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Superior Brain

Discussion in 'Starbound Discussion' started by Panfux, Dec 11, 2013.

  1. greenman

    greenman Spaceman Spiff

    Beating the first boss is the end of quests for now. It's just enough to get you started on how to play the game. Expect a lot more in later stages of development.
     
  2. D-16

    D-16 Spaceman Spiff

    it's not 0%. it's 7%. it's not weighted in any way. the RNG is not a "bag" containing a limited amount of "tokens". the odds are that out of every 100 numbers generated, 7 will give the desired result. if the probability were a direct function of chance to time: if i could kill 200 monsters an hour, over two hours i'd have 28 superior brains. or, one every 14 monsters, if you like. a sample of real wold experiences shows that an average of over twice that is reported.

    again, 7% is 7%. it is not 7% the first time, 7.45% the second, 8.86% the third. it is 7% every single time.
     
    Finn Learson likes this.
  3. greenman

    greenman Spaceman Spiff

    But what if I kill 100 monsters, 25 of which were in alpha, 47 were in beta sector, and I collected 2^3.35 rings in Sonic the Hedgehog 3 (playing as Tails, ofc) in the slot machine levels, 2nd act, with or without being as far as decided to use even go want to do look more like, in the alpha sector, 7%?
     
    Finn Learson and D-16 like this.
  4. It's a numbers game. I've gotten a superior brain in an acceptable amount of time every time I've tried. 10 to 15 minutes tops, and it never seems like forever. You don't have to kill the monster from start to finish with the brain extractor, so It's fairly easy to kill large amounts of mobs to obtain your brain.
     
  5. Fiben Bolger

    Fiben Bolger Pangalactic Porcupine

    The Gambler's Fallacy.

    The guy I want to meet is the theoretical one that is never going to get a superior brain. That's not very probable but, given enough time and samples, it certainly is possible. That epic rage would be something to see.
     
    D-16 likes this.
  6. Cell Materia

    Cell Materia Cosmic Narwhal

    ooh ooh sewious quest ion: does brain extractor work on alpha monsters or does it only work on betamax monster
     
  7. MarcusDemonicus

    MarcusDemonicus Space Kumquat

    it works on any non-humanoid "creature" in any tier, however your best bet is to only use it in alpha(preferably) or beta for fast kills.
     
  8. greenman

    greenman Spaceman Spiff

    imo you should have a higher chance to get one if you extract from a humanoid creature. Seems like they'd have a more developed brain than any of your average Orange Derrick. I could be wrong.
     
  9. MarcusDemonicus

    MarcusDemonicus Space Kumquat

    by non-humanoid i meant not in a village or instance npcs. i should of clarified i guess.:)
     
  10. jibbi

    jibbi Title Not Found

    I got mine by the first monster i killed. And that was even before i knew what to do with it. Thought it might be a new food source or something :whoop:
     
  11. DukeOfRiven

    DukeOfRiven Giant Laser Beams

    I don't know why this is so difficult to find. I've always had a superior brain.
     
  12. Daimoth

    Daimoth Scruffy Nerf-Herder

    I have done tons of experimenting with the way treasure classes and monster types interact, and I'm almost positive it's bugged. I added another extractor that dropped an entirely different set of items, and the vanilla brain extractor started dropping my custom items, despite the fact that I didn't alter a single line of brain extractor code or its associated files.
     
  13. D-16

    D-16 Spaceman Spiff

    and the item name of the duped extractor was....?
     
  14. Daimoth

    Daimoth Scruffy Nerf-Herder

    The resource extractor is the stand-in name I gave it. Why do you ask?
     
  15. D-16

    D-16 Spaceman Spiff

    because such an error is common when you duplicate some data, modify it, but forget to change the "name". note: not display name. the internal name used by the game.
     
  16. Daimoth

    Daimoth Scruffy Nerf-Herder

    In the unlikely event that that wouldn't have caused a crash, I still would have caught the resultant mayhem in the log. If you're really curious, I can post it all so you can look over it for yourself.

    I used no duplicate identifiers. The way treasurepool/monstertype interact together is likely bugged.
     
  17. Bumber

    Bumber Pangalactic Porcupine

    It can be 0% for the situation I described. That is, if the function never got called at any CPU time that would return the value.

    It'd be more like 0% the first time, 0% the second, and 100% on the Nth roll (where N is the time it drops) at a fundamental level. It's all deterministic for a given exact CPU time.
     
  18. D-16

    D-16 Spaceman Spiff

    not if you actually program a RNG, and not just a function that translates any example input directly into returned data.

    there are already several fairly standard RNGs out there that will give you different results with the same inputs. your argument is invalid against any "real world" RNG, though works really well against "my first RNG" - the first year CS lab.

    for example, read this - https://stackoverflow.com/questions/4892588/rngcryptoserviceprovider-random-number-review

    so,. yet again - 7% is 7%. it is not 0%, it is not 8%. it is 7% every single time.
     
  19. Bumber

    Bumber Pangalactic Porcupine

    Great, now you've got a function that will always return a given seed on a given call, regardless of when that is. Even easier to guarantee to get you 0-7 eventually without having to worry about interference from real world variables.

    It's a predetermined combination of seed and function that amounts to a single list of predetermined pseudo-random numbers. Either your next number is the right one or it isn't, but there's already one waiting for you somewhere in that imaginary list. Every attempt brings you closer, and therefore the perceived probability increases. If you actually knew what the next number on that imaginary list was, you'd say the chance of rolling a given result would be either 0% or 100%, because it either is or isn't that number.

    "If you genuinely need truly random numbers then you shouldn't be using a computer to generate them at all: you should be measuring radioactive decay or something similarly, genuinely unpredictable." You don't say? :rolleyes:

    Addendum
     
    Last edited: Feb 28, 2014
    Kabu likes this.
  20. D-16

    D-16 Spaceman Spiff

    i see you didnt understand what was being posted. dotnet framework includes a function which generates cryptographic strength random seeds.

    this is more than sufficient to give us a practically random die roll.

    here, test it - http://msdn.microsoft.com/en-us/library/system.security.cryptography.rngcryptoserviceprovider.aspx

    change the number of rolls to 100, and input 100 sides to the "die" and tell me how many of your results are <=7. also, note how many rolls were before each 7.
     

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