Sadly thats a promise Starbound is yet to realise. I know I know its a beta, and an early one at that. But the point remains on what we see right now, the two are almost interchangeable once you beam down from your ship.
Yes, it expands on what Terraria was- but its stil basically the same kind of game with most of is content focused on that kind of gameplay. I would love if this was a 2-d mass effect / / Zelda in space game, but its not. It wants you to dig, fight and build cool bases. The story line is not a huge focus, the NPC wont give complex quest (as of now) your actions dont have consequence, theres no trading economy. You can only "explore" so much before you realize that there is in no way enough procedural content to last for 30+ hrs. This is exactly what i'm trying to say. I personally dont think its a BAD thing at all. It is what it is, an expanded almost spiritual successor to Terraria. I think some players are in denial that this is 2-d space sim RPG, with mining on the side.
Make certain planet types have biome specific items added. Make "rare" planets that are filled with post-apocalyptic ruins. No need to take things away the original planets. If I have to fly across the universe to find a needed ingredient to make a hat that'd just be tedious.
Best thread. Hands down. All of my ideas of Starbound as a game are here. I want this game. We all want this game. Please Ty, please Chucklefish. Read this, and do it, or at least as close as possible. And thanks for this post man.
Please, just. Please. Stop replying to every single one of my posts. I'm begging you. But on point. You are not acknowledging what combinations of things will be boring/confusing, and how just a couple presets of "hazards" are not enough to keep a game like this alive.
Love the idea. Not sure I'd reveal everything on a scan, you DO want some surprises - but overall much better, especially if they keep the sector system in place. If they ditch the sector system (which I would do) it may make sense to list the difficulty level of the planet, since that affects what kind of stuff you can find. Otherwise everything you suggest sounds awesome to me.
If you could fusion, in your first post, the ideas of this thread with some of ideas (and pictures) on this other thread http://community.playstarbound.com/index.php?threads/star-map-tiers-are-lame.48688/ it would be awesome, we could get the perfect mix!!. Also I quote my own vision as I already stated it in that thread:
This is the most in depth suggestion of an idea I've seen in other places, and I am totally down for what this is all about. This would add SO MUCH to the depth of the gameplay. I hope the devs, at the very least, look at what is being said here and take it into consideration.
I very much like this idea. As I recall however, when I posted my similar idea a while ago, it didn't quite get the same response. Probably because I didn't have any snazzy visuals. http://community.playstarbound.com/index.php?threads/environmental-hazards.6733/ To summarize the sentiment: As to the whole "Scan the planet" deal, that would best be served by having a ship upgrade or specialization. That way, if you're an adventurous type, you can go the full prometheus and land on every planet with full hazard gear (Having the occasional deadly deadly secret poison atmosphere would be humorous), or stratrek it up and scan for hazards, with different levels of scanner yielding different levels of detail.
Hey man, wicked idea. I really love it and hope they implement this as soon as possible as I feel a void as well when exploring. Thanks for this!
Thanks for putting in so much work on this. This is definitely the game that I want, the game that I came here to find. I've been trying to summon up the courage to ask if that was just me or...? I really am keen to hear the developer response. Ideally, we will hear 'oh yeah, all that's already in the works just be patient!'. Because if this is not what Starbound is aiming to be, then I would like to be disappointed sooner rather than later. Not sure if I was first to do so, but I've made a suggestion that instead of difficulty levels, they could let you throttle the level of information available in your playthrough. Could keep the game fun for hardcore 'into the Unknown!' explorers like me but also making the game fun and viable for the power-levelers too.
Oh man, this would improve the replayability ten fold. Very similar to Dwarf Fortress type generation. Please consider following this idea Devs.
This is by far the best thread i´ve found in this Forum, so i liked your post and spread it! Right now everyone complains about beta and why (Combine as you like) Tier 1/2/3/.... Mobs/Armor/Weapons are bad/good/op and T1/2/3 Ore/Boss are too easy/hard to find/kill. They only see Details and not the whole structure of the game like you... The Devs Need to make this great random Generator Engine even more random... Respect for this great Vision you have!
Please refrain from making useless comments on fantastic ideas, feasible ones or not. Ideas are great and one so thought out such as this is a good thing.