The Siege and the Sandfox is a 'stealthvania' - classic Metroidvania open world exploration, meets stealth gameplay. So naturally stealth is a major element of our game. There are plenty of stealth games out there - though few 2D - so there's lots of places to get inspiration. Our whole team loves stealth games to some degree or other. Myself, I started really with the original Tenchu. I used to spend hours on each level, planning and perfecting my route through it so I'd never be seen. However, I've found that as I've gotten older I have reduced patience for pure ghosting through stealth games. I'll try to ghost first, but if I get spotted or heard, I'll just say 'ah well' and slice or shoot my way to victory; as was especially the case with the latest Metal Gear. Ed and Keith, our artists, on the other hand, will hardcore ghost every stealth game they play. Big inspirations for our game were definitely Mark of the Ninja and the original Thief games. We currently plan to have sound circles to indicate noise levels, and 'last known position' options, so the player can tell where the enemies think you may be. We are still pre-alpha though, so nothing's final yet. So what stealth games do you love or hate, and what mechanics within them did you feel really worked, or didn't?