1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Stopping players from walling monsters in

Discussion in 'Starbound Discussion' started by Combine_Kegan, Dec 7, 2013.

  1. horsemedic

    horsemedic Seal Broken

    I'm not sure what you're talking about. I said nothing about letting enemies dig through blocks.

    The high range and speed of block placement is useful for construction but makes combat irrelevant by permitting wall-off cheese. I'm suggesting the range and speed of block placement be reduced, except in the local area around a special item. The idea is you'd set this item down in your base to build quickly, but couldn't use it for combat/exploration.

    If you want to be unnecessarily hostile to people suggesting improvements to the game, you should read more carefully first.
     
  2. thenarth

    thenarth Void-Bound Voyager

    Yeah I've been walling in enemy who can 1 shot me with guns with projectile speeds that are undodgable and have lightening fast reactions while I have a bow if I want to engage at range that will take a LOT of hits to kill them. Maybe that's a sign I should go hit the UFO boss up but that sounds like it'll kill me in a couple of hits and will be s slugfest too I suspect a little re tuning might make armour work a little better, at that point I am ALL FOR removing the ability to hit stuff through walls.

    Being able to cheese the enemy is lame, it doesn't make sense, it feels stupid, breaks immersion and it will get old extremely fast. It's also slow. I think simply making it "fair" would do. I think people saying "If you don't want it then DONT" are ignoring the fact that that means multiplayer is broken and no fun if you don't like that aspect, they're also assuming that this would happen in a vacuum. If it comes alongside a rebalance or perhaps just better signposting of when we should be going for what upgrades at which point I think it won't then ruin the game for all the "don't change it" crowd.
     
  3. Arcaster

    Arcaster Twenty-three is number one

    Remove attacking through walls, allow only bosses to fight their way through blocks.

    Or give different blocks different resistances to monsters. Grass can be wrecked easily, wood somewhat easily, titanium panel NOT SO EASY, YEAH!
     
  4. Necrolance

    Necrolance Void-Bound Voyager

    Or they could make it so that you can only build fast away from aliens. But I think that item could still be abused, place it near where you're fighting and just wall up. And what I was talking about wasn't all towards you. The digging through blocks was towards the people who suggested it.
     
  5. Cloudzen

    Cloudzen Poptop Tamer

    You want enemies to be able to break blocks, for sure, and I think the stronger the block the harder it should be.

    To expand on this as well, some projectile monsters could be able to shoot through walls.
    Some monsters could teleport.
    Some monsters could apply a new debuff called "Build Paralysis" where you can't build for X amount of seconds.
    Some monsters could "eat" blocks place in front of him and the player (by the player of course) and become bigger/stronger from doing it.

    There are a lot of ways around this, and most include keeping the system in place and just giving a lot of alternating options to choose from, which would also fit in with the random monster design as it is.

    You don't want to limit using building in combat, but you want to keep the player on their toes with more diverse attacks besides "jump and lunge."
     
    Lazerballs likes this.
  6. simpleoddish

    simpleoddish Tentacle Wrangler

    Hitting through walls should definitely be fixed. Most people agree on that from what I've seen.

    As for the mobs breaking blocks...I don't like that idea. At least, not normal mobs. I don't want to have to fix my house all the time because some random mob decided to knock on the door. However, I do think bosses, and perhaps mini-bosses should be able to. Or, at the least, they should be able to get out of holes, go over things...better AI or something. It encourages you to not fight them by your hard-built structures, and it helps keep them from getting stuck. We had the robot just get stuck in a random hole and we had to spend time trying to dig him out because he couldn't figure out how to get out on his own.
     
    Lazerballs likes this.
  7. doguso

    doguso Big Damn Hero

    Hitting through blocks is meaningless when you can dig a tile hole and shoot through a cage. I do that about as much as melee through.
     
  8. Buttlord

    Buttlord Orbital Explorer

    Cant believe people say this i a vital/natural part of the game.

    Bet they're the same people cursing whenever someone posts a thread to make something "easier"
     
  9. Archer

    Archer Spaceman Spiff

    I don't think people should be able to hit through walls... That's all really.
     
    KevinFragger2427 likes this.
  10. doguso

    doguso Big Damn Hero

    Well it does remove difficulty from the game. Completely. With copper level stuff, I can kill and survive a level 9 planet no problem with enough dirt. I've killed countless things that I shouldn't be able to because I can abuse caging. Melee through walls should change. I don't know how they'll fix the bows through a slot abuse though, if possible.
     
  11. Hexerin

    Hexerin Existential Complex

    except that isn't abuse. see all the slots in the walls in the image below? that's what medieval archers used to protect themselves while defending against sieges. what's the only enemy of the time that could get past that? siege engines like catapults. in starbound, the siege engines would be the bosses.

    [​IMG]
     
  12. Lenney

    Lenney Void-Bound Voyager

    Just fix it so that melee attacks can't go through walls. Simple.

    Should they decide to allow monsters to destroy blocks in the future? I'm sure that's something that is being considered and I think it's also a great idea, but the melee through walls needs to be fixed first.
     
  13. The | Suit

    The | Suit Agent S. Forum Moderator

    Personally I feel harder levels enemies should be able to destroy blocks.
    An for the sake of houses, you need to create a "Shield Generator" for your house with wiring. So you can also use low durability materials for exterior of the house.
     
    Lazerballs likes this.
  14. The | Suit

    The | Suit Agent S. Forum Moderator

    I am sure they built those castle walls in a 2 seconds like in starbound too. Aliens. they asked Marvin the martian for help.
     
    Lazerballs likes this.
  15. UK Legend

    UK Legend Poptop Tamer

    Believe me, it doesn't get much better at the highest tier armour the beta allows, wearing full universalists amour is still two hit

    if they fixed cheesing right now the game would be very difficult, especially the dragon which was a one hit which also fired projectiles

    I wouldn't call it a bug but game manipulation, which every game has and abusing it will always be a thing regardless of how much you try and patch it, if a player has to use this to progress then so be it, if you manage to get past without using it then you have a feeling of self accomplishment

    Take micro transactions for example, most people can get through the game without buying their way through the levels but some people need it.

    Some people think game mechanic manipulation is ok though, i wont write a list of examples but i can bet that every game has one or another

    Terraria's mechanic though of having some weapons that do have the ability to go through walls is spot on I think, sacrificing power for ease, if someone just can't kill a boss, give them an alternative but make it a very in efficient one, like a hunting bow through a slot, this is so useless it's crazy, especially on higher level planets where they do literally one damage, it's only good for luring
     
    Last edited: Dec 8, 2013
  16. ChannelJohn

    ChannelJohn Seal Broken

    I don't mind the dirt caging, actually. Being n00b-ish (I never really played Terraria), I got my pixelated buttocks handed to me a number of times by the local fauna before I independently discovered dirt-caging. When I went hunting for food with my less-than-stellar wooden bow and figured out that I could build a dirt cage around myself, leaving a hole big enough for an arrow to go through but not big enough for a monster to tear my throat out, I was pretty happy and impressed with my ingenuity. That was one of my early fun moments.

    That being said, I get your concern that dirt-caging can be easily abused. OTOH:
    1. It quickly becomes obsolete. Once you've found better weapons and armor and gotten the hang of the game, dirt-caging becomes way less necessary. As a new character with no armor and a wooden bow, I *needed* dirt-caging to stay alive. After working my way up to an iron bow and copper armor, I stopped using dirt-caging because I didn't need it anymore. Ie, when you're not completely outmatched, it's more hassle to build a dirt cage than it is to simply fight.
    2. It works in Minecraft. The only major differences with MC dirt-caging is that it's 3D, so it takes slightly longer to build an enclosure, and enemies can come from more than two directions, so you don't always see them coming. Oh, and one mob -- creepers -- can blow up your blocks under the right circumstances. Point being, as a strategy, dirt-caging wasn't thrown out in MC -- it was just mitigated slightly.
    3. It works IRL (sort of). I'm not into real world hunting, but real world hunters use duck blinds, camo-stands, hiding in the foliage etc. to sneak up on and/or gain an advantage over their prey. When I was playing early-game and hunting for food with my wooden bow, dirt-caging gave me an abstracted feeling of the same thing. And that's what good design does.
    Still, if it bugs you/others, the answer might be as simple as one of these options:
    • NOT GREAT: They could *slightly* slow down building speed. This would make it more difficult to cage monsters with charge attacks, etc.
    • GOOD ENOUGH: Don't use it if you don't like/need it.
    • BETTER: Ask the devs to add an *occasional* monster type -- like one-ish per planet -- that can destroy blocks (like a creeper). That way a player can still use dirt-caging as a strategy in early-game, but might have to change it up for certain mob types. Strategy!
    • BEST: Make charge attacks destroy blocks after 3 hits (or so). That way, you can build a dirt-cage for safety, but monsters with charge attacks will be able to bash through it after a couple battering ram style hits. This allows players to use the strategy, but limits it. If you don't make your kill before the 3rd charge, the monster will bust through and chew on your innards. Exciting!
     
    Last edited: Dec 8, 2013
    NixeonLow and Lenney like this.
  17. Lenney

    Lenney Void-Bound Voyager

    I think the monsters with the 'charge' ability should be able to destroy blocks. They are just so damn easy to fight already anyway and it's even a flavorful idea.
     
    Lazerballs likes this.
  18. Rysan Marquise

    Rysan Marquise Tentacle Wrangler

    Imagine you had access to a weapon that killed all enemies instantly, available easily to you from start. The rest of the game remained as it was.

    'Just don't use the god-weapon, you don't have to' rings pretty hollow.
     
  19. Lenney

    Lenney Void-Bound Voyager

    I've got an even crazier idea. What if you could still wall in monsters but upon walling a monster off, he goes into a panic and starts crying out to his monster bretheren, attracting even more to your location? Boom, done and done.
     
  20. Paoletti301

    Paoletti301 Poptop Tamer

    My personal opinion and solution:

    1)Players cannot hit through blocks, obviously
    2)maybe make new blocks have a timer, if a creature is charging you before the block timer is out, this will mean the creature breaks the blocks. This will remove the situation where you can easily trap creatures running at you while not allowing creatures to break anything important. It also allows players to create defenses ahead of time to shoot through if that is what they so desire. This not only removes the OP nature of trapping creatures under instantly created blocks, but also allows the player to use tactics and foresight when approaching combat. This will create a better experience overall in my opinion.

    on a side note. "sandbox" is a not a great term for this game. sandbox implies that there are no goals, this game has goals. just because a player can create or build does not make it a sandbox. if anything this would be an open-world (universe?) game.

    having broken features such as this is worse for the game as a whole. just because you like it doesnt mean it should stay. Things like this ruin the overall integrity of the game
     
    Lazerballs and jesterkris like this.

Share This Page