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That hunger system

Discussion in 'Starbound Discussion' started by Jardenon, Aug 2, 2016.

  1. Marxon

    Marxon Supernova

    It's not a bug. I doesn't need fixing, its so items can have spoil time.

    Game is not broken because you don't like it, take the advice of people here and craft quality food, hold cooking ingredients like rice and cook when you're ready to eat, set up camp with a fire and tent and a chair!
     
    Last edited: Aug 4, 2016
  2. Mnat04

    Mnat04 Tentacle Wrangler

    this is why we need the ability to strap a mini fridges on are backs (Or any other backpack that upgrades inventory storage)
     
  3. Wazamaga

    Wazamaga Scruffy Nerf-Herder

    That would be cool! Or maybe like and EPP cold storage upgrade/augment?

    It would also be neat if, say, on cold planets food would decay slower, naturally making them the refrigerators of the universe. And maybe on hot planets either make food rot faster, or, if it's crazy enough, make meat cook on it's own.
     
  4. Marxon

    Marxon Supernova

    Oooooh @Mackinz !

    People want your mod!
     
  5. Morimach777

    Morimach777 Astral Cartographer

    Again, this is why I think food ought to stack to a limited number like 10 or 16. Then you can make food in "batches" and it will spoil in "batches" and you will get some real benefit from having food on your hotbar, which there is none atm.
     
  6. Silverforte

    Silverforte Spaceman Spiff

    This makes no sense.You can't haul a "life's supply" of food around. It rots. You can load up on all the food you want but if you do, you're just gonna end up with an inventory of rotten food after an hour or so. That's a waste of your farming resources and time. A simple solution to the food stacking issue is to just make food stack automatically based on its state. Once food transitions to a different state of freshness, it moves to another slot. There is a food stacking mod right now that works perfectly fine and I never see myself carrying around tons of food since, as I said, it'd be a pointless waste of time to make tons of food knowing it's going to rot.

    The hunger decaying too fast... that has been dealt with (last I checked) 3 times over. People keep complaining about the decay rate when there are numerous mods out there that are up to date and deal with this issue. Each mod does it differently, you have tons of options. You just did what everyone else is doing. You got pissy about something and stormed off to the forum while still angry and banged out a complaint thread to vent. Take a second to go look in the mod section.
     
  7. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    Agree, but there is so many plants and fruits. Meats, eggs, milk, cheese... There are also so many recipes for dishes.
    What I do, is TAKE ALL from fridge and check what you can make out of this, but with current unstacking it's hard to collect one of every harvestable ingredient.
    I think more processed foods, less stacking, so for example sugar or corn stacks in 5, but full cake doesn't stack. Practical and kind of logical to me.
     
  8. Marxon

    Marxon Supernova

    Have you tried organizing items that each have unique stats into stacks in a way that doesn't eat a massive hole in the memory?

    They can only stack if they have the exact same time to spoil or else its technically not stacking.
     
  9. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    RimWorld does that. I was impressed when I saw it though.
     
  10. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    casual setting is a thing, "WHO'S BRIGHT IDEA WAS IT TO COMPLAIN ABOUT ARBITRARY METRICS?"

    also, flower rimworld. flower them with something hard and sand papery

    #sunshine&lollipops


    Edited for Flowers
     
    Last edited: Aug 6, 2016
    Marxon likes this.
  11. Let's take it down a few notches in the future.
     
  12. Qbi Wan

    Qbi Wan Pangalactic Porcupine

    So, it's basically all about "it's hard, let's leave it" behavior?
     
  13. Dander.1981

    Dander.1981 Subatomic Cosmonaut

    As it seems to be arguments on whether or not a rot/spoilage system works with stacks and how much memory it would take and etc etc. Well there is a working system in "Don't Starve". The devs there solved it by computing the average rot/spoilage whenever you added to it. However! That game is far more unforgiving than Starbound with shorter days, nights you practically can't do anything than hug your campsite fire and get more hungry, sanity to maintain and more, so the stack feature did not de-dramatize the hunger system or rather is essential.
     
  14. LilyV3

    LilyV3 Master Astronaut

    are you saying there should be a small technological device we cna carry that makes food last longer? wow now if we would paly a game in the future with space ships, and no one where we craft swords and axes that would make sense.
     
  15. Mnat04

    Mnat04 Tentacle Wrangler

    well to my experience getting a full inventory of apples from infinity express to eat run out before any of it decayes and lasted a good amount of time
    (P.s. Anyone know what item has the highest amount of hunger restoration and its default freshness I'm trying to calculate the longest you can go without needing to get more food)
     
  16. Morimach777

    Morimach777 Astral Cartographer

    I am not necessarily a programmer so no. Why would be such a drain on memory though? Couldn't you just direct the game to only reference the spoil state of on item in the stack and apply that state to the next item down as you use them? Thus making it effectively like only tracking spoilage on one item? Top item in stack goes bad rest automatically go bad. Anyhow, maybe my idea isn't feasible from a programming standpoint, but I still think stacking needs to be re-introduced for food to some degree or another.
     
  17. agentCDE

    agentCDE Void-Bound Voyager

    I actually use a mod (Food Stacker) that does this; it adds a machine you can place that will take a bunch of food items, and give back a stack of equal amount all set to the worst rot timer. So, for example, three pieces of meat at 2hr, 1:45, and 1: 30 would become a stack of 3 meat rotting in 1 hour 30 minutes. I still farm and cook and so on, it's just nice to be able to take my three farmed potatoes (fresh for 2hr 45 min) and add them to the six in the fridge (fresh for 2hr 46 min) without hassle. It seems a fair enough way to handle stacking. Realistic, too - want things to stay fresh? Don't mix it with something that's starting to go bad! One bad apple spoils the bunch... literally.
     
    Marxon likes this.
  18. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    Sorry, duly noted. I'll take that strike on the F-bombs because they adequately express the intensity of my disgust! Although, I love how you didn't edit them out when you quoted me ;)

    No, it's over-priced, under-complete and totally, TOTALLY over -hyped!

    It's basically the rebound girlfriend for people who can't roll with Dwarf Fortress but, still want to grasp at credibility.

    Also, it's "difficulty" is entirely artificial.
     
  19. DJFlare84

    DJFlare84 Spaceman Spiff

    If you're still having trouble dealing with the hunger system I honestly can't advise you further. A lot of people here have made excellent points. But honestly the best one is just to EAT. RICE.

    Fxxing RICE, man. It doesn't spoil because it's a grain (like wheat), so it stacks up to 1000, taking up very minimal space in your food bar (... but what else were you going to use it for, really?).

    It can be cooked on any old campfire (which you can ALSO carry a stack of), and made into a bowl of Boiled Rice, which can fill you up from EMPTY with only 4 bowls!

    It grows on Lush Planets, and you can usually find quite a few rice plants. Grab those seeds, start a little rice farm. It'll keep you fed forever, or at least until you get serious about farming and start doing things like growing chili peppers and such to make more complex foods that also grant buffs. I'm personally quite happy to subsist entirely on Toxic Tarts.
     
    Marxon and evilnancyreagan like this.
  20. Tylerthedragon

    Tylerthedragon Scruffy Nerf-Herder

    If you want to manage hunger, I found mushrooms to be a good way, you get a TON if you find a mushroom biome, and they stack until they're cooked, so you carry a cooking station (easiest to use is a campfire) and cook them when you're hungry, 3/4 should do the trick.
     

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