Seriously though, we need more unique Tech-Staff weapons. I was also thinking of a rework to the staff mechanics, they are rather clunky to use. I'd make the primary an instant cast like a regular weapon but keep the secondary as a charge up. Second option would be to keep the charge up but just decrease the time it takes to reach full charge. I'd also like to see some of the staves from the beta items like racial weapons brought back as unique weapons, maybe add them to the outlaws you have to fight from settlement quests, if it's a Floran is has a 1%-5% chance t drop the a Floran Tier 6 weapon from the beta build or something, or add blueprints so they could be crafted again.