It depends purely on the purpose of the tier list. In most cases (especially in fighting games), tier list is to demonstrate each character's full potential in the top most competitive environment, I don't think it should be any different in a single player game: the tier list should reflect a class's full potential ie, each class's capability at the highest possible difficulty level (which should by all means translate well to lower level as well).
And as I always say, RoR's Hard mode (Monsoon) is really not that difficult and most certainly not the "supreme masochist mode" you describe it to be. There are games with hard modes I would personally flatout avoid, RoR isn't one of those and frankly anyone with most if not all items unlocked and have had a bit of experience can play through without too much trouble.
Click to expand...
That doesn't really prove that there's anything inherently wrong with making a tier-list for Rainstorm...
Anyway, I DID mention that I spoke to him about perhaps making a separate tier-list for Monsoon. So, there's that.
As said by reVelske, Monsoon's difficulty is manageable.
but like I said before, it requires a bit of a different play style in order for it to not be unbearable. Rushing the tele in rainstorm isn't always the best, rushing the tele in monsoon is almost always the best option (until late game where you don't need to, but you've won at that point).
Click to expand...
... is that true? Just rush to the teleporter and immediately leave? That doesn't sound very smart... I mean, you leave all that treasure lying around and you enter the next stage purposely underprepared... Is that for reals?
Last edited: Jan 22, 2015