Tech Suggestions/concerns

Discussion in 'Mechanics' started by Retrorampage, Jul 14, 2016.

  1. Retrorampage

    Retrorampage Void-Bound Voyager

    So I finally got around to playing the nightly. I finally got to experience the new overhaul and so far I'm loving it, but there are a few concerns I have with tech.

    1. I actually really love the new techs, and the new way to obtain them, but I'm really annoyed that my favorites were canned. I loved the FTL boost and the targeted blink.. Why get rid of them? Some of the other techs that are in the stable game right now aren't all great, but FTL boost and Blink are incredible!
    Are there any plans to add more, or are these ones that are in the nightly going to be the only ones?

    2. I've also grown to love the sprint ability, but I feel it's use is limited, because you can't double jump while sprinting. This really bugs me, because you can slash while sprinting just fine, and that makes even LESS sense than being able to double jump! It would be great to be able to use the sprint as a means to do a long jump, to cross large gaps.

    3. I'm also pretty annoyed with the morphball ability being mandatory in that section. The new versions of it are really cool, but why the lack in variety? I've never found the morphball ability to be very useful, other than when it was mandatory in missions. The bubble shield and targeted blink were way more practical and useful.

    4. Why remove the ability to use the dash in the air, making it pretty much useless, but now re-introduce the ability to use it as a separate tech? If anything, why aren't there specific tech upgrades, like how the matter manipulator was handled? Each tech should have it's own tree. For example, take the dash tech. If you right clicked it in the tech console, you'd see a small skill tree for it. You could then spend Tech Drives to upgrade the distance, cooldown, or the ability to use it in the air. Or with the Pulse Jump, have a skill tree that allows you to upgrade the amount of jumps, jump height and wall jumping. This would make techs much more versatile, and would allow for more varied gameplay. Using this, you could effectively erase all of the clone techs, because they would just be upgraded versions of existing techs, and would make room for other types. With this you could cram wall jump and multi jump into pulse jump, and just have it be a part of it, and you need to upgrade it. Then you could bring back the rocket boots and thrusters, and have them have their own skill trees. And the morphball would have it's own tree. See where I'm getting at?
     
    nawg, TakasuRyuji and STCW262 like this.
  2. nawg

    nawg Void-Bound Voyager

    I agree with a lot of this. I particularly hate the way that dash tech was split into inferior parts that can't be recombined. Earlier in development it was super fun to just scoot around dashing and jumping as you please until you ran out of energy. After all, moving around is what you'll do most in this game, it should be that much fun. Now you can't even jump while dashing and it makes the dash awkward for both travelling and platforming.

    The system also becomes pretty unexciting after you've settled on the three tech versions you want. If you already know which ones you like, you just buy those 3 and it's over forever. You're done with tech in the earliest stages of the game. More variety in tech choices with an upgrade tree for each would give players another thing to strive for and look forward to further into the game.

    And yes, the morphball is fun to look at, but only the spikeball version has any useful purpose outside of the predesigned missions.
     
  3. Retrorampage

    Retrorampage Void-Bound Voyager

    I really hope the devs see my suggestions. I really don't want to use mods to get the game how it should have been. The new system is great, as I said, but there are some problems that I have brought up, and you brought up some good points too, nawg. And those problems need to be addressed.
     

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