The future of Chucklefish and Starbound

Discussion in 'Dev Blog' started by Tiy, Feb 4, 2014.

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  1. AdenSword

    AdenSword Pangalactic Porcupine

    My impression of what ive heard so far is its actually going to be a little like Skyrim. You will always have the same main quests but you can go out and explore the infinite (or almost infinite in skyrim) world and do so many other things that you will kinda forget about the main quest line and if you start a new character unless you just decide you want to go and do the main quests it will probably be that you get so caught up in other things that the main quest will feel almost new again. And you can have each playthrough as a different type of person, as they gave examples of you could be an adventurer exploring planets or you could be an intergalactic farmer selling crops or a hunter selling animal meats and hides and so on and so on.

    So it wont just be "go here go there go kill this go kill that" over and over again. It will be "Complete tutorial quests then find a village and go questing from the locals or find this guys stuff he left in a cave or go off and find a pirate ship and become a pirate or almost anything you can think" It will be completely different each time


    Or at least thats my impression anyway......... (I will kill you Chuckelfish if you don't do this stuff and more and make this game everything I imagined for it)
     
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  2. D-16

    D-16 Spaceman Spiff

    the flaw in this argument is that skyrim does not prevent you from leveling up or using equipment based on your progress in the main quest. i also do not recall many areas that were closed off till you progressed to some arbitrary limit. even modern bethesda is not so dense as to think those mechanics have any place in a game described as "open".
     
  3. XRiZUX

    XRiZUX Spaceman Spiff

    Yeah my biggest concern is how the progression will turn out to be like. Having to defeat a boss every single time you want to advance to the next tier is not the best system I can think of. I would love to see alternatives on advancing to the next tiers. Kinda like bypassing the main quests just because you don't want to do the main quests, instead you want to get your ship upgrade either from mining materials, or from NPC side quests, etc. Like imagine you are stranded on a planet, and then you find a piece of paper like instructions in your ship showing you what's missing in order to advance to the next tier/universal depth. Then you go hunting for this ship upgrade which could essentially give you a stronger engine, letting you consume less fuel for the FTL jump, thereby letting you go deeper into space and technically "advancing to the next tier" by floating outside either edge of your current universal map, etc.

    So something like that would allow you to struggle your own way through the tiers/universal depths instead of following the main quest. Flying from planet to planet until you reach the edge of the universal map in the sector you are in, now that would be cool, at least I think so lol.

    Just hope you will be able to bypass the main quest and advance to the next sector in your own way, that's all. :whistle:

    And yeah, lots of variety, love variety, bring it on. :rainbow:
     
  4. hellmage20

    hellmage20 Intergalactic Tourist

    could we possibly get a online feature that lets you invite people to your world? like Minecraft's LAN but world wide... or should I say, star wide? :p thanks for your time if you read this! :D
     
  5. Kailen4

    Kailen4 Void-Bound Voyager

    I must say, all those additions to Starbound sound amazing. They also sound quite a way off. But hey, we did pay for early access beta, after all. I really hope you guys manage to get all those goals worked into the game. I also hope that this game isn't in 'early access' so long that people have stopped playing it by the time it's 'complete'. (Though, given how many people still play similar games, I don't see that being such the big issue.)

    I look forward to the future of this game.
     
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  6. dklink750

    dklink750 Scruffy Nerf-Herder

    Quick tip, you'll only have really big meteor showers if your plant is near a asteroid field. :p
     
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  7. LilyV3

    LilyV3 Master Astronaut

    where is the proof of this? and tell this to my planets pls, because they have these showers even without asteroidfields.
     
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  8. dklink750

    dklink750 Scruffy Nerf-Herder

    You've probably had them, but not to that large of scale. My proof is from my experience and doesn't it seem only logical? I've settled on more than 3 planets with asteroid fields nearby and it's happened every time.
     
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  9. ClockworkMidnight

    ClockworkMidnight Big Damn Hero

    I've settled on a planet with a field nowhere even in the same system and had a shower come and destroy my days work.
     
  10. sunkilledme

    sunkilledme Orbital Explorer

    If everithing that appears in the post becomes true, this will problably be one of the best games ever.
     
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  11. Wheatly811

    Wheatly811 Void-Bound Voyager

    tumblr_lw7qn58NxG1qii6tmo1_500.gif I can't even wait!
     
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  12. Kernel Etixius

    Kernel Etixius Astral Cartographer

    Yes it's those planets I'm talking about, and yeah I even flew up in the sky because I thought a big meteorit was stuck in the sky, but nothing
     
  13. D-16

    D-16 Spaceman Spiff

    coincidence. nowhere in the game files are any type of weather influenced by anything. when a new planet is generated, it picks a random weather type, with "none" being a valid selection. in case you did not know, both big and small meteor showers are weather.
     
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  14. Jetpack725

    Jetpack725 Guest

    And big meteors are a pain.
     
  15. ogboot

    ogboot Scruffy Nerf-Herder

    Are there any updates in the near-future of starbound? The last one was nice but it's been a while, and we're definitely not getting our "hot and heavy" patches as described.
     
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  16. Mippy

    Mippy Scruffy Nerf-Herder

    Too much time without news..
     
  17. LilyV3

    LilyV3 Master Astronaut

    ^This is the problem.

    I do not like this at all.
    yes the game is in dev. the game is unfinished. it is beta. it is not a problem when content is not rolled out because its unfinished.
    BUT IT IS a problem when you get told what will come and it does not come. Sure in Software dev. there often are some delays, but it is horrible to communicate often with "hyping" chosen words what cool and epic features will come yesterday.

    I would ratehr have a realistic statement of: we plan X but we do not know when it comes. and then gove an estimated timeframe +X amount of cache, because you know often the set timeframes are not able to be reached.

    Also it would be a lot more surprising and positive to have an update coming earlier than planned instead of making everyone excited about it and then disappoint them. It would at least reduce the amount of people going upset by not understanding why in IT these delays are normal.
     
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  18. D-16

    D-16 Spaceman Spiff

    you know, in IT you are kind of required to explain any massive delays before the actual delay. not a month after it.
     
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  19. Kwayne

    Kwayne Subatomic Cosmonaut

    I wonder how could we convey our concerns more effectively than this, because the latest upgrades didn't improve SB in these fields at all.

    I'm not even thinking in tiers, nor in separate sectors. The problem is that there is a "main quest" that is being treated as if it should be a sequence of events, while in a sandbox universe a mystery-puzzle is more appropriate. With a mystery you have to learn about your environment and the keys to solve a puzzle. A puzzle in which you have your freedom in choosing which elements you wish to put in it's place first. Starbound already has means to convey clues to solve a universal mystery. There is the codex which now seems to be a decorative feature to give us meaningless background info and funny real world references, while it could be more interesting if it could have fragmented cryptic information about, say, how to open a passageway from one of Kluex's temple to a secret pocket dimension where a powerful instrument for defeating the Ultimate Evil is being kept. Also nobody said that NPC's utterings should not be clues to some universal truth, like verses, chants or rumors.

    I don't want just to bypass mandatory fights, I want NO mandatory fights at all. I'm not completely against bosses but I imagine them as risky shortcut options that could be summonded as battles to substitute gathering-developing work. That way whacking saucer penguins and dragons -- preferably after gathering info about ways to summon them -- is rather more bearable than them being forced on my every single playthrough.

    As for variety, I think CF needs to learn the Zen of game design, the art of achieving more with less, not just showing off variety but making players feel and experience the variety through the entire game, to the point that consecutive playthroughs might give something that weren't experienced in the previous one. Starbound should give less for more: a player should be required to travel larger distances with greater fuel expense to reach valuable planets that are much less content rich than they are now. Something similar to Planet of Hats would fit this game perfectly, and the expenses for exploring a new Planet of Hats would make the expense meaningful.
     
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  20. LilyV3

    LilyV3 Master Astronaut

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