Suggestion : Option to not pick up blocks and blocks breakable by mini bosses and bosses

Discussion in 'Mechanics' started by Raidiant, Dec 24, 2013.

  1. Raidiant

    Raidiant Tentacle Wrangler

    1) I am tired of having to delete loads of unwanted blocks my character collects regardless whilst digging, I prefer to have an option to choose whether I want to pick up block or not.

    2) Players can beat bosses and mini bosses (regeneration animals) pretty easily by simply building a square block around them, put a slit and then shoot through the slit - this in my opinion removes alot of challenge, the solution of this is make them able to break the barricade.
     
    Ben-X likes this.
  2. gabrielfunkglop

    gabrielfunkglop Sandwich Man

    I dont quite understand number 1 but your saying(in number 2)you want bosses to be able to break blocks,because i know that the first boss you meet(the penguin guy) can break through blocks not sure about the others or the minibosses but all of them really should be able to break blocks.Maybe the devs could make weaker blocks like dirt and stone breakable to them?
     
  3. Raidiant

    Raidiant Tentacle Wrangler

    ^ When you dig your character automatically fills your inventory up with any block that comes out, e.g. cobblestone, dirt block, snow, etc.

    It would be nice to have an option e.g. in your inventory window, to automatically stop collecting blocks like dirt etc, the option can be switched on and off

    Because of the amount of digging one has to do in this game, your inventory is flushed full of unwanted blocks that you have to delete block by block, and the moment you start digging again your inventory fills up with blocks you don't need or want..

    If this option was implemented, I could switch the option off when I want to collect say steel block or glass block, but when I am digging to the center of the planet I can switch it on, so it will automatically deny blocks I don't want such as "magma rock, sand, ash, dirt, mushroom block etc"

    The first boss is the only boss which have the destructive power to break blocks, which is why the first boss is so much fun, the later bosses don't have this attribute. I think mini bosses (super large animals, boss npcs) and boss characters should have automatic ability to break blocks to make it more a challenging to a player
     
  4. gabrielfunkglop

    gabrielfunkglop Sandwich Man

    yeah an auto reject would be nice
     

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