You've been here since November 2012, you should know that a lot of these features were discussed by devs at various moments but if you don't it's silly to assume they can't think of things like this on their own. Not everything people want right now that is later announced to be coming out was taken as a suggestion. I've seen many many suggestions that are already planned. How on Earth does the game seem directionless? It looks pretty clear to me that they have a direction, the same one they've laid out. Balance issues and added content in beta follow that direction. So I think you meant "To be negative here".
It's super exciting to see some of the strange-yet-popular ideas (strip-mining whole planets, a thread I had thought a pipe-dream at best, has apparently penetrated!), and once again, Tiy manages a list of things I want to friggin' see even if they had never occurred to me before! I'm probably a terrible person, but "capture NPCs in pods" was top on my list of mods to try making =) Good to know I'll be able to brutally enslave those stupid florans without any script editing!
Thx for the info looks great! But PLEASE ADD Custom Keybinding to the list! Being able to switch keys is Super Important, should be high on the list to do!
Hi, this is my first post. I'm french, sorry if I make some spelling mistakes. I would like to thank the whole Starbound team for this awesome game, which is for me the best game of all times, seriously. Yeah, my dream comes true ! I'm a huge Stargate fan ^^ Wow ! all of this is awesome ! This sounds cool too. Yeah, this is necessary. Can't wait to see all of this in game. ^^ EDIT : We also need to be able to plant trees.
Yay, finally I can have a metalworking area, a kitchen, decent quarters, a crafting station and storage on my ship without having to cram everything into the two compartments I have now. ...I'm not too eager to encounter the cieling-jumping burning spider beasts though. AIEEEEEEEEEEEEE!
I understand what you're saying exactly, the problem is that it's wrong by pretty much every software development practice in use today. Emulation is a special case where timing is absolutely critical to make things work properly. Starbound doesn't have quite the same strict timing requirements.
You gotta love the fact that it actually misses the most important stuff : IA for monsters, for them not to be so dumb revamp of the pixel system, even of the progression of the game (too much mining oriented) keybindings (i know it's there but not very high on the list) Anyway, good luck with the list.
"As always, things are not set in stone." ^ This says it all. I'm cautiously optomistic. There are a lot of great features planned, of course, and the hype for this game is still high, but there is dissatisfaction already, warranted or not. I've seen games that, pre-release, were essentially heralded as the second coming (remember SWTOR?), and if the "perfect sandbox game" had been developed already nobody would care about starbound. It hasn't and I hope, believe me I really, really hope StarBOUND (<-fix'd) can pull off everything its devs have promised (or otherwise led us to believe it will one day be capable of). Remember just because someone has a grandiose vision for a game, money, and a talented staff, that does not mean a wonderful game will materialize. I've enjoyed what I played so far but they've got their work cut out for them. Make it happen Tiy!
Drat. This will delay the completion of the INTERGALACTIC COMPENDIUM OF ABSOLUTELY EVERYTHING! Curse my morals preventing me from emptying villages by force!
Oops... oh shit you guys know what I meant Stardrive, Starbound, so many games have "star" in the damn title *grumble grumble*
I love the sounds of all of these changes, but the one I really want you guys to expand on is the star map interface. I'd really like to see more information when scanning planets. It would be nice to see gauges for each world indicating temperature levels, atmosphere, toxicity, life-form hostility levels, creature spawn rates, indigenous lifeforms present (NPCs), mineral frequencies, presence of Techs, and local weather systems. Now not all of these should be available from the get-go. I am willing to grind for upgrades to the ships consoles to increase the feeling of "improving" my vessel more-so than switching tiers, but some basic information, like temperature ranges should be available from the star map early on as it is relatively easy to calculate. Maybe this would make aspects of the game too easy, but as it stands, I grind on one planet until I can drop a boss, and then swap sectors and grind on a planet there until I drop a boss there, and then move on to the next sector and repeat. Visiting more than one planet per sector seems unneeded, which would change a bit if my scanners could tell me about rare techs and blueprints I don't already possess on one planet nearby in the same sector, or a trading village that will be friendly to me a planet over in the same system, or simply a world in which I won't freeze as rapidly, and has enough coal to let me push out further. Also, as you have a great physics system for fluids already in place; petroleum, pumps, and liquid fuels seem like a no-brainer addition at some point in the future.