Statistician here - that's true if and only if it's a random sample. Internet forums aren't random samples, and usually you've got a selection bias towards the extreme - people who really love the game, and people who are really pissed off. However, there is absolutely no justification for saying x group of people on this forum represent only 1% of the population, either. There's just not enough data make a judgment.
Why should admins have to ban someone for using a weapon that is legitimately found in game? Even if they aren't griefing new players at the spawn just using the gun will lag the server into oblivion.
This thread NEEDS to be stickied. It is one of the most comprehensive, furthest-reaching and most imaginative. I've made my own post about weather and such, only to find it already here. Mods, slap a sticky on this. It deserves it.
That's a bug. The game is in beta, it's practically an alpha build it's so early. Again, not a loot problem. And how the hell would random loot stop a weapon like that spawning? It's random, they'll appear anyway.
Even if this thread (by which I mean the OP post, obviously) doesn't solve the problem of creating a game with enough procedural generation that even the developers could be surprised by what gets created, it gets closer to what is most desired than what other threads have.
I'm not going to criticize any thing except the title. The name "The Game I Want" would be more suiting. EDIT: Nevermind, I'm going to criticize the idea of racial abilities. I do believe the devs, on multiple occasions, have said they don't want players to pick their race based on abilities, it makes it so that you can't be the race you want to be.
If only the game involved systems that, interacting, produced results never expected by anyone. It's so sad how much procedural generation has fallen short of its aspirations. Maybe our ambitions were too great? Were they?
So picking your race by aesthetics is better? I like the idea of racial abilities, but nothing that would be considered overpowered. Say the Apex get to jump 1cm higher, or the fish people get to breath underwater for 15 more seconds. Nothing too OP, but just enough to give each race it's own bit of flavor. Right now I pick Apex because they have ninja armor. Couldn't care less what the actual race is because once the armor goes on I can no longer tell I am an Apex.
Regarding the end of the OP, I would totally play this game if the end boss was a planet-sized Brunhilda in a Valkyrie outfit that attacks by singing opera at you.
Actually, yes, as you can pick the race you think looks the coolest, not the one with the best abilities. Ad you can get the other race's armor to.
I was skeptical at first, but really the sectors themselves ARE the difficulty levels. We don't need a number. Showing us information about why the planet is difficult would make it easier to pick and choose where we want to go instead of deciding purely on planet size and biome, which at the moment are the only two pieces of info we have about the planet (and makes searching for something specific very difficult). Regardless of whether such scanning options are available at the beginning or later or when or how we get them, the option needs to be included. I sincerely hope and suspect that the developers already plan for this amount of variety among planet types.
just posting to bump this thread and the excellent ideas contained in meyjer's original post; and reading that post on the main page 'the future of starbound', it looks like chucklefish actually took notice and liked a lot of these ideas, like having more detailed and varied information on planets, having monsters with more capabilities and a greater variety of behaviours, and so on. this is all very encouraging and I think the strength of a game like this lies in the variety that is available to us, since the whole point of the game is the ability to explore the universe; having planets which are entirely safe and peaceful, or excessively toxic and dangerous, or barren and arid opens up great possibilities for people to characterise their own colonisation of a planet and how and what they build there, and what they choose to use that planet for or do there; having this variety on so many levels inherent in the game also gives us the possibility for unique, bizarre and unexpected places and things to be found there; I wonder how much work would go into coding such a great deal of variety, but I hope that is what the devs are aiming for, it certainly sounds like they're working towards something like this... anyway, I've rambled enough, sorry, but I love the ideas in this thread, and I love that the devs are listening too
Why does it matter what they look like? How often do you run around without armor on? I can't tell what race my character is once the armor goes on. Why would having some minor racial abilities to actually give the game a bit of flavor be so bad? You can have multiple characters, and there is no skill progression. I don't see how having some slight differences could hinder your choices of race.
I do wear vanity armor that shows what race I am, so I do see what race I am. As I have already said, people tend to pick the race that has the best abilities, instead of the race that they think looks best.