While I do agree, it is pretty annoying having the music transition for a short fight, how do they go about it? If there's a delay it will sound slow.
That is a cool mock-up, but why do we need 3rd dimension in travel mode when the whole game is 2d? Just seems unnecessary. Really like that screenshot though.
The notes on biome hazards and monster generation are basically reaching toward the reason I became excited about Starbound. I just imagine exploring a planet with a raising and lowering tide of lava, and creatures adept to survive there. I did notice as I played that sometimes I run into a planet that looks like it is covered in water on the planet viewer, but has very little ocean. I hope that gets fixed...
Sounds Good. Would still like some kind of multiplayer sever lobby to see servers people make public and how many people can join, location/ping etc..etc.. Seems limiting to have to 'attempt' to organize something outside of the game (Forums etc..) or only play with friends.
In regards to smoother difficulty scaling, the dragon needs to be toned back a bit i think unless im experiencing a bug. to avoid is fire i will put up a block wall and then open it back up when i go on the assault, however i seem to be taking damage from im guessing his tail. i cannot see it and it is the only object that graphically would be below the surface. if you could make him hit for slightly less (he hits for 45 in highest teir armor available against him, im suggesting a scale back to 35-40) or make it so his tail annoy hit you without first destroying the back wall and exposing you that would be very nice.
I really wish you could sell things to NPCs. I once looted literally EVERYTHING from a glitch castle except for the blocks it was built from. I then shoved it all in my ship locker on the assumption that i would be able to find an NPC to sell it all to. I eventually realized there was no point to it and it was cluttering up my ship, along with all the other cargo, so i sent most of my stuff and all of the Glitch stuff into the trash.