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That hunger system

Discussion in 'Starbound Discussion' started by Jardenon, Aug 2, 2016.

  1. Jardenon

    Jardenon Phantasmal Quasar

    Who's Bright idea was it to make all the food items unstackable? It's bad enough my hunger bar completely drains in just minutes. but the fact that I cannot carry enough food around to keep my character fed is completely unreasonable. I can carry tons of dirt on me. a thousand bars of gold! but chocolate bars? too heavy.

    They need to fix this.

    I'm getting ready to just play in casual mode so I don't have to deal with the hunger system constantly bothering me, but I want at least some kind of reasonable difficulty.
     
  2. Plex_Director

    Plex_Director Pangalactic Porcupine

    It was the only way to ensure that a long-called for return of hunger wouldn't be subject to complete triviality once the player amassed food items to carry around.
    Imagine you could haul a life's supply of edibles, would that create any pressure on you?
    This was the very reason hunger got removed after the koala-builds of the beta, as it became a meaningless mechanic and didn't instill the sense of survival as it should have.

    Now with rotting food and no-stack items you actually have to manage your hunger and care for resupplies accordingly, without being able to just stock up on food and be forever done with it.
     
  3. Jardenon

    Jardenon Phantasmal Quasar

    Good! it should be a triviality after a while. Hunger management in this game is not fun at all. it's a chore. if i could turn it off and still keep my other death penalties, I would. I was fine with losing a percentage of my pixels. I'm fine with dropping my items. Heck I'm even fine with starving to death if I choose to not pay attention to my hunger. But Having to carry around so many different food items all the time and keeping track of which ones has spoiled is a serious pain.
     
    Plex_Director likes this.
  4. Shadox2.0

    Shadox2.0 Spaceman Spiff

    You can find a mod who stop the hunger bar to deplet when sit.
     
  5. Plex_Director

    Plex_Director Pangalactic Porcupine

    I'm with you on all these points! I dearly miss the previous "normal" difficulty as I myself am forced to play "casual" right now, because I simply do not see the appeal of having a survival mechanic just for the sake of it (or, as I presume, a sense of nostalgia for many early alpha/beta players).
    However, the outcry after hunger got removed was enormous! And now it is back, retooled to be a legit survival aspect. Many players, not myself mind you, would be shaking fists if it would now again be changed to become more trivial.
    I see the game design aspect to it all, and making such a mechanic trivial, even if that means the player had put serious effort into the change (which the current farming mechanic is not...), would invalidate its existence.
    So you'd be stuck with the dilemma to either have a mechanic: a) be in effect at all times or b) become obsolete after a certain amount of time.
    Chucklefish chose to go with option a) after option b) failed to work before.
     
  6. LilyV3

    LilyV3 Master Astronaut

    it doesn'T drains THAT fast, also just plant rice and bring a campfire with you and you have a stackable source of food you can make on the run.
     
  7. Shadox2.0

    Shadox2.0 Spaceman Spiff

    To be honest , almost all my food go in a fridge on my ship , and almost all the food used to refill the bar are found on the planet while exploring (use some mods like for display time in hours/minutes before spoil and for make the bar stop deplet when sit can help a lot and stay legit/logic).

    I've trow away my Casual char for a Survival some day ago , atleast now i use food ^^
     
    Ankali and Ainzoal like this.
  8. Ainzoal

    Ainzoal Ketchup Robot

    There's nothing to fix. The system works fine if you actually keep an eye on things. Also Rice. Lots and lots of Rice
     
    Ankali and Marxon like this.
  9. Dander.1981

    Dander.1981 Subatomic Cosmonaut

    The ability to .. you know .. COMBINE and COOK your food items into higher tier meals that fills larger portions of your hunger bar + more goody buffs, is essentially a stacking system in itself. Do not run around eating raw veggies, get a food cart and a fridge already and fill it with high tier meals such as shepherds pie, hamburgers etc. It is not hard. Alternatively you can build a kitchen and have a chef move in, if you rather spend pixels than craft cook food.

    You don't need to carry more than 2-3* high tier meals with you as that is more than enough to cover your expeditions objective. I mean, how many ores and other material blocks do you think you need to mine? They made the crafting recipes for everything super cheap!
    A filled fridge can cover several expeditions needs before having to be refilled again. Even more if you further dilute the food consumption it by bringing along a camp fire and hunting gear.

    * add a few chocolate bars or canned food from the infinity express just to be sure. Those have extreme preservation.

    It is easy to avoid death by starvation in Starbound! I've not died to it yet, but admittedly were close once recently. That was when I discovered that when the hunger bar is close to 0 the decay stops being linear. A really nice touch of urgency from the devs I think. But hey, I'm maybe more difficulty biased as I own a copy of the "Don't starve" game.
    --- Post updated ---
    It kind of depends on your character performing any work such as mining, building etc. Good idea with the rice, sure is more dependable than hunting for meat.
     
    Last edited: Aug 2, 2016
    Ainzoal, Shadow86 and Shadox2.0 like this.
  10. Shadox2.0

    Shadox2.0 Spaceman Spiff

    By the way , i've a mod for have duration remainin in hur/minute on food , but someone know if we also have a mod for display food effect ? (like "+15% hunger / regen hp for 10 sec" for example).

    Thx if yes.

    Also a mod for keep the seed in the floor after taking the food , perenial crops maybe ? help a lot.
     
  11. Khatsworth

    Khatsworth Scruffy Nerf-Herder

    Yeah, I don't find the hunger system to drain that fast unless I'm ignoring it. And I'm so glad there's an audio cue for it on top of the actual HUD bar, cause I hardly notice that.
    As someone else mentioned above, rice is a great way to have a stackable source of food on the go, and it's not like campfires are hard to make. If you also plant some pearlpeas on your starterworld or your ship (along with the rice), you can just ride the Pearlpea Risotto express all the way to full hunger bar, and have that stuff for DAAAAYS. That bit's important too, getting FULL, 'cause then you've got a buff and it takes a while longer before it starts draining again, compared to just munching on raw veg every now and then.

    Usually the audio cue reminds me to eat after half an hour's gone by without me noticing, lol.

    Or if you're trying to get rare drops from unique mobs (action figures!) and thus killin' a lot of stuff with a bow / hunting spears, you'll be swimming in so much meat you'll have no idea what to even do with it.
     
    Ankali likes this.
  12. Phantom Miria

    Phantom Miria Phantasmal Quasar

    The current hunger mechanic is trivial regardless of stacking or not. The non stacking aspect is just an eyesore and a nuisance when farming so mods are your friends here, there are plenty of them to make food stack.
     
  13. LuckyRare

    LuckyRare Phantasmal Quasar

    *Drops into thread and casually points to signature before zooming off again*
     
  14. Phantom Miria

    Phantom Miria Phantasmal Quasar

    Improved Food Descriptions.
    http://steamcommunity.com/sharedfiles/filedetails/?id=731354142
     
    Shadox2.0 likes this.
  15. Shadow86

    Shadow86 Pangalactic Porcupine

    Gotta agree with my Apex comrade here. The hunger system now has meaning, and by extension food items, farming and cooking, which allows you to pack more nutrition in less space. Personally, I find it immersive, to have to farm and prepare food for an upcoming expedition, or forage on the field and cook on a campfire (could carry a kitchen counter around, but it feels less plausible).

    Stackable food items would trivialize all of that, not to mention it would all eventually rot en masse. Diminish or eliminate rotting and you have wiped out a chunk of the game.

    And no, it shouldn't become trivial after a while. Don't see why it should when there's already other challenges that become meaningless over time. Like most planet environments, for instance.
     
    Ankali, Ludovic and Ainzoal like this.
  16. LilyV3

    LilyV3 Master Astronaut

    *trollmode on* you mean less plausible like carryign an entire ocean of lava in your inventory? or less plausible as stroing an entire giantcastle in it? *trollmode off*

    what annoys abotu thsi limit is when you want to gather and harvest food or use ot for cookign nice things or selling. it demands a lot annoying micromanagement at no sense, because you would either mechanise this (can we have famring machine snow pls?) And not stackable foods in containers is nonsense too. because 32toamtos in bigger than a human sized refigator is surely plasible. I guess the lazyness of the devs is what caused this and they jsut didn'twatnted to make various stack multipliers for various foods and containers. So stakcign si either on or off. And that gives this feature just another "unfinished" feeling. unless those 32 chocobars are GIANT I see no sense why they rot so fast or nor cna be at least in stacks of 10 each in my fridge.

    feed it to your ships pet because it's hunger bar eems to deplete in 1 minut.
     
  17. LuckyRare

    LuckyRare Phantasmal Quasar

    Just cause I have a fridge, an oven, microwave and w.e else to make food in, doesn't mean I feel less hungry on a daily basis. You still have to go outside and either buy groceries or eat out, or order food to be delivered.

    Your gear level, tech level, decorations in your house should have no effect on how hungry you feel, unless your wallpaper is just a bunch of burgers on a red background or something.
    Being able to manage it should only be easier due to your own organisation skills and planning ahead.
     
    Shadow86 likes this.
  18. LilyV3

    LilyV3 Master Astronaut

    thats the point, there is not much Skill or planning involved. you ca make an entire inventory of high ql food and it will rot away before you can eat it all. So the relation between skill, prepartion and effort is really off. Jam cna last for years, however in terraria is gone quite quick. And therefore the skilled players choose to eat rice, nicelystacked and easily done. Anyone else isn't worth it, especially the buffs the food give are rather lousy and with the difficulty of SB even less needed. So the purposeof the better foods is jsut selling it at higher price or involvement in roleplay.
     
  19. Shadow86

    Shadow86 Pangalactic Porcupine

    I'm not arguing this from the realism perspective. Not carrying a kitchen counter around is just a self-imposed "house rule" of mine.

    Both the stackable blocks and ingredients and the unstackable food are gameplay compromises.

    There's a lot of digging involved in the gameplay, and crafting requires great volumes of ingredients. If blocks and ingredients couldn't be stacked, you wouldn't be able to build anything nor craft much without massive, crippling micromanagement.

    Food, on the other hand, requires only a small amount of micromanagement, and must be unstackable in order not to render several systems meaningless.

    Unless you simply buy food with pixels, the logistics of producing and storing high-level food requires planning.

    But making an entire inventory's worth of quality food and letting it rot without sparing a thought for a fridge shows a distinct lack of it.
     
  20. LilyV3

    LilyV3 Master Astronaut

    yes that plannign i supertiny, its just a planet + rain a 20 lenght field and some rice plants. Anythign else makes no sense storing high ql food is a waste of time and ressources.

    it just shows that there is no point to even make high ql food and taking it with you as you cannot have mobile coolant. So all those extraslots are just for pointless low quality foods.
     

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