
  5. Lintton

    Lintton Guest

    I take it you mean that the protection afforded by these techs shouldn't be universal (hot temp suit means i can swim in lava and all other fire attacks do nothing to me.)and that there should be some areas/situations where the protection is less effective?(I can swim in normal lava, but not super lava. Or I can go to the radioactive planet, but should avoid the green gems of glowinium, where the radiation is overpoweringly dangerous.)

    Or as another example, a situation like Hoth, a low temperature planet, where you can have tech that protects against the cold, but nighttime or the wind chill of severe weather can warrant situations where you need to get indoors/below ground, or else "your tauntaun will freeze before you get past the first marker!"


    Am I close to your suggestion? Because that sound like fun, and a nice way to introduce unique challenges to a higher tier planet other than making to samey with the right tech.
     
    Last edited by a moderator: Dec 24, 2014
  6. lambo517

    lambo517 Guest

    I'm inclined to agree. In the stable build when I visited very cold planets I had to dress accordingly and often times carry a heat source such as a campfire. It was slow moving while navigating the planet but in an odd way, I quite enjoyed that.
     
    Fleshdancer and Froggod like this.
  7. killajoke

    killajoke Starship Captain

    And wearing a leather suit that leaves you with no defense and stats at all was better? The higher level frozen planets were a nightmare. I had to put a torch every six or seven blocks to stay warm... Or I would die in a matter of moments. These new techs are the same thing as your idea's for suits without the penalty of having gear specified for one planet when they could randomly generate with lord knows what on it.

    And at the same time there are situations when a planet has two penalties, I've seen airless lava planets. I've seen airless radiation planets.. I stil had to pick and choose which planets to go on. And in the end you just skip over them because you downright can't survive for very long. When you have a universe of infinite planets to visit...

    And this new system? It's the same thing as dressing accordingly. Look at the planet surface, select the perk that will carry you on that planet. Bam, all set good to go.

    Old system, had you switch out armor for leather gear, huddling around a torch rather than placing down torches so you can see... Torches are already needed, why do I need a bar at the bottom of the screen telling me to go hug the torch like a nightlght?
     
    STCW262 likes this.
  8. bailesaur

    bailesaur Pangalactic Porcupine

    It just is very very easy to just swap on a tech and boom youre good to go. When in the old one a harsh weather planet would make it more challenging which was good for people looking for something hard, these harsh weathers should be later game stuff not beginners, as for monsters they could be scaled down to compensate for armor loss.
    It is a very welcome challenge and made snow actually feel cold. I liked it a lot. Snow was my favorite kinds of biomes to go in.
     
  9. Matanui3

    Matanui3 Phantasmal Quasar

    Is there anything that lets you survive on a poison ocean planet?
     
  10. Heartstrings

    Heartstrings Giant Laser Beams

    I like this suggestion. This is good.
     
  11. aerionop

    aerionop Big Damn Hero

    I'm not interested in a survival game, and wearing specific armor in a specific environment nullifies all effort put into collecting materials and making a high-end set.

    So, no thanks, nanosuits that need to be changed on the ship before beaming to the planet are fine.

    Go ahead and suggest the whole "resistance" thing as a hardcore mechanic though, I don't have anything against that.
     
  12. Silverforte

    Silverforte Spaceman Spiff

    Can you really just put tech on and avoid the cold? That is really lame... I liked having to wear protective suits to avoid the cold. This just takes a layer of roleplay/immersion out of the game for me. Seems unrealistic and lazy to just make tech poof disable cold air. Seems like the game is actually heading in a direction that appeals to the lazy, more young audience of gamers. Furnaces are instant, tech stops cold?... What is happening? Are we gamers really that lazy and impatient?
     
  13. bailesaur

    bailesaur Pangalactic Porcupine

    Well yeah seems like most of the suggestions lately are, make this faster, make that easier. Maybe they should just add a "creative" (minecraft reference) gamemode for the lazy people and leave the cool challenge in for people who want to feel like they are space explorers. The easier they keep making the game the less time it takes to do anything thus making the games lifespan short for most. Even if they are trying to make this game appeal to children by making it easier its not really reaching that audience so im not sure why they would even do that.
     
  14. Zuvaii

    Zuvaii Heliosphere

    No, Metroidvaniaesque would be upgrading the techs to where they eventually provide protection to heat/cold/airless biomes via one super-tech. You weren't forced to choose between the Varia suit (immunity to heat in Norfair and lava pools) or the Gravity Suit (made moving underwater much easier by removing the slow, floaty movement). No, you could wear both at the same time.
     
  15. The | Suit

    The | Suit Agent S. Forum Moderator

    I completely agree with bailsaur - right now the techs are Rock Paper Scissors Mechanics.

    Your on a Cold Planet? No Problem wear my super invincibility Cold Tech and watch all that ice coldness vanish away.
    But if you don't have the tech - you die almost instantly.

    This is silly - it doesn't promote a sandbox nature. It promotes methodical linear thinking.
    It should have been a hybrid system where the techs are purely end game, lost artifacts.

    Till then you have to brave the dangers of the planet and find a way to get through it by other means.
     
  16. Nutt007

    Nutt007 Void-Bound Voyager

    I really love and hate the temperature system at the same time. In one way it adds some great variety and gives the game a clearer path for progression.

    But at the same time the fact I can't surround myself with ice to cool off on a hot planet or warm myself on a cold planet is really dumb.
     
  17. Wyvern

    Wyvern Hard-To-Destroy Reptile

    Aye, I don't want the suits to go away entirely. They just need to scale differently.

    Maybe introduce some weaker techs early-game that only partially protect from the effects of radiation/cold/heat. The total protection techs do I have a place in the far end-game, but they're simply far too overpowered for when you get them currently. Instead of being a skill that organically allows the player to explore places they couldn't before, they current serve as fancy keys that unlock more planets.

    And that's lame.
     
  18. c2h5oc2h5

    c2h5oc2h5 Phantasmal Quasar

    I totally agree, heat system in current form shallows game and removes interesting, immersive challenge. I find dedicated suits OK, but techs would be OK as well if they worked as cold-protection outfits did. Total protection is bad, because it leaves little point to any hazard system. If there are hazardous environments (gameplay wise, not to confuse with aescethics), danger should be there as well! It would be great if techs grant partial protection from environment.

    Another thing about new system is that it makes weather and day/night cycle less meaningful. When conditions get unfriendly you had to care about temperature, and that was really immersive! And gave yet another incentive to build shelter, thus increasing meaningfulnss of building.
     
  19. Snugwugs

    Snugwugs Guest

    I agree that the focus shouldn't be survival, however, this is supposed to be an adventure game, and part of the fun of adventuring and exploring is challenge. Without it, it has no meaning or motivation.
    I really like your idea of making the nano suits more and less effective at different difficulties, but I don't know how feasible a mechanic that would be.
    I think that Nutt07 was right in saying that the nano suits are a good way to implement a progression system. They're definitely better than the snow suit in stable.
    Also, c2h5oc2h5, you bring up a good point by talking about the day/night cycle. It used to mean a lot more, and I liked that. It definitely provided an incentive to build shelter. The lack of the temperature changes and the addition of the ship upgrades has completely taken away my urge to build anything. It also added depth to biomes. For instance, on desert planets, it should be very hot in the day and very cold at night. It would feel a lot more immersive if during midday you had to periodically go underground and during the night you had to warm up. I really think that the lack of an at least slightly challenging temperature system removes the suspension of disbelief entirely on some planets.
    And, as Wyvern so succinctly said, "that's lame"
     
    Untrustedlife and n1t3n like this.
  20. n1t3n

    n1t3n Big Damn Hero

    I agree. Bring back some challenge in space adventures.
     
    Untrustedlife and HI-MAX² like this.

Share This Page