1. Please be advised of a few specific rules and guidelines for this section.

RELEASED The Moogles of Ivalice α-1.2

The adorable little furballs from Final Fantasy are here!

  1. Starfan87

    Starfan87 Void-Bound Voyager

  2. Tallglassofwater

    Tallglassofwater Poptop Tamer

    OMG THE HAIRSTYLES. Kupo!
     
    Starfan87 likes this.
  3. Khioni

    Khioni Pangalactic Porcupine

    The hairstyles- so far I tried to create Montblanc, Hurdy (both based off their ingame sprites in FFTA2), Sorbet (only shown in FFTA2 artwork as he's wearing a hat in FF12) and Gurdy's hairstyles.
    Surely there's more hairstyles that would work on a Moogle...

    As for the content-
    • Ultima Weapon is already a thing. Go play a Moogle 'till endgame, after you've killed the Bone Dragon and fixed that Broken Sword! Gungnir is already a thing.
    • I've been trying to get guns in for 'em, but first I want clothing to be done.
    • I could try to make it possible to get a Chocobo mount.
    • NPCs would come way later, after all the player stuff is done. I want them to be fully playable and have their weapons and features first, and not break so often on a new update.
    • Maybe more custom parts for the mechs? I already made their engineering skill obvious in the Ultima Moogletek Mech, but frankly I did that to give them a late/endgame mech that won't clip their ears. I could make it so you can mod the mech to trade max energy for more defense or the other way around.
    Update- Switching around the order. Gonna try to give them custom weapons first, then finish the armor sets.
     
    Last edited: Apr 6, 2018
    Starfan87 likes this.
  4. Starfan87

    Starfan87 Void-Bound Voyager

    You can do it!
     
  5. Khioni

    Khioni Pangalactic Porcupine

  6. Khioni

    Khioni Pangalactic Porcupine

    Sequence breaking...
    1.8 = Frackin' Universe Patch
    1.9 = Weapon Update
    1.10 = Clothing Update
     
    Waffle-Chan likes this.
  7. Khioni

    Khioni Pangalactic Porcupine

  8. Khioni

    Khioni Pangalactic Porcupine

  9. Khioni

    Khioni Pangalactic Porcupine

    ultimaweapon.png
    Trying to reshade the handle- specifically the "golden" bit.
     
    Waffle-Chan likes this.
  10. Khioni

    Khioni Pangalactic Porcupine

  11. Khioni

    Khioni Pangalactic Porcupine

    starboundicebrandproto.png
    Icebrand (FF12)
    starboundflametoungeproto.png
    Flametounge (FF12)
    upload_2018-5-10_14-56-52.png
    New armor icons.
     
    Last edited: May 10, 2018
    Waffle-Chan likes this.
  12. Waffle-Chan

    Waffle-Chan Guest

  13. Khioni

    Khioni Pangalactic Porcupine

    Go ahead :3
     
    Waffle-Chan likes this.
  14. Starfan87

    Starfan87 Void-Bound Voyager

    If you can, can you please add a little pub to the arc? Or make npc villages called cyril or something? How about a alternate story? Like they did in frackin universe. If it is any other race than a moogle, make it the normal storyline, but if it is the moogle (pls can you add bangaa too?) would give a queen remedi storyline. Keep up the good work man!
     
  15. Khioni

    Khioni Pangalactic Porcupine

    Infdev 1.9-snap6-11-18
    • Tweaked some weapons and the armor icon sprites.
    • Updated mech sprites
    • Made their first gun (Goug Mk. 29) craftable.
    • Switched out the hitsounds for a shorter, somewhat less noisy one. It should be far less annoying when hit many times at once (such as from a shotgun).
     

    Attached Files:

    Last edited: Jun 11, 2018
  16. Khioni

    Khioni Pangalactic Porcupine

    Infdev 1.9-snap7-3-18
    • Additions
      • Flametounge and Icebrand added with placeholder sprites
    • Changes
      • Elemental swords are now T4 and had recipes tweaked accordingly
      • Ultima Weapon is more expensive, and had some more sprite tweaks
      • Tweaked player sprites; ended up basing the wings off FF6 Mog's sprites as the long, thin wings were too much of a pain to make look good.
      • Sprites should be compressed with PNGGauntlet now, reducing filesizes.
    • Bugfixes
      • Elemental swords now correctly use their elemental damage and sounds
      • Ultima Weapon now correctly uses the fullbright handle layer
    • Possibly other things I may have forgotten about.
    Edit - Turns out the elemental swords are glitched. The sounds work correctly but they still use physical damage instead of elemental damage.
     

    Attached Files:

    Last edited: Jul 4, 2018
  17. Khioni

    Khioni Pangalactic Porcupine

    • Infdev 1.9-snap7-3-18c
    • Bugfixes
      • Fixed the elemental swords' damage types bugging out
      • Fixed Flametounge glitching out when alt ability is used (from 7-3-18b, it would freeze the sword up after using a physical version of the intended ability)
    Update - Working on some sprites...
    ultimaweapon.png (Ultima Weapon)

    elementalswords.png (Flametounge/Ice Brand)
    [​IMG] (Flametongue)

    [​IMG] (Icebrand)

    Update 2 - Infdev 1.9-snap7-4-18a
    • Changes
      • Implemented the new sprites (still not 100%, but was better than simple recolors)
    Infdev 1.9-snap7-4-18b
    • Changes
      • Updated the new sprites for better shading
     

    Attached Files:

    Last edited: Jul 4, 2018
  18. Twistformat

    Twistformat Void-Bound Voyager

    This has been a pretty fun mod to play around with. Hope you'll get to villages eventually. Until then, NPC spawnmaker for my moogle crew!
     
    Khioni likes this.
  19. Khioni

    Khioni Pangalactic Porcupine

    Working on 1.9 again...
    newguns.png (Peacemaker [Top, T6], Lost Gun [Bottom, T4]
    [​IMG] (Peacemaker)
    [​IMG] (Lost Gun)


    elementalswords.png (Left to right: Flametongue, Icebrand, Coral Sword)
    (Coral Sword's upgraded sprite was unused)

    moogleplayer.png
    Brightened eyes, redid wings (turned out closer to FF6 Mog's sprite on the SNES/GBA).
     

    Attached Files:

  20. BlitzOmega

    BlitzOmega Void-Bound Voyager

    So when you go for doing Armor/Clothing sprites, maybe you could use Final Fantasy 3's (DS) Job Classes as inspirations for the various Cosmetic sets? not ALL of them due to sheer size, but it would be neat to dress a moogle up as a Dragoon (Mog) or an Onion Knight for example. I'd imagine Armor sets would be based on Job Classes from Tactics/A2, so...hey. Variety!

    love the mod so far, even if the females don't have much in the way of hairstyles yet. can't wait to see more progress!
     
    Khioni likes this.

Share This Page