Iron + Copper = Steel? I like, just learned about this (I really use mods too much ) This makes no sense, it breaks immersion. Steel is, in its most basic form, Iron + Carbon. Adding Copper to Iron, and Nickel which isn't in game, makes this https://en.wikipedia.org/wiki/Cunife Light Bulbs or Magnets Why are we wearing Metal used for Light Bulbs? It can't be weapons-grade. It doesn't make any sense, at least Oil has carbon in it. The recipe has to change to suit the fantasy. No amount of progression adjustment can make up for a break in immersion.
there's a number of silly recipes right now. for example the copper lantern is stated clearly to be an oil lantern. but is made with a torch and no oil. i'm assuming it will be handled on another balance pass since they're probably focused on larger features now?
Well I'm glad that your focusing on how Iron and Copper don't actually make Steel and not on something like living Poo creatures or all the other much crazier stuff that happens throughout the game. I mean is it really that bad that people have to keep mentioning how the game isn't realistic about certain things? cuz I've got no problem at all with how the game does alot of its crafting and other things.
You expect a fantasy/sci-fi game to break reality. But I bring this one up because it just doesn't fly. You wouldn't like it if Cherry + Wheat = Blueberry Pie.
It makes perfect sense actually, if you look at it properly. Copper, Silver, and Gold are a staple trinity of materials in many fantasy/si-fi games. Tier 1 = Iron Tier 2 = Tier 1 + Copper Tier 3 = Titanium Tier 4 = Tier 3 + Silver Tier 5 = Rubium, Agisalt, Volium Tier 6 = Tier 5 + Gold See. Perfect sense. Not realistic, no, but that was not the intent.
So, it's a boring, unoriginal AND illogical trope. Got it. Very few games actually use Copper, Silver and Gold for their real, interesting uses, and it's sad.
Because they are best used as conductors, but actual wiring is not a thing in Starbound. And I would love love love love LOVE if starbound had a wireing system akin to Darkout.
Never played Darkout, but an energy production system which requires electrical wiring with Copper, Silver, Gold and/or Platinum would be far more interesting than calling a mixture of Copper and Iron "Steel" and pretending that those "precious" metals somehow positively contribute to the protective strength of iron, titanium or even the fictional compounds. Also, jewelery and coinage would be interesting developments in Starbound too.
Jewelry with the pixel density we have? Please be reasonable. Lets just rename any any instance of "steel" with "Iron-Copper Alloy".
Or make steel with iron and carbon. Only way you will get steel from iron + copper is if you are disassembling and reassembling the copper atoms into carbon atoms.
As said, its not logical, no, but from a progression point of view, its logic is solid. Starbound is not trying to be realistic.
From a trope point of view, you mean. Progression-wise, Iron and Coal makes just as much sense AND makes infinitely more logical sense.
critical. from a progression point of view it's actually pretty flawed, since you can find copper-silver-gold in much lower tier environs, and they don't limit the construction of alloys except as a random chance of you not finding enough of it. copper is about as common as coal anyways. instead of precious metals for alloys, what if we tied materials that you WOULD find later in the game to higher-tiered alloys? steel could still be alloyed with iron and coal, durasteel could be alloyed with titanium and moonstone, which you'd presumably have some of from acquiring more fuel on a moon (well, they're not moons anymore but-) and the higher tiered materials could be alloyed with uranium, solarium, or/and plutonium, which is much more understandable than gold, the softest and least durable of metals. sarcastic. now i want them to give us a gold armor set that's weaker than iron just to drive that home now.make it some super fancy design, but useless.
The ore distribution isn't helping, yes, considering you can literally skip all of tier 5 completely.
I think IMO that the problem is linked with the nanosuit. Let's say, I definitely agree, that Iron + Coal making Steel is better (same gameplay logic but makes sense). Then I see copper, silver, gold and platinum as ores to bound with the armors to allow them to use the nanosuit techs (and weapon abilities). Tier 1 : Iron (+leather?) Tier 2 : Iron + Coal. For the rest of the tiers I can bound, even if gold is not rare. But I'd rather upgrade the nanosuit with S.A.I.L. with copper (please CF give us brass scaphanders before nanosuits !!!) to be able to use techs on armor tier 1, then silver, gold, platinum and for tier 5 and 6 badass quantum/void conductors. This would allow to have at least 6 different tech chips... complicated though. But I find all the nanosuit things with techs a bit early in the game. At least I would make a tier 7 based on void/gravity, to be able to explore black holes and such things (time related). Like a boss. OK for Steel = Iron + Coal.