Vetoed for too many reasons to count. Fort is just causing trouble. For now I'm going to go with "Head Magician". Also I'm busy writing up a few interesting things so poke around here during the next 24 hours.
Alright guys, here's the thing that I've been working on. Introducing some new clan concepts, which I would like feedback on: MagiTechs and Crews! MagiTech - Specializing Your Role In order to promote individuality in gameplay styles, mages can take a focus based on what they are expecting to do in the game, in addition to their color division. These techs cover specific areas of your division’s jobs that you can specialize in. Please remember that this does not mean you can focus solely on these aspects of your duties as a color mage. They are more for identifying how you play and what you are good at, at a glance. (If you want to take a focus from a different division, or you want to focus on something the existing ones don’t cover, send me a message and we’ll get you sorted) Black Mage Techs: Swordsman - focuses on fighting with melee weaponry Gunner - focuses on guns and ranged offense Demolitionist - focuses on fighting with explosive weaponry Red Mage Techs: Mason - focuses on setting up base camps, bulwarks, fortresses, and whatever buildings are needed Archeologist - focuses on the proper collection of fossils and dungeon items Medic - focuses on combat support and deploying field machinery White Mage Techs: Craftsman - focuses on the collection of materials and the creation of items and equipment Doctor - focuses on providing healing services, food, and keeping other clan members alive Engineer - focuses on tech research, building machinery and other machine-focused tasks Blue Mage Techs: Defender - focuses on the defense of personnel in the field, as well as personal survivability Pilgrim - focuses on exploring strange new worlds, seeking out new live and new civilizations, and going where no clan member has gone before Hunter - focuses the collection and taming of monsters and alien life, with a slight focus on ranged combat ~~~~~~ Crews - Because We Need Even More Subgroups A crew is a group of mages which typically form the core of mission groups. There are many defining features as listed here: -One leader who sets up or accepts missions for the crew to undertake. They are usually the person who forms the crew. -At least four members, and at least one from each division. These people are usually brought together by things such as friend-groups or a shared timezone. -A fitting name, and possibly a unique emblem or a theme song for more established crews. -a ‘focus’, or what the crew plans to do in the game. Other information regarding crews: Crews are not to ‘stick to themselves’ and play with nobody else, you will be the base of the missions but that doesn’t mean you are exclusive. When going on missions, additional clan members can join in. This is not meant to separate or divide people into groups; you are still free to play with whoever you want. Crews go through a similar application process that new members do; present with your name, members, and general focus and any additional information. Unless there is a serious problem you should never be outright declined. -You don’t have to join a crew, but for now you can’t join more than one. Crews have an upward limit of 10 people. The outlines for MagiTechs and Crews are in their beta stages and may be amended at any time.
I believe Craftsman would fit me the best C: I'll get all of the materials and store them in nice boxes and boxes and boxes and store them in nice boxes and boxes. Box.
I moved the information for MagiTechs and Crews to the second post on the front page, with one change; you can join up to 3 crews but can only lead one. Techs will be reflected on the clan members list. Also, I was thinking of expanding into other forum communities, what do you guys think?
Yeah it looks beautiful, except according to my MH news buddy, there isn't any talk of bringing it out of China and maybe Japan, at all.