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Teleportation and the question of OPness

Discussion in 'Starbound Discussion' started by VorpalGaming, Oct 3, 2013.

  1. SteelSoldier

    SteelSoldier Existential Complex

    Well as long as they dont allow players to use beaming up while they are in fights, underground or perhaps during certain hazardous situations(Tornados and such if they get implemented), I am fine with it, I think overall beaming up needs to be free.
     
  2. cyberspyXD

    cyberspyXD Tiy's Beard

    Beaming up could take 3 seconds or so and if anything hits you it gets interrupted.
     
    VorpalGaming likes this.
  3. ImmortalFrog

    ImmortalFrog Oxygen Tank

    *cough* LoL *cough*
     
    VorpalGaming likes this.
  4. cyberspyXD

    cyberspyXD Tiy's Beard

    HmmhMHhMM?
     
    VorpalGaming likes this.
  5. Dwagon

    Dwagon Hard-To-Destroy Reptile

    Claiming ground via checkpoints seems like the best way to handle it.
    Yeah, it sucks spawning in an enormous world in something like Terraria, only to find your friend on the other side of the map. But at the same time, letting players teleport directly to players pro-bono would kind of eliminate some of the challenge because it just means that if someone dies, the other just hunkers down and anchors as a spawn point. (not as big of a problem if all teleportation is restricted to the planet's surface, but I'm just throwing out the worst case scenario, like with dungeon diving or events)

    Also, putting a cooldown timer on porting back to the ship makes the most sense (for server stability and to prevent abuse; also to make surface encounters more dangerous and meaningful).
    Maybe if you port from a teleporter pad, the cooldown is reduced or eliminated (since it shares part of the burden of teleporting the player).
    Having to carry around fuel just to move some stuff to your ship seems more tedious than anything.
     
    VorpalGaming likes this.
  6. Litagano Motscoud

    Litagano Motscoud Master Astronaut

    *hack*Awesomenauts*wheeze*
     
    WoxandWarf and VorpalGaming like this.
  7. claudekennilol

    claudekennilol Space Kumquat

    You guys are way too harsh. If some planets are the size of Terraria's worlds, it could take ~10 minutes of running to get back to the spot where the rest of whomever you're playing with is waiting for you. Too harsh and not fun. 'Nuff said.
     
    ImmortalFrog and VorpalGaming like this.
  8. Authos

    Authos Scruffy Nerf-Herder

    Hmm I'm not sure it would certainly remove some annoyance out of the process.
     
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  9. plaYer2k

    plaYer2k Pangalactic Porcupine




    heh that sounds somewhat like what i suggested a long time ago and i like it! C:

    I totally agree with 1. in no fuel. Instead the "resource" that gets used up is time that the teleporter needs to initiate. But you should always be able to beam up from the underground as you could become stuck there with no way out otherwise. Imagine you minded a straight "hellevator" and suddenly your only mining tool broke. You have no mobility item like a hook or anything else. Also the blocks you gathered got lost for some reason, either you deleted them, teleported them up to your ship or they ddropped into lava. Your only way to get out is mining some "stairs" into the terrain with a broken mining tool. Thats a pretty inconvenient way so beaming up should always be possible.
    Yet i think that it would be a wise idea to increase the lookup time for the teleporter to make it "harder" to teleport away from tougher areas. Following the rule of thumb that the deeper you are, the tougher it gets.
    So i agree with the following statement

    And the lookup time for the teleporter might be
    Code:
    t = 1sec + max(0 , 1sec * depth in meters / 0.01)
    depth = sea level - player height 
    so that at the surface and above it takes only 1 second to beam up but the deeper you go the longer it takes, with every 100m it increases by 1 second so at a depth of 1km it takes 11 seconds to beam up.
    Maybe wrap it into an exponential method t = a (1-e^(-kx)) so it never takes longer than "a" seconds.


    So in addition to what i suggested a long time ago in relation to teleporters, i think that "personal teleporters" that are placed for temporary use should either be an item you have to use and that requires some a tech, those "technology equipts you have to perform at your ship". Given that the game has requirements like power for stationary teleporters.
    It should in any case take several seconds to set up such a teleporter (10 seconds+) due to the reason that calling in your whole team is a powerful tool. Both for PvE and PvP.
    In addition there should be countermeassures like Teleporter jammer that have a certain range blocking all teleport attempts. Those should be placeable by players and preinstalled in certain areas as naturally occuring powerful ruins like crashed alien sites, high tech research lags and and and.

    Also teleporters should be linked "wireless" so that you have a "frequency" for each teleporter (could be linked to teleporter jammer so that they just block a certain range but not all of them. So you have to communicate the frequency in order to make the teleporter accessible. Yet going close to a teleporter you see, you can fetch its frequency and store it within your teleporters database for further access.
    Thinking about it that way opens up new methods like having specialized devices to scan for teleporters around you. Increasing by scan range, scan speed, frequency range and even a direction.

    So yeah means of teleportation ARE pretty important. More than just stupidely teleporting to the planets surface and always to the same location (x=0).
     
    ImmortalFrog likes this.
  10. failcake

    failcake Scruffy Nerf-Herder

    Im kinda worried on something, that i hope starbound doesn't have that weird function.
    On terraria multiplayer if your on a dungeon and want to go back, just disconnect and relog! Or use the magic mirror. I do belive this is kinda game breaking =S

    Example :
    Someone : Oh no im dieng!
    *disconnects*
    *relogs*
    Someone : Yay im safe! At spawn =P

    I hope that it will somehow save your position AND if your underground it will block the ship teleporting :)
     
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  11. Kujar3

    Kujar3 Existential Complex

    I really liked how it was done on some Minecraft servers. You had to ask the other player first, if you can teleport to him with a command and he had to accept your request. But I guess the server owner will have "unlimited power" in this regard so if your friend would run the server than he could just teleport to you no problem even with this. This is really interesting to think about, I would surely love to go on an andventure alone while on a server sometimes and this thing would ruin it for me as well. I can hear the conversation
    A: "Oh man I found this awesome dungeon! Seems like there's a big treasure at the end of it"
    B: "Oh really? I'm porting to you right away"
    A: *oh please don't do that!*
    A: "k, whatever"
     
    ImmortalFrog likes this.
  12. Jman1177

    Jman1177 Void-Bound Voyager

    If I recall correctly, the devs mentioned you can't beam up from an underground area, but you can change the default warp location for a planet.

    I'd also like the ability to "lock on" to your friends and warp right to their position. If it's a balance concern, there could be a timer you have to wait out after dying (so you can't just keep dying and jumping back into a fight while your buddy hides in the corner) before you can warp to a friend. And I assume there's already a way to beam into your friends ship, although I don't know how that works. Maybe they have to be inside the ship and invite you to beam up.
     
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