So this is my Create-A-Hat idea... the Motivator! It's basically a race-specific food item tied to a string hanging from a stick. Its default stat increase would be a slight to moderate boost to speed (trying to grab whatever is on the end of the string!) I have no idea what the proportions are in terms of stat number ratios and such, but I'd intended this item to be a beginning-of-game type deal in that it can be simply constructed with wood (either the default wood drop or fashioned stick item) and some type of food or health item (making the object on the end of the string possibly variable and have multiple visual options). A "string" could also be a crafting item, but I have no idea how rare it would be per monster-specie-specific drop or even if it's an in-game item at all. Of course I'd leave all of that decision making to the game designer, these are just suggestions! I also did some tiny sketches for the various species. I have no idea what each likes, but I assume "carrot on a stick" would be the comical human default (or cheese, I'm not that picky), the bananas for the apes, nuts and seeds for our flighty friends, fish for the aquatics, batteries or fuel cells for the robots, and I assume meat for the primitive anthropomorphic plants.