Tool Storm Modding API

Discussion in 'Mods' started by Handsome Matt, Mar 7, 2016.

  1. deathCorporate

    deathCorporate Void-Bound Voyager

    What does T do in the game i press it it comes with a black bar 2016-03-13.png
     
    • MaximumZero

      MaximumZero Void-Bound Voyager

      Anyone else having trouble setting up on Win7SP1? I'm not getting an error of any kind, but when I run StormLoader, it runs four copies of itself and does absolutely nothing. I followed all setup instructions to the letter, and successfully set up on Win10.
       
      • Captaingamer

        Captaingamer Space Hobo

        Hey guys stormloader is crashing on startup for me please some help.

        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.IO.IOException: The process cannot access the file 'C:\GOG Games\Stardew Valley\Storm-Hooked-Game.exe' because it is being used by another process.
        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
        at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
        at Storm.Manipulation.Cecil.CecilInjectorFactory.ToConcrete()
        at Storm.Manipulation.InjectorFactory.<ParseOfType>b__14_0()
        at Storm.StardewValley.ManagedStardewValleyLauncher.InitializeStaticContext(InjectionFactoryContext ctx)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        Loaded Fishing Mod 1.6.1 by Zoryn
        Loaded Movement Modifier 1.6.1 by Zoryn
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)
        [CecilInjectorFactory] Loaded 1486 injectors.
        [CecilEventCallbackInjector] Instruction 2801 out of bounds
        StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void
        PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent

        System.Int32[]
        [CecilFieldAccessorMutatorInjector] Could not find field!
        StardewValley.Farmer temporarySpeedBuff System.Single
        TemporarySpeedBuff System.Single False
        System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
        at StardewValley.Game1.UnloadContent()
        at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
        at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
        at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
        at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
        at Microsoft.Xna.Framework.Game.Dispose()
        at StardewValley.Program.Main(String[] args)
        --- End of inner exception stack trace ---
        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
        at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
        at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
        at Storm.StardewValley.ManagedStardewValleyLauncher.Launch()
        at Storm.Program.Main(String[] args)

         
        • Handsome Matt

          Handsome Matt Aquatic Astronaut

          omg please run on 1.05 LITERALLY

          that was the chatbox that could be used to input commands, 1.05 broke it somehow, will try and fix soon xoxox
           
          • Handsome Matt

            Handsome Matt Aquatic Astronaut

            just run Storm through Visual Studio, the debugger will break if a mod breaks.
             
              shinkaiho likes this.
            • Pyrii

              Pyrii Existential Complex

              You sir, have found the chat button. The game was going to be released with multiplayer, but since singleplayer was essentially finished, he decided not to wait. So yeah you might find one or two multiplayer features left in the game for now.
               
              • cantorsdust

                cantorsdust Existential Complex

                Attach your VS debugger to Storm.
                 
                  shinkaiho likes this.
                • Pinkishu

                  Pinkishu Phantasmal Quasar

                  If you run storm via VS (like, build it there and set the output to be the stardew valley folder and then use the debugger or such) you can do that... breaking in your code using Debugger.Break() (though at first break you can specify other breakpoints and all in the IDE, im sure theres a better way too but eh :p)
                   
                  • ADoby

                    ADoby Subatomic Cosmonaut

                    Does STORM Api contain any way to get on Objects "parentSheetIndex" ?
                     
                    • Samcambolt270

                      Samcambolt270 Scruffy Nerf-Herder

                      no matter which version i use, it simply crashes immediately. I am assuming from the log it has something to do with injectors, but i can't make heads or tails from it.
                       

                        Attached Files:

                      • Samcambolt270

                        Samcambolt270 Scruffy Nerf-Herder

                        so does that mean we may get a multiplayer mod soon? or will multiplayer be released in a patch soon?
                         
                        • ADoby

                          ADoby Subatomic Cosmonaut

                          Are you using the newest game version 1.05 ? (seems like this error was posted about 10 times at least)
                           
                          • Samcambolt270

                            Samcambolt270 Scruffy Nerf-Herder

                            I think i am, though i am not sure how to check...
                             
                            • ADoby

                              ADoby Subatomic Cosmonaut

                              Should be on the windowed application bar on top.
                              Or in mainmenu bottom right (question mark) opens more infos.
                              Bottom left should tell you versions, i think
                               
                              • LifeRacer

                                LifeRacer Void-Bound Voyager

                                So here's the log... if this is because I somehow got 1.051, can anyone tell me how to revert back to 1.05? I just want to play today, and I gotta at least have my time speed mod :(
                                 

                                  Attached Files:

                                • Captaingamer

                                  Captaingamer Space Hobo

                                  HEy guys please help??
                                   
                                  • cantorsdust

                                    cantorsdust Existential Complex

                                    Your error code gives it away--you're still on 1.04 or below. Please run 1.05, and please read what people have already posted.

                                    We're all very happy to help people, but it's frankly insulting when people ask for help without even bothering to read the OP or previous responses to your own posts. If you can't be bothered to put in the bare minimum amount of effort to get things working, it's unfair to ask us to take time and effort to help you.
                                     
                                      ThatNorthernMonkey likes this.
                                    • ADoby

                                      ADoby Subatomic Cosmonaut

                                      Can someone now tell me how to get the "parentSheetIndex" of an Object in storm API"? if possible at all
                                       
                                      • Captaingamer

                                        Captaingamer Space Hobo

                                        Its working! thankyou and Im really sorry guys i should've looked before asking im very sorry.
                                         
                                        • keyten

                                          keyten Cosmic Narwhal

                                          Why don't you use .Name instead?
                                           

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