Having unlocked every character and played them, I agree with that list for the most part.
Only thing I would change is maybe bump Merc down two spots and Acrid + Engineer up one.
I find Acrid and Engineer much safer picks in spite of Merc's many, many invincibility frames just due to the nature of enemy spawns and late game hazards that melee has difficulty avoiding.
That, and they just have phenomenal kiting ability between Turret distractions and that Sludge.
(Imp Fire is a colossal pain in the ass. It's always waiting for me when I come out of a dash or omnislash)
EDIT: My personal evaluations does not take items into account, because items are very, very random and not consistent. A merc getting something like a Wicked Ring will make him OP as sin, as will a Behemoth on an Engineer or Huntress.
Not a bad idea, though I'd probably take it a step further and grant HAN_D a drone every time he hits with Forced Reassembly (max one drone per activation; not per hit). This way he would have an incentive to better aim his Forced Reassembly (it has a windup time, making it quite risky to use, especially vs Providence), and fighting Providence wouldn't be quite so teeth grindingly obnoxious.
Last edited: Nov 25, 2013