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RELEASED The Black Market 0.0.6

Advanced, high-quality, shady, weaponry for the public to use!

  1. nuker19

    nuker19 Space Kumquat

    There is a point at which man should not tap into such powers, and that's it, that looks so awesome..... *drools over sexy rail gun*
     
  2. Dekadrachm

    Dekadrachm Heliosphere

    Also will prob be adding explosives from an old explosive mod since explosives are awesome plus the assets are free meaning I can fix it an incorporate it.[DOUBLEPOST=1426631129][/DOUBLEPOST]
    Gonna do both time to make the guns and revive the explosives mod.
     
    Last edited: Mar 17, 2015
  3. nuker19

    nuker19 Space Kumquat

    :wot: YOU MEAN /THE/ EXPLOSIVES MOD?! HOLY GOATS MAN THIS IS GONNA ROCK PLEASE ADD TOSSABLE TNT STICKS
     
  4. Dekadrachm

    Dekadrachm Heliosphere

    Tossible TNT sticks? cake :rofl:[DOUBLEPOST=1426631851][/DOUBLEPOST]already got the explosive mod to load up without issues :p
     
  5. nuker19

    nuker19 Space Kumquat

    Whoo! And if you want a real challenge make it so you can use the TNT sticks to make a bundle of dynamite that when thrown splits into 5 sticks of TNT! HA!
     
  6. Dekadrachm

    Dekadrachm Heliosphere

    cake still...
     
    nuker19 likes this.
  7. nuker19

    nuker19 Space Kumquat

    Idea: an separate buyingg/crafting bench for the explosives? Smoke bombs? Flash bangs? Some mercenary explosives and such? How about special armor that makes it easier to handle explosives (black market hazardous ordinance armor?)[DOUBLEPOST=1426636627][/DOUBLEPOST]C4 explosives are always fun
    And so are sticky and flichette grenades
     
    Rukrio likes this.
  8. Rukrio

    Rukrio Pangalactic Porcupine

    just be sure to credit the ol' mod maker. that said... holy billy fuck balls, i just saw the mod in question and i do fucking want. especially the defensive emplacements and the tunneling explosives, which is a first for me as usually my usual reaction to terrain destroying items is "NOPE"... but the building possiblities with that mod revived...
     
  9. Dekadrachm

    Dekadrachm Heliosphere

    Trying to add D4 charges :) there adhesive charges, I have to change up the stuff a bit so I can keep it organized.
     
  10. nuker19

    nuker19 Space Kumquat

    Well I'm here for creative support and ideas!
     
  11. Dekadrachm

    Dekadrachm Heliosphere

    Just got the D4 charges, gonna rename them to breach charges.[DOUBLEPOST=1426638386][/DOUBLEPOST]Hows this look?

    [​IMG]
     
    CrimsonGiraffe likes this.
  12. nuker19

    nuker19 Space Kumquat

    a bit terrorfying! What if I misplaced one and I wanna pry it off the wall? I'd end up blowing a hole in my ship
     
  13. CrimsonGiraffe

    CrimsonGiraffe Phantasmal Quasar

    Would a wired version be possible, i.e. you press the 'Big Red Button' on the wall to send a wire signal to the charges so they detonate and self-destruct your base?
     
  14. Dekadrachm

    Dekadrachm Heliosphere

    You activate them with "e" I edited the code almost completly[DOUBLEPOST=1426639184][/DOUBLEPOST]
    Yep, wire signal hits it and boom![DOUBLEPOST=1426640079][/DOUBLEPOST]Just re did the sprite and name and ironed out some bugs with this. I will give credit too for the idea since I used his work as a template.
     
    Last edited: Mar 18, 2015
    CrimsonGiraffe likes this.
  15. nuker19

    nuker19 Space Kumquat

    This is the most I've ever been involved in the foruums, GOD ITS FUN
     
  16. Dekadrachm

    Dekadrachm Heliosphere

    hope so :rofl:[DOUBLEPOST=1426640873][/DOUBLEPOST][​IMG]
    Just added a light glow effect to the breach charge. This is how it is now.

    FYI I'm not working on request at the moment.
     
  17. Markelius

    Markelius Space Kumquat

    Breach charges look cool! I haven't had a chance to look at everything the mod has to offer yet, so excuse me if it already includes any of these things, but could you also add mining charges which drop the blocks broken? A "detrimental charge" which did no damage to tiles but hurt players and entities would be cool too. I see a lot of potential for wiring these. :)
     
  18. Dekadrachm

    Dekadrachm Heliosphere

    sure. I'm adding and recoding the explosive from just explosives.
     
  19. Dekadrachm

    Dekadrachm Heliosphere

    I'm having a hard time making them wire able, I'm not skilled in lua. If anyone is feel free to help ;)
     
  20. Markelius

    Markelius Space Kumquat

    Take a look at light.lua. I think all you'd have to do is link the explosion effect to a wire trigger, and light.lua is a good example of how to link things to wire signals.
     

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