Why is this not in modpack format? Starbound is no longer meant to use .pak files. You should probably update that also, in your monsters/unique/tentaclecometspore folder, replace the concents of the .animation file with this and the monster should actually spawn and move around: Code: { "animatedParts" : { "stateTypes" : { "body" : { "priority" : 0, "default" : "idle", "states" : { "closedIdle" : { "frames" : 1 }, "idle" : { "frames" : 1 }, "jump" : { "frames" : 1 }, "run" : { "frames" : 8, "cycle" : 0.75, "mode" : "loop" }, "fall" : { "frames" : 1 }, "blink" : { "frames" : 3, "mode" : "transition", "transition" : "idle" }, "open" : { "frames" : 8, "mode" : "transition", "transition" : "idle" }, "walk" : { "frames" : 8, "mode" : "loop" } } }, "damage" : { "priority" : 0, "default" : "none", "states" : { "none" : { "frames" : 1 }, "stunned" : { "frames" : 1 } } } }, "parts" : { "chest" : { "properties" : { "transformationGroups" : [ "body" ], "zLevel" : 2 }, "partStates" : { "body" : { "closedIdle" : { "properties" : { "image" : "<partImage>:open.1" } }, "idle" : { "properties" : { "image" : "<partImage>:idle" } }, "run" : { "properties" : { "image" : "<partImage>:walk.<frame>" } }, "jump" : { "properties" : { "image" : "<partImage>:jump" } }, "fall" : { "properties" : { "image" : "<partImage>:fall" } }, "blink" : { "properties" : { "image" : "<partImage>:blink.<frame>" } }, "open" : { "properties" : { "image" : "<partImage>:open.<frame>" } }, "walk" : { "properties" : { "image" : "<partImage>:walk.<frame>" } } }, "damage" : { "stunned" : { "properties" : { "image" : "<partImage>:jump" } } } } } } }, "transformationGroups" : { "body" : {"interpolated" : true}, "aim" : {"interpolated" : true} }, "particleEmitters" : { "deathPoof" : { "particles" : [ { "particle" : "claypotshard" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" }, { "particle" : "dust2" } ] } }, "sounds" : { "aggroHop" : [ ], "deathPuff" : [ ] }, "effects" : { "blink" : { "type" : "flash", "time" : 0.25, "directives" : "fade=ffffff;0.5" } } } you probably will have issues with the other "new" monsters as well, as AI lua and such has changed a lot since this mod was first created.
As in Vanilla, you have to wait a couple seconds for the universe to generate before you access the AI console. It's not a bug There's no actual reason why I use .pak files. 1.0 was like that and I just roll with it. About the Tentacle Monster, I'm aware of the bugs, but are ONLY present with 'invasionweather'. If you spawn the monster it moves and attacks as codded. As of your new .animation file, you just changed the death particles. That doesn't fix anything. If you are able to fix the invasionweather files (I couldn't ) I'll be more than happy to include it. Ofcourse credit will go to you! ^_^
Hunger is being added in the next patch, therefore I didn't mess with it too much. That being said, I have someone addapting 'Hunger & Thirst' mod to Survivalist. As for temperature, I'll like to bring it back some day. But for now I simply lack the time. There is biome temperature though. And new ways to 'wear' it of!
Can't say I've tried for myself but as long as every player has Survivalist installed, I don't see why not.
Hey there, great mod there, I really enjoy it! Good work! While playing it, there came 2 questions to my mind. 1. Have you got a planned date when you add hunger and temperature? I am really looking forward to it! 2. I have some trouble getting survival points. Is there a way, to get them reliable? It seems that monster drop them randomly and not very often or am I just overlooking something? Anyway, keep up the good work, this mod is fantastic! (Ah and before I forget it, when you first start and get the teleportation before the matter manipulator, you cant klick the matter manipulator option in the dialog, nor close it. Might be a bug.)
I didn't mess with Hunger because it's already coming in Vanilla's next patch. I would love to see Hunger and Thirst being imlemented. That's the main reason why I left the matter manipulator (with only liquids collection) at the console. As for SP, I would recomend checking the CODEX. SP are randomly dropped, and I was hesitant to leave them that way, but senced there were many viable ways to 'harvest' them!
(Sry I didn't reply to this.) It's not a bug. It's just that you can't interact with stations while 'Needs and Thoughts' is ON. After you close the quest window, you can continue!
The 'Survival Robot Crafting Table'tm will be coming out on next "Survivalist Mod DLC - SURVIVE HARD" for only $15.99. In the DLC there'll be featured a robot that criticize your every move, the FORCE, a Stan Lee cameo, and your own pet Bone Dragon. LOOK FORWARD TO IT NEXT WINTER!!
Durlock updated Survivalist Mod with a new update entry: Post-April Fools Read the rest of this update entry...