Swimming (+crouching)

Discussion in 'Mechanics' started by ockpii, Mar 24, 2012.

  1. ockpii

    ockpii The Reel McCoy

    Hello, once more. How would you guys feel an actual swimming engine would fit this game? Something along the lines of maybe Skyward Sword's, Majora's Mask's, maybe Super Mario Galaxy's - where you pick up a Koopa shell.

    Meaning that, unlike in Terraria, where you can just jump underwater, your character would actually be in a horizontal position and such, and it would make possible stuff like water currents and all sorts of physics. Also, there could be places where you could only go if you swam to them, because of the size of the hole or something (also, maybe there could be crouching in the game, and different sizes of entrances and such. Maybe a sentient race could have little homes, and we could only infiltrate their bases if we crouched and such).

    So it would kind of work like a car movement engine, sort of - you hold the jump button and use the arrow keys to direction your character whilst the jump button would make your character move in the direction you'd point. If you stood still, the character would start swimming up automatically. Also, it would be nice if the character running out of O2 underwater would affect his animation as well.
    To prevent surfacing, and to be able to truly explore temples and all underwater goodness, you'd have items such as the one I mentioned on my last analysis video, the Iron Boots, with correspondent slowness and clanging sound each step it took.


    How's this sound to you guys?

    ~ockpii
     
  2. Hm, I hope the swimming wouldn't be terribly slippery in that case. Asteroids-style controls underwater would drive me up the wall. D:
    But in general I'd prefer swimming to jumping, since in Terraria if you fell into water, you wouldn't be getting out without the flipper-things.
     
  3. Lobo

    Lobo Spaceman Spiff

    There's an old NES game called blaster master... i like the swimming mechanics in that game :rofl:
     
  4. Cappuccino

    Cappuccino Phantasmal Quasar

    I'd love to actually have a swimming animation in starbound, I'd spend more time in the water!
     
  5. Hm, in the forest-planet screenshot there is someone swimming, so I think the swimming is actually implemented. Good thing!
     
  6. ockpii

    ockpii The Reel McCoy

    Well, it may be someone drowning because they can't swim, for all we know =b

    ~ockpii
     
  7. Korruption

    Korruption Void-Bound Voyager

    I had actually been thinking that swimming would be an excellent mechanic to put in Starbound, but thought that it might be frowned upon by the general public, mainly because it removes the danger of drowning significantly. Putting it in would allow for deeper and more thorough water navigation though, making aquatic planets a completely viable option. I would like to see it because it adds more realism to a game if you don't sink like a block of lead. I'm curious to see what others think about it though.
     
  8. Well, the character had a very swimming pose, it had swimming trunks and there was splashing.
    I dont think the devs would waste valuable sprites to make a specific drowning animation and then display it in such an ambiguous situation.

    EDIT: Ach i can't link straight to the image. Have an inserted image.
    [​IMG]
     
  9. ockpii

    ockpii The Reel McCoy

    Nevertheless, that's shallow-swimming. But it's a start =b

    ~ockpii
     
  10. Well, we can't really know how the mechanics work yet, so it's a bit useless to say that its shallow-swimming. Who knows how deep the pool is.
     
  11. ockpii

    ockpii The Reel McCoy

    I don't think it's useless to say someone is shallow-swimming when the person clearly has its head above the water.

    ~ockpii
     
  12. Well, generally people do like to keep their head above water when swimming for fun (which the speedo hints at.) However, if they include swimming, they are doubtlessly going to include diving. Im not sure if the car-style controls would even look that good... It might be better to just have it be controlled by direction keys and leave the jump button entirely out of the control scheme.
     
  13. ockpii

    ockpii The Reel McCoy

    I was referencing the swimming controls from Skyward Sword, if you've played it, wherein the jump button made Link swim towards the course we set him with the Wiimote. But, yeah, there could different control schemes for it.

    ~ockpii
     
  14. Hm, I havent played Skyward sword, but that sounds awkward and annoying to me. :c I never liked the 'press A to swim' type controls, they usually make the character dash too far forward and you don't have fine control over where you want to stop.
     
  15. ockpii

    ockpii The Reel McCoy

    I understand what you mean completely. It can be a bit tricky to master in 3D, but actually Nintendo made it very accessible to get into. In 2D it would be much easier, under that same control mode ;)

    ~ockpii
     
  16. I'd prefer an identical control scheme to overground - walk around by holding down the movement keys, swim around by holding the movement keys. Swimming should be as convenient and helpful as walking in my opinion. The reason why most people hate water levels is because of the horribly badly made swimming controls. :eek:
     
  17. ockpii

    ockpii The Reel McCoy

    Or because water just usually makes you die and be slow =b
    If it's as easy as that, in my opinion, there would be no challenge in swimming, and it would be no more amusing that walking for that matter. Also, I trust these folks to hand top-notch controls, if you're concerned about that ;)

    ~ockpii
     
  18. Well, the swimming isn't for the fun of swimming anyway, its for the fun of exploration.
    Having movement be a challenge is unfair in my opinion, as underwater has a lot of enemies this time around and that extra few pixels you dashed too far can mean death for you in the worst case. Hence why precise control is better than fake difficulty.
     

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