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RELEASED Tech Bypass - Learn the secrets of all known Tech (Archive)

Discussion in 'Mechanics' started by Xuhybrid, Dec 8, 2013.

  1. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    This mod allows you to learn every Tech in the game, at a price of course. For balance purposes
    you can only craft the unlock after you've reached Sector X and earned the Robotic Crafting Table.
    This falls in line with the other upgrade called Durasteel Tech Upgrade which is temporary. There
    are a few reasons why i've done this because it allows you to try out all of the Techs, but only
    after you've reached the content wall that is Sector X (tier 4) which is incomplete at this time.

    The latest version supports Tabula Rasa and the latest modding file structure.

    http://www.nexusmods.com/starbound/mods/14/
    http://community.playstarbound.com/index.php?resources/tech-bypass.261/

    PSA - If you liked this mod, please remember to Endorse it on Nexusmods to increase its visibility!

    [​IMG]

    Tech Controls (12 total)
    Code:
    Targeted Blink      - F
    Rocket Jump         - Up + Jump
    Random Blink        - F
    Morphball           - F
    Gravity Bubble      - Double Jump
    Human Mech          - F
    Gravity Neutraliser - Double Jump
    Pulse Jump          - Double Jump
    Energy Dash         - Double Left or Double Right
    Camera Man Boost    - Up + Jump
    Butterfly Boost     - Jump + (Any Direction + Jump)
    Bubble Boost        - Jump + (Any Direction + Jump)
    Instructions

    Simply extract this zip archive into your /Starbounds/mods folder and you are ready to go. The modding
    scene and functionality is constantly shifting and is definitely unfinished, so installing multiple mods
    with changes to the player.config is going to be difficult for me to support.

    - Tabula Rasa -

    A solution which i have chosen to support, is a pretty handy new crafting table called the Tabula Rasa.
    It allows you to cook a torch in a campfire to make a new crafting table. This table does not require you
    to know any blueprints so all of the items i have added will show up for you. The legacy crafting options
    are still in place, so once you pick up the items from the Tabula Rasa, you will learn the blueprints.

    If Tabula Rasa is not up to date yet, you can add a .modinfo file for it and put it into the mods folder
    with absolutely no problems. There's details on the forums if you need them.

    - IMPORTANT -

    The player.config file is optional, and i highly recommend you to use the Tabula Rasa. However, if you need
    to install multiple mods manually, you can add the following line to your /Starbound/assets/player.config
    inside your tier1 defaultBlueprints list.

    { "item" : "techbypass" },

    If you are using the Tabula Rasa, feel free to delete the player.config i have provided.

    Troubleshooting

    Make sure you properly uninstall any files added by older installations of this mod. Due to the new modding
    structure, we can all put our files in one unified directory. If you try to launch the game with duplicate
    items of the same name, the loading screen will crash and will never stop loading. Be sure to check your
    starbound.log to debug any problems you encounter.

    Updates / License

    I have no plans to update this mod so if it falls out of date, you are welcome to take
    this mod and use it for your own purposes. You are free to include it in any mod packs.

    You must credit me for all the files you use.

    Good luck,
    Xuhybrid
     
    Last edited: Dec 15, 2013
    yk999, Kierran, ReMark and 2 others like this.
  2. Hexerin

    Hexerin Existential Complex

    another good mod by you, keep it up! now if only the mech wasn't so useless...
     
  3. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Thanks! Yeah its quite good at killing stuff but from my experience you can just jump in and out of the Mech whenever you want to kill something.

    Added the controls list to my main post by the way.
     
  4. alphasabre

    alphasabre Void-Bound Voyager

    Hi there Xuhybird any idea why the Human Mech wouldn't show up?
     
  5. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Every other Tech appeared except that one? Let me take a look and make sure i didn't make a mistake.
     
  6. alphasabre

    alphasabre Void-Bound Voyager

    Yes every other one did just the one didnt
     
  7. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Alright, the links between items are case-sensitive.

    I've uploaded a new version with the bug fix. Thanks for reporting the issue.
     
  8. alphasabre

    alphasabre Void-Bound Voyager

    Thanks!
     
  9. alphasabre

    alphasabre Void-Bound Voyager

    Its fixed!
     
    Xuhybrid likes this.
  10. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Shameless bump
     
  11. iMissingno

    iMissingno Intergalactic Tourist

    Not able to download form Nexus ;(
     
  12. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    Download, Install, No tech upgrade in crafting table.
     
  13. iMissingno

    iMissingno Intergalactic Tourist

    Yeah I finally got it and everything and installed the code and the assets but still no tech plan
     
  14. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Nexusmods seems to be back up now.
    Robotic Crafting Table right?
     
  15. GlitchKnownAsHAL

    GlitchKnownAsHAL Void-Bound Voyager

    No tech bypass visible in the robotics bench.
     
  16. iMissingno

    iMissingno Intergalactic Tourist

    Yeah and still no visible tech plan at all
     
  17. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    And you followed the instructions.txt? Added the line properly to the player.config file?

    Edit: Im going to presume that was the problem then. Ive tested the mod a couple more times and as long as its installed via player.config, there are no problems with the files.
     
    Last edited: Dec 10, 2013
  18. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Ive updated the file structure with support for several mod loaders. It can still be installed manually if you wish. Tested and working for Annoyed Koala.

    If you liked this mod, please remember to Endorse it on Nexusmods to increase its visibility!
     
  19. Cocatox

    Cocatox Void-Bound Voyager

    go to player.config and put this infront of copperarmorhead so that it looks like this and you have all techs ingame so have fun to test it

    mfg


    "tier1" : [
    { "item" : "randblinktech" },
    { "item" : "humanMechTech" },
    { "item" : "targetblinktech" },
    { "item" : "bubbleboost" },
    { "item" : "butterflyboost" },
    { "item" : "cameramanboost" },
    { "item" : "dashTech" },
    { "item" : "hoverTech" },
    { "item" : "jetpackTech" },
    { "item" : "morphballTech" },
    { "item" : "doublejumpTech" },
    { "item" : "rocketjump" },

    { "item" : "copperarmorhead" },
     
  20. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Yeah, that's how i started the mod. I wanted to apply limitations though, for balancing.
     

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