I personally hate droping items on death, it's very tedious trying to recuperate the lost items and reorganizing your inventory; dying countless times and it does nothing to the immersion because you still have some items at respawn. But of course without punishing the player somehow death would be more of just a minor inconvenience. Let's cut to the chase: Eliminate the drop items, Insted the more the player stays alive the higher it's stats would be. This could be implemented as hardcore (current hardcore change to permadeth). This would fit perfect for immersion because your body is remade after death every time and the ship would always repo the matter manipulator and it's contents FEATURES: 1. Increase HealthMax & EnergyMax via Food: You'll need to eat higher tier food to increse your current MAX Health by health bonus energy by energy bonus; Eating diferent foods in the same tier would give you 1 to 3 extra points. 2.Increase Damage & EnergyRegen by Fighting: Killing enemies would slightly increase Damage, using energy weapons would slightly increaseYour energy reload. Other option would be using damage boost in food similar to the previous point. 3.Speed vs Defense: Moving trough the world by walking/exploring would slowly increase your speed maxing out at the velocity of the run boost. Higher defense armor would make you slower depending on the defense value.Using higher armor would requiere higher speed. 4.Reset on Death: At death there will be pixel lost and your stats will reset to starting stats. What are your thoughts? I'll do it myself but i'm clueless about modding, any good tutorials or modders out there that would like to work on this?