You should be able to marry an NPC or other player if you wanted to. If NPC, your partner could make food or store items for you. It would also be cool to have children and if it's with a different race the child will have a 50% chance of only being one or the other. If you want to expand more on this feel free to add them in the comments Edit: Tana64 (#3 person in this thread) has expanded a lot more on this topic, so check it out.
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Upvote! Playing with friends is a given (for me), but I also like an immersive single-player experience - factions, pets, spouses, children, ship crews; it's nice to surround yourself with allies/friends, especially if you have some input into their attributes (if there are multiple spouses/children/etc to choose from). Ideas for spouse/children: Occasional gifts. These can be dependent on your spouse's race, your home planet, your faction, or even if they ask you for your favourite category. Custom outfits. May need to be more restricted than a player character, but hey, any options are better than none. Quests/challenges to obtain them, rewarding you based on your efforts. You want someone to say hi/bye to? Buy a village girl a flower. Want a spouse that can protect your base while you're out, and comes with improved relations with her home planet? You have to win them over by being the intergalactic arena champion. Or...something. Being able to move them/have them follow you. Sometimes when I've been adventuring too much, I just want a nice peaceful picnic with the family, three planets away. Whether or not they can fight/take damage, is another story. Adoption. Not everyone wants babies the old-fashioned way, or a spouse to worry about. This way I can collect one from each species, like Pokemon, and make a multicultural squad of awesomeness waiting for me when I get home. Or manning the ship, or farming, or helping me explore; I'm all for family activities. Kidnapping/challenges. You may have bagged yourself the princess of Planet X, but her previous suitor will spontaneously raid you for the rest of your days. Or just kidnap your children. Life on the frontier is TOUGH.
man this is a great idea but imagine if they put the bounty thing in the game and it gets set on your family that would be soo cool because u would go travleing the whole galaxy just to find the person who did it (or not give two shits and find another family )
It would also be cool to have children and if it's with a different race the child will have a 50% chance of only being one or the other. it would be cool if they were both like a human + avian = a human baby with wings
Not sure if each species could reproduce with each other. I'm pretty sure Floran, Novakid and Glitch would be left out of this cross-species random child generation.
The idea is good. Theorically speaking. You see, creating a family is sure a cool thing, but only if your wife/husband is "active". If this doesn't happen, the family become everything, but a fun feature. Just look at the marriage in Fable franchise or Skyrim. Awful. Just awful. There're high chances that your idea of marriage ends in a very similar way.
In Skyrim, I married Farkas (one of the companions), which means my spouse could give me quests, skill training, follow me, defend against bandit raids, and make a decent home-made meal...If Starbound had some sort of relationship system, you should be able to do something similar (choose high or low benefit partners).
Still, at the end of the day, your lovely husband is nothing more than a companion with some cooking skill. Whoa. So rad. Maybe for you is good, but for others, it's just an upgrated minion, not someone that carved his/her space in your heart. This feature would probably be more appealing if the npc that you can marry had some deep psychology and well rounded character, like Obsidian's or Bioware's companions. Adding this to the equation, the result will be better than the original's one.
Absolutely! Although in that case, you'd have fewer 'potentials' to pick from, as each of them would need custom coded 'deep' interactions with you. Harvest Moon offered a pool of five (or three, or some other number depending on the version); it's not a bad idea to give your spouse some personality.
For me and for lots of players, it's essential. A good compromise would be creating a bunch of "profiles" (the Bounty Hunter, the Princess/Prince , the Farmer, the Wounded Soldier, the Lone Rebel...) and giving them to some random npc, with some differences from race to race (a Novakid Bounty Hunter would be more impulsive, chatty and random, while a Floran one would be more calm, reasonable, cruel... and tsundere ). Sure, the picks will always be fewer than the ones allowed in a "marry-everyone!" sistem, but they'll be worthy, at least. EDIT: Ok, after a long shower, suddenly the shampoo helped me forming the idea i've talking about. So, instead of marring some random npc, every village/outpost have a small number of special ones. This group of npc, instead of the others, have some scripts, picked casually from the pool of personalities. The combination of race and personalities will then create a charcter, that will be more interesting to romance than npc #3145. The race is important, since it's characterized by a specific lore and background. Let's make some examples: 1)Novakid: since they're made out of gas and aren't the best diplomats and scientists, thanks to their lack of concentration, a novakid should be an hot-blooded troublemaker, just like Kamina from Gurren Lagann. The perfect pick if you want someone that will make you laugh (or cry, it depends) and kick asses around the galaxy. 2)Glitch: The village ones are still in "medieval mode", so we will have pudic and modest people, or knights with a strong sense of honor, or chatty yet sthealty bandits. The "free" ones will even be more closed, since they're considered abominations and are just a copy of real life. A.K.A. Deep guys. 3)Apex: Living as an Apex can be boring: even napping in scheduled. Since the evolution of their intellect and the devolution of their body, science has been the main point of the Apex community. Trying to romance one of them will probably be funny, since the loved one'll probably try to analize the situation before anything else. Very high chances of tsundere-guy/gals and awkard moments. 4)Floran: Floran are basically the "humanification" of nature. And Mother Nature is anything, but good. Floran are cruel warriors, always ready to destroy every obstacle in their way. Yet, love can blossom, even if the relationship that will born is going to be more likley a BDSM one. Floran should be malicious and flirty at the same time, and should always try to be the dominant one in the couple, with witty jokes, not-so-safe pranks and quite deadly quests. 5)Avians: Religion is the heart of a village, for npc Avians. Dating them would mean probably be some-kind of templar or rebel, it depends on the Avian you have in front of you. Romance should be difficult, since the cult is in the way, yet fun, expecially when diverity kicks in. 6)Hylotl: they look like an oriental race, so values like honor, familiy and strenght should be vital. They should be strong like a katana, yet lovable like a cherry petal. To sum up: "perfect waifu/husbandos material ". 7)Humans: last but non least. Those guys/gals have survived an apocalypse. They're tough, but wounded deep inside, looking for a new home and, who knows, maybe someone special. Humans should be easy to imagine, since there're lots of examples. Talking about the scripts, they should be plausible and influenced by the race of the romanceable npc. Apex scientist are ok, like an Avian templar, that will obviusly be different from a Glitch one. Things like a Novakid diplomat or an Avian assassin should be way rarer, if even present. So, how does it sounds?
Why the fuck everybody allways says these things in bounty etc topics, everyone knows that npcs could easily be modded into "important list" so that all bountys etc skip these npcs and i believe its not even complicated code. Bounty generator just checks that these npc aint in list, or maybe it could generate its own npc straight so there would never be any complications with already existing ones, thats the easiest way.
Could we just not? I feel like this whole suggestion place is Starbound developers way to get the crazy forum loving community out of their hair with all of their 'wierd' and 'unfitting' ideas. Why would you marry someone in a game? Just no. No.
Role play. It would be a good way to keep alive a server. Just immagine. To create an event, someone need to die permanently. Since you cannot properly die like in DayZ, you use a NPC. Easy peasy. Then, action kicks in. Sure, it's a secondary feature, but it's still a feature, something to use or enjoy in your way.
Permadeath+farming-based game+multiplayer? Dude, permadeath works fine in games where getting killed doesn't burn down days of work. In survivals, for example. But i don't think that a starbound server would work with that plugin. In the end, there would be only a quite small group of OP guys that do nothing more than randomly wipe away everithing in their path. Not cool.