1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Survivalist Mod 2.13

WILL YOU SURVIVE?

  1. Durlock

    Durlock Pangalactic Porcupine

    Durlock submitted a new mod:

    Survivalist Mod - WILL YOU SURVIVE?

    Read more about this mod...
     
  2. Phantaeon

    Phantaeon Scruffy Nerf-Herder

    I though that the PC version of Dark Souls ||| came out in April.
     
    Moon Leaf and Relten like this.
  3. Relten

    Relten The Waste of Time

    And so it begins yet again...
     
  4. jedzge

    jedzge Big Damn Hero

    wtf do you do in the beginning... u cant teleport or anything..
     
  5. sayter

    sayter The Waste of Time

    Why is this not in modpack format? Starbound is no longer meant to use .pak files. You should probably update that :)


    also, in your monsters/unique/tentaclecometspore folder, replace the concents of the .animation file with this and the monster should actually spawn and move around:


    Code:
    {
      "animatedParts" : {
        "stateTypes" : {
          "body" : {
            "priority" : 0,
            "default" : "idle",
            "states" : {
              "closedIdle" : {
                "frames" : 1
              },
              "idle" : {
                "frames" : 1
              },
              "jump" : {
                "frames" : 1
              },
              "run" : {
                "frames" : 8,
                "cycle" : 0.75,
                "mode" : "loop"
              },
              "fall" : {
                "frames" : 1
              },
              "blink" : {
                "frames" : 3,
                "mode" : "transition",
                "transition" : "idle"
              },
              "open" : {
                "frames" : 8,
                "mode" : "transition",
                "transition" : "idle"
              },
              "walk" : {
                "frames" : 8,
                "mode" : "loop"
              }
            }
          },
          "damage" : {
            "priority" : 0,
            "default" : "none",
            "states" : {
              "none" : {
                "frames" : 1
              },
              "stunned" : {
                "frames" : 1
              }
            }
          }
        },
    
        "parts" : {
    
          "chest" : {
            "properties" : {
              "transformationGroups" : [ "body" ],
              "zLevel" : 2
            },
    
            "partStates" : {
              "body" : {
                "closedIdle" : {
                  "properties" : {
                    "image" : "<partImage>:open.1"
                  }
                },
                "idle" : {
                  "properties" : {
                    "image" : "<partImage>:idle"
                  }
                },
                "run" : {
                  "properties" : {
                    "image" : "<partImage>:walk.<frame>"
                  }
                },
                "jump" : {
                  "properties" : {
                    "image" : "<partImage>:jump"
                  }
                },
                "fall" : {
                  "properties" : {
                    "image" : "<partImage>:fall"
                  }
                },
                "blink" : {
                  "properties" : {
                    "image" : "<partImage>:blink.<frame>"
                  }
                },
                "open" : {
                  "properties" : {
                    "image" : "<partImage>:open.<frame>"
                  }
                },
                "walk" : {
                  "properties" : {
                    "image" : "<partImage>:walk.<frame>"
                  }
                }
              },
              "damage" : {
                "stunned" : {
                  "properties" : {
                    "image" : "<partImage>:jump"
                  }
                }
              }
            }
          }
        }
      },
    
      "transformationGroups" : {
        "body" : {"interpolated" : true},
        "aim" : {"interpolated" : true}
      },
    
      "particleEmitters" : {
        "deathPoof" : {
          "particles" : [
            { "particle" : "claypotshard" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" },
            { "particle" : "dust2" }
          ]
        }
      },
    
      "sounds" : {
        "aggroHop" : [ ],
        "deathPuff" : [ ]
      },
      "effects" : {
        "blink" : {
          "type" : "flash",
          "time" : 0.25,
          "directives" : "fade=ffffff;0.5"
        }
      }
    }
    
    

    you probably will have issues with the other "new" monsters as well, as AI lua and such has changed a lot since this mod was first created.
     
    Last edited: Mar 24, 2016
  6. Durlock

    Durlock Pangalactic Porcupine

    As in Vanilla, you have to wait a couple seconds for the universe to generate before you access the AI console. It's not a bug





    There's no actual reason why I use .pak files. 1.0 was like that and I just roll with it.

    About the Tentacle Monster, I'm aware of the bugs, but are ONLY present with 'invasionweather'. If you spawn the monster it moves and attacks as codded.
    As of your new .animation file, you just changed the death particles. That doesn't fix anything.

    If you are able to fix the invasionweather files (I couldn't :p) I'll be more than happy to include it. Ofcourse credit will go to you! ^_^
     
  7. SJLgamers

    SJLgamers Subatomic Cosmonaut

    Hey, does this also re-add hunger and temperature?
     
  8. Durlock

    Durlock Pangalactic Porcupine

    Hunger is being added in the next patch, therefore I didn't mess with it too much.
    That being said, I have someone addapting 'Hunger & Thirst' mod to Survivalist.

    As for temperature, I'll like to bring it back some day. But for now I simply lack the time.
    There is biome temperature though. And new ways to 'wear' it of!
     
  9. SJLgamers

    SJLgamers Subatomic Cosmonaut

    ok thanks! However, does the mod break when i add an hunger and temperature mod?
     
  10. Durlock

    Durlock Pangalactic Porcupine

    It depends on the mod. But most likely it will.
     
  11. Stahljaeger

    Stahljaeger Void-Bound Voyager

    Can this be played multiplayer?
     
  12. Durlock

    Durlock Pangalactic Porcupine

    Can't say I've tried for myself but as long as every player has Survivalist installed, I don't see why not.
     
    Relten likes this.
  13. Kiffkind

    Kiffkind Aquatic Astronaut

    Hey there, great mod there, I really enjoy it! Good work! :)

    While playing it, there came 2 questions to my mind.
    1. Have you got a planned date when you add hunger and temperature? I am really looking forward to it! :)
    2. I have some trouble getting survival points. Is there a way, to get them reliable? It seems that monster drop them randomly and not very often or am I just overlooking something?

    Anyway, keep up the good work, this mod is fantastic!

    (Ah and before I forget it, when you first start and get the teleportation before the matter manipulator, you cant klick the matter manipulator option in the dialog, nor close it. Might be a bug.)
     
  14. Durlock

    Durlock Pangalactic Porcupine

    I didn't mess with Hunger because it's already coming in Vanilla's next patch. I would love to see Hunger and Thirst being imlemented. That's the main reason why I left the matter manipulator (with only liquids collection) at the console.

    As for SP, I would recomend checking the CODEX.
    SP are randomly dropped, and I was hesitant to leave them that way, but senced there were many viable ways to 'harvest' them!
     
  15. Durlock

    Durlock Pangalactic Porcupine

    (Sry I didn't reply to this.)
    It's not a bug. It's just that you can't interact with stations while 'Needs and Thoughts' is ON. After you close the quest window, you can continue!
     
    Relten likes this.
  16. FRun_ASSASSINS

    FRun_ASSASSINS Void-Bound Voyager

    How do I create the robot crafting table I have everything else but i can't seem to craft it? :kitten2::kitten:
     
  17. Durlock

    Durlock Pangalactic Porcupine

    The 'Survival Robot Crafting Table'tm will be coming out on next "Survivalist Mod DLC - SURVIVE HARD" for only $15.99.

    In the DLC there'll be featured a robot that criticize your every move, the FORCE, a Stan Lee cameo, and your own pet Bone Dragon.

    LOOK FORWARD TO IT NEXT WINTER!!
     
  18. SJLgamers

    SJLgamers Subatomic Cosmonaut

    nice, happy april fools!
     
  19. Durlock

    Durlock Pangalactic Porcupine

    Durlock updated Survivalist Mod with a new update entry:

    Post-April Fools

    Read the rest of this update entry...
     
  20. YakkinoAyo

    YakkinoAyo Void-Bound Voyager

    Am I the only one or why I don´t see the Cotton plants?
    Could this be a bug?
     
    FRun_ASSASSINS likes this.

Share This Page