Not in the slightest. Running it out of GM8 stock, we had all menus functioning, but clicking the play button would result in an infinite hang due to messed up code in oDirectorControl, where it places the spawn point and the teleporters. It took a bit of work and it's technically not the exact prod way of generating the spawn area and teleporters, but it works, and I feel it adds more variety to the map
It took us about a week of code modification to get the game to actually run. The biggest problem we had was with Steam. In oInit you need to set the steam var equal to 0 and comment out any reference you see to steam_init or steam_achievements, as those for some reason break the game.
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I guess my gm version of the game is broken but that doesn't make much sense, did u convert the game (to 8.0) using a tool created by YellowAfterLife?
This is what the menu looks like
Last edited: May 12, 2014