Modding Help Temporary, screen-covering status effects?

Discussion in 'Starbound Modding' started by EclipticWulf, Jul 6, 2017.

  1. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    Hello once more,

    My predicament this time is I would like to create a temporary and screen-wide/blinding status effect - preferably a texture.
    A simple example of what I mean is a status effect that turns the player's screen completely black (where they can't even see their character) for, say, 5 seconds.
    What I namely want to do is create a tie-dye/rainbow/trippy effect that covers the screen for a few seconds.

    Is this possible? And if so, how would I go about it? And are there any existing examples I could look at?

    Thanks!
     
  2. Cyel

    Cyel Scruffy Nerf-Herder

    I think you could do it with cinematics, if you want to prevent the player from moving; otherwise I don't think that's doable? Appart from spawning gigantic projectile / particles, which'd be visible by other players too and not screensize-consistent
    [​IMG]
     
    EclipticWulf and IHart like this.
  3. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    Ah, darn. I appreciate the resposnse but I'll probably have to scrap the idea.

    The entire idea originally was to disorient the player for a few seconds and drop them into a different part of the map without them being able to see it - to give the illusion they had shrunk (even though they would still be normal size). I'm not sure how possible it would be to ACTUALLY shrink the player, so I thought it would be a workaround. I'll need to figure something else out.
     
  4. TheElderScroller

    TheElderScroller Pangalactic Porcupine

    Try telling the exact thing you want, because I didn't really get it... But I would say in general, you can mod anything.
    You originally wanted to shrink the player? Or what exactly?
     
  5. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    • Shrinking the player would be overly difficult
    • Because of that, I wanted to temporarily blind the player and drop them into another room
    • This would give the illusion they had shrunk (everything would be larger in size when built)
     
  6. DraikNova

    DraikNova Ketchup Robot

    Wouldn't it be possible to just temporarily open a screen-sized black screen as an interface? Or if this is part of a mission, can't you use cinematics for that?
     
  7. TheElderScroller

    TheElderScroller Pangalactic Porcupine

    Lua can shrink the player both visually and physically, with directives and poly changing.
     
  8. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    Good call! That may actually work out very well!

    There's other issues with it as well which I am not experienced enough with to deal with.
     
  9. @lias

    @lias Void-Bound Voyager

    Hi! I tried to solve this and almost made it, but it doesn't seem like you can set the zlevel of status effects higher than blocks so it fell a little short.

    BUT, while mulling it over, I realized that the Erchius ghost renders over most everything thanks to
    Code:
    "renderLayer" : "ForegroundEntity"
    So if you're feeling adventurous, maybe you could try having your quest spawn an entity that's just a giant rainbow tunnel graphic and have it track the player before unloading itself after a certain time?
     
    EclipticWulf likes this.

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