Mod works fine on multi-player, installed mod on all clients, and server... also, i packaged it as a .modpak to keep from having to upload thousands of files....
Code: [09:48:02.372] Error: Duplicate projectile asset typeName mount112energyboom2. configfile /projectiles/explosions/elder/darkmatterboom/mount112energyboom2.projectile
That's great to hear, as I said before I didn't test it playing multiplayer but I'm glad it works This looks to me like someone is using my projectiles in their mod, which I don't mind, but then they should rename it otherwise things (errors) like this will happen. What other mods are you using?
i thought you would like to know that it works fine (and i have about 50 mods installed, so if ever it wouldn't work, it would be than)
marac008 updated StarMount with a new update entry: Minor fix - Flying mounts fall damage Read the rest of this update entry...
How hard would it be to make a custom mount? I was curious cause I was thinking about making one for my mod, that is if you could help me out a little?
The only hard thing is drawing your custom mount, animating it, I had luck because I was using Starbound monster parts which already were animated and I didn't have to draw everything myself, otherwise it would take me a lot longer to finish this mod. Code wise its not very hard and I can help you with that, as soon as you draw your custom mount.
Hello, just downloaded v4.8 (never tried previous versions). I'm getting this error on game (or server) start: An error occurred during loading: (JsonException) No such key in Json::get("completionConditions") Can't even load main menu. I'm using latest unstable Nightly build (Win 7, checked both 32 and 64 bit builds)
Unfortunately this mod only works with Stable version. But anyway send me the rest of that log file, because there are always more errors after this kind of error, which alone doesn't tell me a lot about the problem.
Oh, those build names messed up in my head. I thought that the mod was for unstable. Sorry. I've figured out why that message appeared. Looks like new version doesn't like 'Conditions' statement in Quest files. If changed to "completionConditions" the game will start and load, but will crush when you unlock the moun (any) with error that it can't read the conditions (don't have the log now, had to disable the mod to play with friend). If "completionConditions" are empty you will receive and immediately complete the quest for mount and it will be unlocked, unfortunately it will not spawn if 'F' pressed (selected at tech station, double checked. Vanlla techs works with F, mounts doesn't). Need to investigate further, but just can't do it now. I think I will post some more info later on.
anyone else have the bug where the monsters die when you get close to them? I'm getting that u.u * I removed the mod to check if it's this one and it is*
This sounds like you are using older version, where there were monstertype files which sometimes messed up monsters on the planet, but that's impossible now because I deleted monstertype files from my mod, only old/alternative version still has that.
My new mod: http://community.playstarbound.com/resources/starbender.2952/ Feel free to try it There might be some bugs but I need feedback to fix them
Hi, I really like your mod, but lately when I try to select a mount on the tech screen of my ship, the game crashes and gives me this: Would be great if you could do something about it. Keep up the good work!
Ok, I will look into it and see if anything can be done. Does this happen for a specific mount or for all mounts? PS - Just to make sure, do you play on stable version?
Thanks for the quick response! Yes, I'm playing the stable version and no I haven't been able to test it with other mounts yet other than "Cimex (2)". I hope that helps!
I am having a small "issue" i cant use any transforms or mounts past tier 2. I have 2 tier 3 transforms in my inventory and it wont add it to techs list. Is it an issue with the mod or am i lissing something.