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RELEASED The Black Market 0.0.6

Advanced, high-quality, shady, weaponry for the public to use!

  1. Dekadrachm

    Dekadrachm Heliosphere

    Maybe, right now the grenade is quite bland, maybe you could introduce some new ideas with it. I'll posit a gif of it.
     
  2. Dekadrachm

    Dekadrachm Heliosphere

    But come to think of it, I could make these craft able the way you said and make about four variants that have different elemental effects, the one I have right now doesn't have elemental effects, but it could pass of as incendiary were I to add one.
     
  3. xaliber

    xaliber Scruffy Nerf-Herder

    Oh sorry - seems like that just shows how newbie I am in modding haha.

    As for the update tab, CMIIW, but it's this link right? http://community.playstarbound.com/resources/the-black-market-reboot.2766/updates
    I'm unable to find the download link to the older version of the mods.
     
  4. Dekadrachm

    Dekadrachm Heliosphere

    Yeah, I noticed that, it is actually the Version history tab but I'm not sure if you're able to view that.
     
  5. Dekadrachm

    Dekadrachm Heliosphere

    A preview of the razor grenade, I kinda feel like it's too bland. Also the FPS for my gifs are set at 10 to prevent them from being huge.
    [​IMG]
     
    DraikNova and xaliber like this.
  6. xaliber

    xaliber Scruffy Nerf-Herder

  7. Dekadrachm

    Dekadrachm Heliosphere

  8. Dekadrachm

    Dekadrachm Heliosphere

    Some progress on the new flamethrower, alt ability isn't working the way I want it to yet.
    [​IMG]
     
    DraikNova likes this.
  9. Dekadrachm

    Dekadrachm Heliosphere

    The ignition effect for the alt-ability is default and I haven't found a way to change it yet.
     
  10. DraikNova

    DraikNova Spaceman Spiff

    On the positive side, it looks amazing. What exactly do you want it to do as an alt?
     
  11. Dekadrachm

    Dekadrachm Heliosphere

    The alt is supposed to be similar to the normal flamethrower alt, but my issues is that it uses the correct projectile at first, but when you ignite the trail it uses the vanilla one which doesn't have my custom effect and tri-elemental status effects.
     
  12. DraikNova

    DraikNova Spaceman Spiff

    I was wondering why the sprite seemed to change so much. Hmm.
     
  13. Dekadrachm

    Dekadrachm Heliosphere

    Yeah, I still haven't found a way to fix that yet.
     
  14. ManicRykker

    ManicRykker Phantasmal Quasar

    To be honest, the "pop" of that razor grenade seems like something that could be satisfying to watch.

    Maybe it just needs some tweaks to look more flashy when it goes off?

    It seems like the needles in particular are the culprit.. Imo anyways. Lol
     
  15. Dekadrachm

    Dekadrachm Heliosphere

    w
    What do you have in mind?
     
  16. Dekadrachm

    Dekadrachm Heliosphere

    Redid the sprite work for the bomb, it's more appealing, will likely make it steam powered and add a whistle effect.
     
  17. Dekadrachm

    Dekadrachm Heliosphere

    Idea: Use railroad spikes instead of razor needles?
     
    ManicRykker likes this.
  18. ManicRykker

    ManicRykker Phantasmal Quasar

    Hm... possibly

    Maybe the projectiles could explode (like tiny explosions)? Especially when embedded in a wall. Explosive razors. :rofl:
     
  19. Dekadrachm

    Dekadrachm Heliosphere

    Perhaps, but then it would be more of a carpet bomb.
     
  20. Dekadrachm

    Dekadrachm Heliosphere

    I guess I was just blind, but Kawa at the modding IRC helped me find where the ignition projectile was defined. It was painfully obvious and I can't believe I missed it.
    Here is the finished product I think.
    [​IMG]
     
    Last edited: Mar 17, 2017

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