Suggestion The ability to set a unit as spent after being spawned

Discussion in 'Suggestions' started by Auramaster13, Feb 2, 2019.

  1. Auramaster13

    Auramaster13 Scruffy Nerf-Herder

    With the event editor if you summon a unit there is currently no way to set that unit as spent without triggering a set unit as spent event which can be problematic as if there are other units of the same type on the area that the unit was spawned at they will also become disabled.

    What I'd like to see is another check mark below "summon silent" that allows you to summon them as spent too.
     
      bumblecatto likes this.

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