Boss The bosses are all wrong!

Discussion in 'NPCs and Creatures' started by Pazius, Dec 9, 2013.

  1. Pazius

    Pazius Pangalactic Porcupine

    That's not how you make a boss. This is how you make a boss.

    Notes:
    -multiple stages
    -multiple attacks
    -weak points
    -menacing appearance
    -proper boss music
    -enivronmental attacks
    -intro, boss health bar
    -backstory, relevance

    What's currently wrong with the bosses:
    -the lack of above things
    -exploiting safe spots is the one and only effective tactic (sandboxing them, building arenas to counter them)
    -melee against them is awful because their hitboxes don't match the sprite, and they do massive contact damage
    -their AI is pretty bad (dragon uses bird AI which includes severe amnesia and ADD, robot is just bad at combat in general, ufo is not so bad)

    If you want more examples of great bosses, take a look in the SNES era.
     
    Nahere likes this.
  2. Irora

    Irora Void-Bound Voyager

    Yeah the bosses went down so quick :rofl:

     
  3. Finally

    Finally Space Spelunker

    They need to prevent boxing and improve their AI. The dragon will always over shoot you if you stand still...
     
  4. Deathskull

    Deathskull Phantasmal Quasar

    The second two bosses are obviously unfinished. Also you can't really compare a final boss to three early ones, don't forget that the game you linked to has extremely simple bosses aside from that guy too.
     
  5. Irora

    Irora Void-Bound Voyager

    Yeah to be fair SB's bosses are unfinished and not the main boss
     
  6. Pazius

    Pazius Pangalactic Porcupine

    The first boss has a lot less problems, but it still lacks good bossy elements. That fight is quite spammy too, and melee is pretty useless.
     

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