Anyone else having trouble setting up on Win7SP1? I'm not getting an error of any kind, but when I run StormLoader, it runs four copies of itself and does absolutely nothing. I followed all setup instructions to the letter, and successfully set up on Win10.
Hey guys stormloader is crashing on startup for me please some help. Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.IO.IOException: The process cannot access the file 'C:\GOG Games\Stardew Valley\Storm-Hooked-Game.exe' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at Storm.Manipulation.Cecil.CecilInjectorFactory.ToConcrete() at Storm.Manipulation.InjectorFactory.<ParseOfType>b__14_0() at Storm.StardewValley.ManagedStardewValleyLauncher.InitializeStaticContext(InjectionFactoryContext ctx) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) Loaded Fishing Mod 1.6.1 by Zoryn Loaded Movement Modifier 1.6.1 by Zoryn [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args) [CecilInjectorFactory] Loaded 1486 injectors. [CecilEventCallbackInjector] Instruction 2801 out of bounds StardewValley.Game1 Draw (Microsoft.Xna.Framework.GameTime)System.Void PostDrawCallback (Storm.StardewValley.Accessor.StaticContextAccessor)Storm.Manipulation.DetourEvent System.Int32[] [CecilFieldAccessorMutatorInjector] Could not find field! StardewValley.Farmer temporarySpeedBuff System.Single TemporarySpeedBuff System.Single False System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.UnloadContent() at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args) at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean ) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at StardewValley.Program.Main(String[] args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Storm.StardewValley.ManagedStardewValleyLauncher.Launch() at Storm.Program.Main(String[] args)
omg please run on 1.05 LITERALLY that was the chatbox that could be used to input commands, 1.05 broke it somehow, will try and fix soon xoxox
You sir, have found the chat button. The game was going to be released with multiplayer, but since singleplayer was essentially finished, he decided not to wait. So yeah you might find one or two multiplayer features left in the game for now.
If you run storm via VS (like, build it there and set the output to be the stardew valley folder and then use the debugger or such) you can do that... breaking in your code using Debugger.Break() (though at first break you can specify other breakpoints and all in the IDE, im sure theres a better way too but eh )
no matter which version i use, it simply crashes immediately. I am assuming from the log it has something to do with injectors, but i can't make heads or tails from it.
so does that mean we may get a multiplayer mod soon? or will multiplayer be released in a patch soon?
Are you using the newest game version 1.05 ? (seems like this error was posted about 10 times at least)
Should be on the windowed application bar on top. Or in mainmenu bottom right (question mark) opens more infos. Bottom left should tell you versions, i think
So here's the log... if this is because I somehow got 1.051, can anyone tell me how to revert back to 1.05? I just want to play today, and I gotta at least have my time speed mod
Your error code gives it away--you're still on 1.04 or below. Please run 1.05, and please read what people have already posted. We're all very happy to help people, but it's frankly insulting when people ask for help without even bothering to read the OP or previous responses to your own posts. If you can't be bothered to put in the bare minimum amount of effort to get things working, it's unfair to ask us to take time and effort to help you.
Can someone now tell me how to get the "parentSheetIndex" of an Object in storm API"? if possible at all