...NOT introduce huge new systems. It should NOT introduce an all new gameplay aspect. No new minigames either. No, I think we're set for the moment. What it SHOULD do is expand on and refine features already there. The base systems are in place, and we're coming up on a year of 1.0, let alone pre-1.0 material. A lot of what's there is... well-worn. Good, but too familiar by now. So 1.4 should be a content patch, an expansion of the whole universe, not merely one aspect of it. Have big stuff working in the background for 1.5 sure, but push forward a "stuff" patch to tide us over and give you more time to perfect the next Big Thing. For examples... More planet types, more biomes, and variants/expansions of existing ones. We need some new scenery. Wouldn't it be neat to see a pre-Scorched or pre-Toxic world, high tech worlds before they were ruined? How about a full-metal world. Some psychedelic lands. Floating islands. Simply adding a lot of variants to the Muatated planetary biome so there's all kinds of weird looks (bring back the horrible-sounding Alien Juice liquid!). Expanding on what's underground as well would be great. And don't be afraid to go silly. A 1-in-1000 Candy Land mini-biome or whatever'd be a fun treasure hunt. Tweak weather conditions. It should probably not snow on planets without a snowy biome anywhere on them. Snowstorms should probably slow you down as sandstorms do. Windy conditions, precipitation or no, should push the player, slowing them when they walk against it, or speeding them up when moving with it. (It'd be fun to navigate floating islands in high winds, I think.) Minimally-damaging hail... that used to be a thing, didn't it? Heavy rainstorms should make the sky darker, with flashes of lightning for effect. Cloudy days, smog, thick jungle mist? More villages & microdungeons. There's loads to be added here, and again, variants of existing ones can add to the variety with a shorter workload. Ruined villages & dungeons. Pre-collapse USCM prisons and Hylotl castles. Abandoned Erchius mining outposts/rigs on Moons. ANYTHING on Frozen Ocean and Magma planets, since there's little to no reason to EVER visit either outside of fish & bug collection completion. Floating mini-cities and mining rigs on Ocean worlds. I'd love to see large underground dungeons with no surface entrance. Cultist mini-temples. The random 1-in-1000 Infinity Express just randomly planetside. USCM base ruins would be fine. More NPC races. This goes hand-in-hand with the villages/dungeons. The existing costumes can be a great start. I want to run across settlements of Penguins, Ursas, Maggots, Creeplings, Yetis, those Black Lagoon creatures, the Limestone rock dudes, and new races we've not yet seen. Ability to have them (and the Fenerox) as Crew might be nice but not necessary. More monster types, more RNG monster parts. The first part is pretty explanatory, and space could certainly use a few more threats. I think it'd be nice if the existing "unique" monsters also got some color variety. Slight changes to the pallets, but also maybe the rare albino iteration? Take a cue from Pokemon and have ice/magma varieties of certain pre-existing beasties. I think the RNG monster pool is well overdue for some expansion, and I would love to see the giant monsters teased in past pre-release blog posts. I also think it'd be a good time to record a bunch of new monster noises to play rather than just the "blip!" sound. Hell, bring back some of the "lost" foes, like the USCM bunker robots. Improved AI for both NPCs and monsters. Stop wandering into lava. Have enemies of any stripe have a % chance to run away if they take too much damage in a short amount of time, and some just run or surrender on-sight if they see you kill someone else. The ability to use some more weapon types (which would play into the next suggestion). Larger animals that just run away on-sight. Tenants who don't go wandering into other people's rooms to sleep. And... dare I suggest... romance options???? Expand on Tenants, Quests, Crew capabilities. It'd be nice to be able to individually alter the Vanity Armors for Crew and Tenant Guards. I also wouldn't mind being able to give them specific weapons, it'd sure give me something to DO with all those oddities I've collected. I don't mind not being able to directly affect their armor rating, but I won't complain if individually outfitting NPCs like you would your own character became a thing (again, gives me stuff to do with the armors I bought as a completionist). It'd be less aesthetically grating to me than having my Floran guard's room have non-decor-matching high-tech metal beds and stuff. And a few more Quest types wouldn't be bad either, but I admit I've not thought much on the specifics of that one. More blocks & decor & vanity armors. Just go nuts folks. Make loads of silly pointless things for us to decorate our builds and ourselves with. Make the Frogg Furninshing store have two sets of furniture a day and double the number of sets available grand total through it. More sloped blocks, or the ability to MAKE existing blocks sloped manually (especially glass). Bring back spiderweb blocks and cloud blocks because why not, even if they don't occur naturally but only in the workbench. I love this big loony Lego set of a game, and more to play with will only make me happier. Some more tram rail looks would be cool too. Wooden, rusty, industrial, etc. Racial/"vanity" weapons. Look, I really liked the Floran plant-weapons. I dug the Glitch maces and Avian crystal-blasters. The folding chair was a particular favorite. I don't care if they don't have special powers. They looked good and fit the themes. The ability to craft/collect those again would be great. And I'd love to be able to, say, take a powerful hammer-type weapon I found, but then apply the visuals of a weaker hammer-type to it so I can keep the look I want without sacrificing attack power. Kepp the generics and the generics you can craft now, but let us personalize weapons... and like the armors, let us get our hands on other races' stuff with a single character. Make vendors more specialized. I miss specialized vendors. Food vendors, clothing shops, weapon sops, furniture shops. Having every shopkeeper you encounter sell a random selection of whatever is... ugh. Wouldn't it be fun to run into a roaming toy vendor? More space station & ship varieties. Why not hostile space stations? Cultist stations? Why not spaceships twice the size of what's there now? Hostile ships with external blasters and targets you need to take out to open their mech door? Vanity Mech slots. I'm enjoying the whole mech thing well enough, but my motif for my main character is tacky, cobbled-together junkshop kitsch. The Golem mech body is PERFECT, but if I want better stats? I have to abandon that. And I hate that. Vanity slots for Mech bodies, boosters and legs would be fantastic. (You'd wanna keep arms as they appear for real.) And on top of that, more Mech bodies & boosters & legs whose stats are no different from any of the others but they LOOK different and that's the important part. More hoverbike & boat options. Don't care if the stats are the same. Just give us more visuals to play with. Well, maybe make the wooden boat catch fire if you dump it in lava because come on. If you see it, you can make it. That there are decor items that are unprintable/uncraftable drives me up the wall. I don't like admin-ing in items. Let us make the numbers on the wall. Let us make all the Spaceship Greebles. Let us craft the modern kitchen tables. Let us be able to craft/upgrade racial armor sets once we've obtained them from vendors, including Vanity armors. Lemme make breakables. I wanna be able to place bushes and hanging vines and wild plants, or wall graffiti. Let us plant blooming flowers that drop petals so we can make more dye. Those decor items you can only get as quest prizes? Let us scan & print those, PLEASE. If it lights up, it should be wireable. There's already lots of bio-lights you can Wire. Let's make ALL of them capable of that, please? If it looks like a console with controls of some kind, it should be a wire on/off toggle. Add in unused decor assets somehow. There's a buncha chests in the game files currently unused. Bring 'em forward. So many chests, lights, and just random, non-game-changing stuff. Plug 'em into the workbench as default-unlocks. Make them prizes for Quests or bought from vendors. Yeah, yeah, someone's gonna be "you can just admin" but I don't think we should have to do that. Let us display more stuff. The mannequins are great, let's do more of that! Empty weapon racks that let us display neat guns or swords or whatever on the wall. Plates that let us put food items on tables. Plaques to mount fish we've hooked, giving us something to DO with that whole process beyond fill a checkbox. I don't think I'm asking for huge changes, and hopefully nothing terribly difficult. I just want to see the variety found in Starbound grow further. Y'all have set up one hellaciously-huge universe, there's so much room to put stuff. I've been playing since the Koalas an I've been loving it, but would love to see some of the stuff that hasn't had much added to it since then get expanded on.