1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

The Gunsmith's Weaponry

Discussion in 'Starbound Discussion' started by D.M.G., Dec 18, 2016.

  1. D.M.G.

    D.M.G. Giant Laser Beams

    Quite a long time ago now, I began to mess around with the /admin and the commands, especially /spawnitem

    And, as some of you might know, it is possible to make weapons using the consle and JSON code

    So I decided to share those weapons :3

    BUT!!! Before we begin, let me explain how to spawn these, it's quite simple:
    1:Open the chat
    2:Enter /admin
    3:Copy-paste the command into the chat

    Note that most of these weapons are or were tests I was running with varying parameters, which means that most of them are quite cheaty

    Without further adverts, let's get started :D

    The very first one I created was this one: /spawnitem raregrenadelauncher 1 '{"shortdescription":"VBT","level":10,"seed":62,"animationCustom":{"sounds":{"fire":["/sfx/projectiles/blast_small1.ogg"]}},"primaryAbility":{"projectileType":"energyfist","baseDps":0,"inaccuracy":0,"projectileParameters":{"speed":1000000000,"power":0,"knockback":10000000}}}'

    The idea I had with the Very Bad Trip was to make a weapon with a knockback so high it would cause most likely instant death because of the fall. That is... Until I realized that the only entity in the game that is sensible to fall damages is the player itself. So welp, I guess that weapon could be used in PvP, tho, but it was quite a disappointment.

    This one is named the Portable Mortar, and the idea is quite in the title. It shoots the same rounds as Dreadwing's minions' tanks do: /spawnitem raregrenadelauncher 1 '{"shortdescription":"Portable Mortar","level":10,"seed":913,"animationCustom":{"sounds":{"fire":["/sfx/gun/rocketblast1.ogg"]}},"primaryAbility":{"projectileType":"penguintankround","baseDps":30,"projectileCount":3,"inaccuracy":0.1,"projectileParameters":{"speed":40,"power":100,"knockback":10}}}'

    Another entry of the VBT serie: /spawnitem raregrenadelauncher 1 '{"shortdescription":"Offensive VBT","level":10,"seed":3,"animationCustom":{"sounds":{"fire":["/sfx/gun/sniper2.ogg"]}},"primaryAbility":{"projectileType":"hugemeleeslash","baseDps":90,"projectileCount":2,"inaccuracy":0,"projectileParameters":{"speed":999999999999999999,"power":1000,"knockback":8}}}'

    This weapon was borned when I was running a test on the maximal speed a projectile can have, which happens to be 999999999999999999. This speed, added to the fact that the projectile has a short duration can make quite a good long range assassination weapon.

    This one is part of a subserie derived from the VBTs: the VGT : /spawnitem raregrenadelauncher 1 '{"shortdescription":"Healing VGT","level":9,"seed":3010,"animationCustom":{"sounds":{"fire":["/sfx/gun/sniper1.ogg"]}},"primaryAbility":{"projectileType":"healingstatusprojectile","baseDps":0,"projectileCount":5,"inaccuracy":0,"projectileParameters":{"speed":9,"power":100000000,"knockback":8}}}'

    This gun shoot a red smokecloud that apply a heal buff to the target. I can't tell how long the buff lasts, but it seems to work fine. Tibia honest, I had quite afew problems while making that one xD For example, I thought that the dps factor was what was going to influence the power of the heal buff, so I was accidently killing NPCs with it, because the projectile can affect any entity in the game. I might build others guns for this serie, who knows...

    One of the very firsts melee weapons I created, the Alhelluia: /spawnitem flamingdemonsword 1 '{"level":10,"altAbility":{"projectileType":"energyshard","baseDps":50},"shortdescription":"Alhelluia"}'

    Welp, I must say that melee weapons are not quite as interesting to make as ranged ones, except when it comes to projectile lauching melee weapons, thus comes this sword. I highly advise you to NOT use it inside a construction that you want to keep, as the projectiles destroy blocks very easily.

    I made this one when my travel came across a spaceship junkyard:
    /spawnitem rarerocketlauncher 1 '{"shortdescription":"Warship Machinegun","level":10,"seed":3631,"description":"An adapted warship heavy machinegun","rarity":"legendary","elementalType":"electric","primaryAbility":{"projectileType":"plasmasweep","fireTime":0.0001,"baseDps":1000000000000,"knockback":10,"projectileParameters":{"speed":999999999999999999,"power":100000,"knockback":10}},"altAbilityType":"piercingshot","altAbility":{"projectileType":"shortbeam","baseDps":100000000000,"projectileCount":3,"cooldownTime":0,"energyUsage":15,"inaccuracy":0.07,"boostForce" : 0,"projectileParameters":{"speed":8000}},"tooltipKind":"base"}'

    I got onto what seemed to be a old human ship, and managed to scrap out a massive cannon. It was quite complicated to miniaturize it, but it seems to work out just fine.

    And the last one for today: the Heaven Trigger Model 5: /spawnitem raresniperrifle 1 '{"shortdescription":"Heaven Trigger Model 5","level":10,"seed":6023,"description":"The weapon of the Valkyrie","rarity":"legendary","elementalType":"electric","primaryAbility":{"projectileType":"sonic","fireTime":2.5,"baseDps":100000000000,"knockback":0,"projectileParameters":{"speed":999999999999999999,"power":100000,"knockback":10}},"altAbilityType":"rocketburst","altAbility":{"projectileType":"lightball","baseDps":1000,"projectileCount":1,"cooldownTime":1.5,"energyUsage":20,"inaccuracy":0.08,"boostForce" : 10,"projectileParameters":{"speed":70}},"tooltipKind":"base"}'

    I made this weapon when a frien of mine got into the game. Like the Offensive VBT, it shoots at maximum speed, and the projectile is able to bounce on walls.

    So, this is a part of what i've done till now. I'll post more when I got the time.

    Also, I can take weapons requests, if anyone of you guys want :D
     
    Last edited: Dec 18, 2016
    oinkgamer and Kiama like this.
  2. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    This is all really neat. Gonna try some of these out.
     
    D.M.G. likes this.
  3. D.M.G.

    D.M.G. Giant Laser Beams

    Thank you! :nuruawe:
     
  4. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    I especially like the offensive vbt and warship machinegun. Gonna see if i cant tweak the dps to be a little less op.

    Do you think you could make something that fires like the snowball shooter, but with penguins as projectiles? Or would that be beyond what spawnitem can handle
     
  5. D.M.G.

    D.M.G. Giant Laser Beams

    Sorry, but as far as I know, there's no way to set NPCs as a projectile :/
    Tho, I could make a snowball shotgun
     
  6. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    Snowball shotgun sounds neat. What kind of projectiles can you get weapons to shoot? I remember seeing a video a while ago where someone got their rifle to shoot carrots.
     
  7. D.M.G.

    D.M.G. Giant Laser Beams

    I can do that, if you want :D
    I can get a weapon to shoot everything that is listed in the projectiles folder, in the assets
    Y'know what? What's your favourite kind of firearm?
     
  8. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    Wow, these melt through the ancient gate bosses like butter.

    Also, what exactly does boostForce do?
     
  9. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    The only folder i see under assets is user > songs. :/

    My favorite kind of gun would probably be the shotgun, though i havent used one in a while since most of their alt abilities stink, and snipers outperform them damagewise. Which is why i like the spaceship gun's alt fire
     
  10. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    Whoops nevermind i just learned how to unpack assets :rainbowbarf:
     
  11. D.M.G.

    D.M.G. Giant Laser Beams

    So a shotgun with piercing shots?
     
  12. oinkgamer

    oinkgamer Scruffy Nerf-Herder

    I appreciate the offer, but im having enough fun messing around with the possibilities myself. Got me a shotgun that sounds like a chicken and shoots throwing stars:

    /spawnitem rareshotgun 1 '{"shortdescription":"Whoops","level":10,"seed":31,"animationCustom":{"sounds":{"fire":["/sfx/npc/monsters/hen_harvest1.ogg"]}},"description":"You know","rarity":"legendary","elementalType":"fire","primaryAbility":{"projectileType":"throwingstar","fireTime":0.0001,"baseDps":100000,"knockback":10,"projectileParameters":{"speed":99,"power":100000,"knockback":10}},"altAbilityType":"homingrocket","altAbility":{"projectileType":"homingrocket","baseDps":25,"projectileCount":3,"cooldownTime":0,"energyUsage":45,"inaccuracy":0,"boostForce" : 0,"projectileParameters":{"speed":40}},"tooltipKind":"base"}'

    EDIT: do you know of a way to alter weapon appearence other than the seed?
     
  13. DraikNova

    DraikNova Phantasmal Quasar

    Hmmm. Is it possible to make a weapon that throws capture pods (filled or not)? And, if so, would they be functional?
     
  14. D.M.G.

    D.M.G. Giant Laser Beams

    I actually made one that shoot empty capture pods, but I don't remember if they're functional or not: /spawnitem commonrocketlauncher 1 '{"shortdescription":"Jailotron Model 13","level":10,"seed":993,"animationCustom":{"sounds":{"fire":["/sfx/gun/revolver2.ogg"]}},"primaryAbility":{"projectileType":"capturepod","baseDps":0,"projectileCount":1,"inaccuracy":0,"projectileParameters":{"speed":105,"power":1000,"knockback":80}}}'

    As far as I know, there's only the seed which determin the appearence of the weapon, that is, if that said weapon is procedurally generated. Also, I don't have a clue on what boostforce is suppose to do, I've just noticed that if the value was put too high, the damage would be lowered drastically
     
  15. DraikNova

    DraikNova Phantasmal Quasar

    It works. Very nice!

    Now I'll just have to figure out whether a filled capture pod counts as a projectile, and what the write item code for that is.
     
  16. D.M.G.

    D.M.G. Giant Laser Beams

    Yep, it's named filledcapturepod
     
  17. DraikNova

    DraikNova Phantasmal Quasar

    Yeah, but it won't actually contain a creature unless I give it more info, so I'm going to be seeing whether the following code works (taken from this topic):
    { name = filledcapturepod,
    count = 1,
    parameters = {
    tooltipFields = {
    objectImage = {
    1 = {
    position = { 1 = 0.0, 2 = 0.0 },
    transformation = {
    1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 },
    2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 },
    3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } },
    fullbright = false,
    image = /monsters/generated/ground/smallbiped/arms/imp/smallimpbarm.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d,
    color = { 1 = 255, 2 = 255, 3 = 255 }
    },
    2 = {
    position = { 1 = 0.0, 2 = 0.0 },
    transformation = {

    1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 },
    2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 },
    3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } },
    fullbright = false,
    image = /monsters/generated/ground/smallbiped/tail/thick/smallthicktail.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d,
    color = { 1 = 255, 2 = 255, 3 = 255 }
    },
    3 = {
    position = { 1 = 0.0, 2 = 0.0 },
    transformation = {
    1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 },
    2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 },
    3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 }
    },
    fullbright = false,
    image = /monsters/generated/ground/smallbiped/body/fuzzy/smallfuzzychest.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d,
    color = { 1 = 255, 2 = 255, 3 = 255 }
    },
    4 = {
    position = { 1 = 0.0, 2 = 0.0 },
    transformation = {
    1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 },
    2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 },
    3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 }
    },
    fullbright = false,
    image = /monsters/generated/ground/smallbiped/head/boredbug/smallboredbughead.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d,
    color = { 1 = 255, 2 = 255, 3 = 255 }
    },
    5 = {
    position = { 1 = 0.0, 2 = 0.0 },
    transformation = {
    1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 },
    2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 },
    3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 }
    },
    fullbright = false,
    image = /monsters/generated/ground/smallbiped/arms/imp/smallimpfarm.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d,
    color = { 1 = 255, 2 = 255, 3 = 255 }
    }
    },
    subtitle = Unknown
    },
    podUuid = 6f77751b688ab8645005ac7a293121e9,
    pets = {
    1 = {
    collisionPoly = {
    1 = { 1 = -0.80000001192093, 2 = -2.2000000476837 },
    2 = { 1 = -0.40000000596046, 2 = -2.5999999046326 },
    3 = { 1 = 0.40000000596046, 2 = -2.5999999046326 },
    4 = { 1 = 0.80000001192093, 2 = -2.2000000476837 },
    5 = { 1 = 0.80000001192093, 2 = -0.40000000596046 },
    6 = { 1 = 0.40000000596046, 2 = 0.0 },
    7 = { 1 = -0.40000000596046, 2 = 0.0 },
    8 = { 1 = -0.80000001192093, 2 = -0.40000000596046 }
    },
    status = {
    resources = { health = 0.56591701507568, stunned = 0.0 },
    stats = { attack = 10.0, knockbackStunTime = 0.25, healthRegen = 0.0, defense = 0.0, protection = 0.0, knockbackThreshold = 24.0, powerMultiplier = 1.0, maxHealth = 21.599998474121 },
    resourceMax = { health = 21.599998474121 },
    effects = { },
    dead = false
    },
    config = {
    type = smallbiped,
    parameters = {
    level = 1.0,
    familyIndex = 0,
    aggressive = true,
    seed = 16839467606460975948
    }
    },
    portrait = { 1 = { position = { 1 = 0.0, 2 = 0.0 }, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, fullbright = false, image = /monsters/generated/ground/smallbiped/arms/imp/smallimpbarm.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, color = { 1 = 255, 2 = 255, 3 = 255 } }, 2 = { position = { 1 = 0.0, 2 = 0.0 }, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, fullbright = false, image = /monsters/generated/ground/smallbiped/tail/thick/smallthicktail.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, color = { 1 = 255, 2 = 255, 3 = 255 } }, 3 = { position = { 1 = 0.0, 2 = 0.0 }, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, fullbright = false, image = /monsters/generated/ground/smallbiped/body/fuzzy/smallfuzzychest.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, color = { 1 = 255, 2 = 255, 3 = 255 } }, 4 = { position = { 1 = 0.0, 2 = 0.0 }, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, fullbright = false, image = /monsters/generated/ground/smallbiped/head/boredbug/smallboredbughead.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, color = { 1 = 255, 2 = 255, 3 = 255 } }, 5 = { position = { 1 = 0.0, 2 = 0.0 }, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, fullbright = false, image = /monsters/generated/ground/smallbiped/arms/imp/smallimpfarm.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, color = { 1 = 255, 2 = 255, 3 = 255 } } },
    description = Some indescribable horror
    }
    },
    inventoryIcon = /items/active/unsorted/filledcapturepod/filledcapturepodicon.png,
    currentPets = { 1 = { portrait = { 1 = { position = { 1 = 0.0, 2 = 0.0 }, image = /monsters/generated/ground/smallbiped/arms/imp/smallimpbarm.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, fullbright = false, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, color = { 1 = 255, 2 = 255, 3 = 255 } }, 2 = { position = { 1 = 0.0, 2 = 0.0 }, image = /monsters/generated/ground/smallbiped/tail/thick/smallthicktail.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, fullbright = false, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, color = { 1 = 255, 2 = 255, 3 = 255 } }, 3 = { position = { 1 = 0.0, 2 = 0.0 }, image = /monsters/generated/ground/smallbiped/body/fuzzy/smallfuzzychest.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, fullbright = false, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, color = { 1 = 255, 2 = 255, 3 = 255 } }, 4 = { position = { 1 = 0.0, 2 = 0.0 }, image = /monsters/generated/ground/smallbiped/head/boredbug/smallboredbughead.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, fullbright = false, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, color = { 1 = 255, 2 = 255, 3 = 255 } }, 5 = { position = { 1 = 0.0, 2 = 0.0 }, image = /monsters/generated/ground/smallbiped/arms/imp/smallimpfarm.png:jump?replace;be1b00=be005e;ffca8a=fad086;f32200=ff26ba;dc1f00=ff0083;a38d59=b2a025;d9c189=e8e63a;f7e7b2=fefebb;951500=95004a;735e3a=5b553d;e0975c=e48c37;a85636=a56220;6f2919=68320d, fullbright = false, transformation = { 1 = { 1 = 1.0, 2 = 0.0, 3 = -21.0 }, 2 = { 1 = 0.0, 2 = 1.0, 3 = -21.0 }, 3 = { 1 = 0.0, 2 = 0.0, 3 = 1.0 } }, color = { 1 = 255, 2 = 255, 3 = 255 } } }, podUuid = 6f77751b688ab8645005ac7a293121e9, collisionPoly = { 1 = { 1 = -0.80000001192093, 2 = -2.2000000476837 }, 2 = { 1 = -0.40000000596046, 2 = -2.5999999046326 }, 3 = { 1 = 0.40000000596046, 2 = -2.5999999046326 }, 4 = { 1 = 0.80000001192093, 2 = -2.2000000476837 }, 5 = { 1 = 0.80000001192093, 2 = -0.40000000596046 }, 6 = { 1 = 0.40000000596046, 2 = 0.0 }, 7 = { 1 = -0.40000000596046, 2 = 0.0 }, 8 = { 1 = -0.80000001192093, 2 = -0.40000000596046 } }, status = { resources = { health = 0.56591701507568, stunned = 0.0 }, stats = { attack = 10.0, powerMultiplier = 1.0, healthRegen = 0.0, defense = 0.0, knockbackThreshold = 9.0, protection = 0.0, knockbackStunTime = 0.25, maxHealth = 21.599998474121 }, effects = { }, resourceMax = { health = 21.599998474121 }, dead = false }, persistent = false, description = Some indescribable horror, config = { type = smallbiped, parameters = { level = 1.0, familyIndex = 0, aggressive = true, animationParts = { head = smallrhinohead }, seed = 16839467606460975948 } } } },
    description = Some indescribable horror,
    podItemHasPriority = false
    }
    }
     
  18. D.M.G.

    D.M.G. Giant Laser Beams

    I didn't think that things could get THAT complex x'D

    EDIT: Here's another VBT: /spawnitem raregrenadelauncher 1 '{"shortdescription":"Piercing VBT","level":10,"seed":129,"animationCustom":{"sounds":{"fire":["/sfx/gun/revolver1.ogg"]}},"primaryAbility":{"projectileType":"shortbeam","baseDps":10,"projectileCount":5,"inaccuracy":0.08,"projectileParameters":{"speed":0,"power":100000000,"knockback":8}}}'
    It shots are able to go through walls, btw :D
     
    Last edited: Dec 19, 2016
  19. DraikNova

    DraikNova Phantasmal Quasar

    Ooh, useful.
     
  20. D.M.G.

    D.M.G. Giant Laser Beams

    Here's some more! :D

    A lil' blackhole launching spear:/spawnitem rarespear 1 '{"seed":2933,"level":10,"elementalType":"ice","altAbility":{"projectileType":"frozengravityball","baseDps":85},"shortdescription":"Void Fang","rarity":"Legendary"}'

    A sword I made for Iris Blanche: /spawnitem rarebroadsword 1 '{"seed":1975,"level":10,"elementalType":"electric","altAbility":{"projectileType":"bonechain2","baseDps":85},"shortdescription":"Iris Skull Blade","rarity":"Legendary"}'

    And finally a SR that shoots a barrage of plasma bullets: /spawnitem raresniperrifle 1 '{"shortdescription":"HESTIA MKIV","level":10,"seed":11,"animationCustom":{"sounds":{"fire":["/sfx/gun/fireblast.ogg"]}},"primaryAbility":{"projectileType":"plasmasweep","baseDps":100,"projectileCount":3,"inaccuracy":0.1,"projectileParameters":{"speed":75,"power":1000,"knockback":80}}}'
     

Share This Page